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[Complete] 11C - Artillery Auberge - yoshicookiezeus
Forum Index - Events - SMW Central Production 2 - World 6 - [Complete] 11C - Artillery Auberge - yoshicookiezeus
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Yeah, it looks like two of the three coins in the level are .. screwing up pretty badly. We'll see about getting them fixed further down the road.

The only issue I noticed this time around was that the screen starts a little too high when you're coming out of the very last pipe at the goal. Other than that, it seems pretty solid overall - I don't really have any complaints which haven't already been made/addressed.

Borderline Big Mario discrimination. Not fire, not cape, not w/Yoshi, just regular Big Mario.


- Are you talking about an error like this?
- I'm not a fan in your execution of the Splitting Bullet Bills. Mostly because you give no prior indication that they can do this while in a controlled environment (read: not an autoscroll level or where they can easily take Mario by surprise). Me? I would go with giving Split Bills a distinctly different cannon such as a different color.


Persistence + Koopa Shell = This, though I suppose this could be patched out anyway, so...


(took screen too late)
I'm unsure with the Yellow Koopa. On one hand, I suppose you *could* use *all* the Throw Blocks so he'll land on the second/third block thrown, but on the other, it's not quite indicated that the Yellow one will be there until it's too late. Maybe it's just me.

I haven't tried the side rooms yet as of this post.
Originally posted by MrDeePay
Borderline Big Mario discrimination. Not fire, not cape, not w/Yoshi, just regular Big Mario.

I was considering changing that part as well. Perhaps I should replace the fish with a horizontal one?

Originally posted by MrDeePay
Are you talking about an error like this?

Indeed I am. There's a similar one in the vertical part, except the coin is split up into even more pieces.

Originally posted by MrDeePay
I'm not a fan in your execution of the Splitting Bullet Bills. Mostly because you give no prior indication that they can do this while in a controlled environment (read: not an autoscroll level or where they can easily take Mario by surprise). Me? I would go with giving Split Bills a distinctly different cannon such as a different color.

A different-coloured cannon? That's not a bad idea at all. How about this nice red one?



Originally posted by MrDeePay
Persistence + Koopa Shell = This, though I suppose this could be patched out anyway, so...

I'm fairly certain I read that that was going to be fixed with a patch, yes.

Originally posted by MrDeePay
I'm unsure with the Yellow Koopa. On one hand, I suppose you *could* use *all* the Throw Blocks so he'll land on the second/third block thrown, but on the other, it's not quite indicated that the Yellow one will be there until it's too late. Maybe it's just me.

There's actually a really easy way to deal with the yellow Koopa; run under it when it jumps over the block.
Last edited on 2011-09-11 02:55:33 PM by yoshicookiezeus.
Originally posted by yoshicookiezeus

I was considering changing that part as well. Perhaps I should replace the fish with a horizontal one?


That should work, but be sure to set it up so Mario can't blindly land in front of or on top of the Cheep-Cheep. Don't want any cheep hits now, do we?

hurr hurr hurrrrrr

Quote
Indeed I am. There's a similar one in the vertical part, except the coin is split up into even more pieces.


Well that's crazy. I guess I'll have to scope it out when I try to find the side room.

Quote
A different-coloured cannon? That's not a bad idea at all. How about this nice red one?

http://media.smwcentral.net/yoshicookiezeus/other/SMWCP2/SMWCP2_00041.png


Yes, that works definitely. The only thing I would do to it now is introduce in a spot where Mario's not being pressured to keep up/avoid hazards as much in the level so he's not taken by surprise.

Quote
I'm fairly certain I read that that was going to be fixed with a patch, yes.


After seeing SNN say that in ZeroX's topic, then I suppose that screen is moot.

Quote
There's actually a really easy way to deal with the yellow Koopa; run under it when it jumps over the block.


I'll have to try that one out then.
Well, since there doesn't seem to be any more criticism, I guess I'll just go ahead and submit this to S.N.N. Unless anyone has any last-minute objections?
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Forum Index - Events - SMW Central Production 2 - World 6 - [Complete] 11C - Artillery Auberge - yoshicookiezeus

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