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The Title Screen
Forum Index - Events - SMW Central Production 2 - The Title Screen
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Originally posted by MrDeePay
Axem's point is both Productions feel remarkably different, both inside and out, to the point that they both can be seen as individual projects. So far, 2 feels more like a single game while 1 leaned more towards a collection of levels done by various users of this site (not some "elite hackers" like some morons would like to have you believe)

A couple of references to a previous adventure does not make something a sequel.


Agreed.

But even if it isn't a sequel, it's still part of what will (or has?) become a collab series.
And yet nobody really cares, people got used to "SMWCP2" and I don't see how it's an issue.
You can have a subtitle all you want, it's just as good as not having one, especially if it's a witty or creative one, but just changing the name would be kind of extreme IMO.
Originally posted by Dinomar
Ah, but what slots exactely? BG1/FG3 or BG2/BG3? Because if i start mapping them without knowing it i risk to map the wrong tiles and to do it again.


BG2 and BG3. You could've found out yourself though if you had just looked into the ZIP. :p
Originally posted by WhiteYoshiEgg
Originally posted by Dinomar
Ah, but what slots exactely? BG1/FG3 or BG2/BG3? Because if i start mapping them without knowing it i risk to map the wrong tiles and to do it again.


BG2 and BG3. You could've found out yourself though if you had just looked into the ZIP. :p


Was there a Zip? I didn't know, actually :D
Not that it's not like i did not check the thread, is that i didn't notice the link to the Title Screen file.
Originally posted by WhiteYoshiEgg
Graphics and stuff here. Note that I've used the ExGFX files 1A1 and 1A2 as well as some tiles on page 16, but didn't reserve either since I'm under the impression this is far from final.
Originally posted by leod
And yet nobody really cares, people got used to "SMWCP2" and I don't see how it's an issue.
You can have a subtitle all you want, it's just as good as not having one, especially if it's a witty or creative one, but just changing the name would be kind of extreme IMO.


I agree.

Think of SMW2. The game had barely anything to do with SMW outside of a few shared sound effects. In fact, for a sequel, it sure felt more like a prequel to me. And, yet, it is the official sequel to SMW. Also, look at Zelda II, the only official sequel to the first Zelda game that had very little resemblance to it.

Clearly, there is something more to being a sequel than shared concepts or plots. SMWCP2 has very little to do with its predecessor, yet I feel it should remain its sequel.
Originally posted by Camerin

Think of SMW2. The game had barely anything to do with SMW outside of a few shared sound effects. In fact, for a sequel, it sure felt more like a prequel to me. And, yet, it is the official sequel to SMW. Also, look at Zelda II, the only official sequel to the first Zelda game that had very little resemblance to it.

Clearly, there is something more to being a sequel than shared concepts or plots. SMWCP2 has very little to do with its predecessor, yet I feel it should remain its sequel.

Oh, c'mon- that was just to cash in on the brand recognition. I doubt "World" is anywhere in the Japanese title, seeing as, if memory serves, SMW was actually called (subtitled?) Super Mario Bros. 4 in Japan. I hardly consider that a good example, if at all. Zelda II holds a bit more weight, but again, brand recognition. It's exactly because of that that I don't want to connect this project with SMWCP. Like I said, though, it's clear people are fine with SMWCP2 as the title, so I won't press the issue.
Last edited on 2012-03-01 11:32:56 PM by AxemJinx.
I don't consider YI to be a sequel to SMW at all-- the only times I've used "SMW2" are to specifically refer to the SNES version of YI (and even then, I often just say SNES YI or something instead). I view the "Super Mario World 2" as Nintendo's attempt to cash in on SMW's popularity. The fact they dropped that portion of the title for the GBA remake, replacing it with "Super Mario Advance 3", also provides evidence for this.

(Oh and apparently the SNES version of YI was called Super Mario: Yoshi Island in Japan. The point still applies, except with the Mario series in general instead of SMW in particular.)

Which brings me to this point: SMW was (and still is) a very popular game, so including the name in the title of another game could be added incentive for people to play it. Same with the original Legend of Zelda. However, if you saw a game that had the same title as a widely negatively received game, but with a "2" on the end, would you play it? I think it would instead provide a good reason for people who played SMWCP to dismiss this hack as not worth playing, if they encounter it out of context.
Last edited on 2012-03-02 12:53:56 AM by Zeldara109.
That's assuming SMWCP was -that- negatively received. Frankly, having monitored its pre-and-post-release hubub, I don't think that the reaction to the hack was actually that negative. Setting aside some random polemicists whom I won't name but who made strange comments like, "The hack is full of weird Cement block structures," the reaction to the hack ranged from mixed to mostly positive.

I think that most people recognized that it was SMW Central's first successful shot at a collaborative project. As flawed as it was, we really should take pride in what we did. Putting SMWCP in this hack's title is subtly saying, "Here's our second shot at a collaborative hack. Look at how far we've come!"
Actually, if memory serves me correct, YI actually takes place in Dinosaur Land making the SMW2 title completely relevant and not a quick cash in. I'm not saying that we should use the same reasoning for labelling our hack with the 2, but it being made by us is a good enough reason to keep the 2 title.

Furthermore, some titles have little to no relevance such as the Red Steel games. The second one is only linked to the first by game play style and even that is significantly different. Are you saying Red Steel 2 should of had a completely different name?
Originally posted by marioVSshadow
it being made by us is a good enough reason to keep the 2 title.

Agreed. However, if someone could come up with a good subtitle, I think it would give it some added appeal.
The 3rd, 4th, and most especially 5th generations of the Pokemon series had little to no connection to the first two generations.

They might have used SMW and Zelda to cash in, but they were part of a series, "SMW" (although it's in technicality) and the Zelda series.
Originally posted by marioVSshadow
Actually, if memory serves me correct, YI actually takes place in Dinosaur Land making the SMW2 title completely relevant and not a quick cash in.

That doesn't change the fact that Nintendo slapped "Super Mario World 2" on the title specifically to generate sales from brand recognition. Hardly anyone would have cared about a game called "Yoshi's Island" back then if it weren't somehow tied to the Marioverse in the title, and Super Mario World in particular, since it was packaged with the system and popular/well-known.

Originally posted by marioVSshadow
Are you saying Red Steel 2 should of had a completely different name?

What I'm saying is that such a decision was made because brand recognition was seen as a positive factor overall for generating sales. We aren't bound by a need to profit financially.
Last edited on 2012-03-02 12:30:45 PM by AxemJinx.
Originally posted by AxemJinx
Hardly anyone would have cared about a game called "Yoshi's Island" back then if it weren't somehow tied to the Marioverse in the title, and Super Mario World in particular, since it was packaged with the system and popular/well-known.



Uhh, I don't know about that. Yoshi is already pretty well-known because of SMW.

Also, if the original SNES SMW2 in Japan was called "Super Mario: Yoshi's Island", does it mean they slapped on Super Mario there to generate sales?

The Mario is there to put the fact that it is part of the Mario series.

But anywho, as leod said, everyone is fine with SMWCP2.

When we create another collab, it will be called SMWCP3, and 4, and 5...

It's natural since that was the first collab was called. Why did 2ch stick with VIP and Wall for 5 collabs? Because it has become an identifiable title. A2MT still manages to have ASMT there.
Why don't we just call it "X SMW Central Y" or something to stop any kind of controversy about the name. I mean really it's just a goddamn name, no reason to make a huge deal out of it. I'd be totally fine (in fact, I'd actually really enjoy it) if the title was something like "The Sax Man from Wales Can Play, Too!" because it has nothing to do with anything, and tells nothing about the game except that its creators know how to have fun with acronyms. And also that we don't discriminate against Welsh saxophonists.

Considering how little this project has to do with the first one, it shouldn't even really matter if this one's title is closely related to the first's. However, unless we as a community can agree on a more creative title, we're probably going to have to stick with SMWCP2.

personally i think we should go with my second suggestion
I think it should say SMWCP2 no matter what since it is the second SMWCentral team hack. And if I recall correctly, the goal here is to make a collab hack for this site that fixes the errors of SMWCP1.

But we can still have like a subtitle underneath.
Well, SMWCP2 is obligatory to be as the top title I would say and below, it should say, Curse of the... never mind. Forget it. The last word makes it stupid.
I agree that the title should have "SMWCP2" or "An SMW Central Production 2" somewhere in it. In my opinion, the best way to do it would be "SMWCP2: Insert Descriptive Subtitle Here".
About the graphics: don't you think that the current title screen is... just too big for the title scene itself? I am trying to do this and i find very much trouble of doing it with the title graphics. For the recall, this is what i am trying to do. So, don't you think that we just need to shrink the title a little? Just to make the title not too much cumbersome.
Edit: at least, big like this.
Last edited on 2012-03-03 01:38:16 PM by Alessio.
You could align the silhouettes around the logo instead of having them all below it, like this (don't have GIMP on me, so have 100 hours in mpaint):
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Forum Index - Events - SMW Central Production 2 - The Title Screen

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