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The Ancestor's Treasure - Cutscene
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - The Ancestor's Treasure - Cutscene
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Super bump.

It's been quite a long time huh? Yep, I've been lazy and haven't worked that much in the hack, since I've been also porting and stuff...

Anyway, I decided to remake the bad levels of my hack, that's right, those levels where you wish you can get past them because of them sucking too much.

Well, I already finished the first one: Charge Castle.

LINK 2 TEH VIDEO
Compare it to the old Charge Castle. Pretty much from scratch.


So.. yeah, comments would be very appreciated.
Last edited on 2012-01-17 06:57:10 PM by MaxodeX.
Very nice Maxodex!

(I think that the YC are so easy to get, but not a big problem ;P )
Looks very nice. Better than the old one.
That looks like a great level Maxodex. The graphics look good and there's some interesting level design, especially involving the use of the on-off blocks.

I must say the boss's name was quite funny too :P. Nice job though. :)
As mention somewhere already, I like the improvement to the first castle. It's defiantly looking better and makes a bit more sense. I like the on/off switch gimmick to the castle, it's simple yet still fun for a first castle.

Great job.
Thanks a lot guys! The On/Off gimmick was pretty fun to made, glad it turned out well.



New level from the level-remaking project, 'cept that it actually replaces an old one. Here's a video:

Why hello there
Comment please, they're very important to me #mlp{dh}


Enjoy!
Looks like an interesting level to me.
Originally posted by miguel21450
Looks like an interesting level to me.

Thanks, I was worried it could be a little too bland. I did my best.

anyone else? ;-;
Looks pretty good man, I like the formation of the level =D Also that hidden 1-up placement was really clever! Although there seems to be something missing... I am not sure what, maybe some more decoration? Anyway I like the outcome of the level, good job =)
@camoslash: Thanks, I knew about the decoration, but I never got those dead trees to go with a better decoration. I hope they get soon, though.


Also, not really an update but I wanted to point out that the first submap has been updated a bit, for the people who didn't notice.

Here's the old submap:


And here's the new one:


-------

Feel free to also comment about the video if you want.
That looks great Max. That submap has a very healthy look to it. Good palette and decoration. Nice work!
I like the new version of that submap much better, the decoration+palette looks great :).

And the level in the video looks great too, I always found it quite hard to design a level with the dino/rhino sprite set myself, so good job with that. The graphics and palettes for the level look pretty cool too. :)
Indeed a very nice submap you have there. The palette is superb. But there are a few errors...


Red = black line missing
Purple = perspective error
Blue = water corner tile missing.

Fix these and you've got a very neat submap. ^_^
Originally posted by GeorgeVsSonic
Indeed a very nice submap you have there. The palette is superb. But there are a few errors...

*img*
Red = black line missing
Purple = perspective error
Blue = water corner tile missing.

Fix these and you've got a very neat submap. ^_^


IMO the missing water corners and the black lines are not that much of a problem, but I'll look into them. Also, there's no perspective error there, check again. ;)

EDIT: Also, I'd have to use extra tiles for the first red circle and for the first and third blue circles :P
Last edited on 2012-03-01 04:13:22 PM by MaxodeX.
Alright then. :)
And yeah, you're right about the perspective error. I guess I'm not used to hacking right now that much. #w{=P}
Loving the new sub-map man =D Especially the addition of that river. Keep up the work man!
Wow I forgot to make an update of this thread lol.

Anyway yeah, I finally finished the 3rd level of the "Remaking Project", an old castle, like Charge Castle.

Charge Castle

I'd very much appreciate some feedback of this ^^
I like the placement of the first sideways thwomp.
This is actually a really great level. The design is pretty good and the level looks like a good challenge, not frustrating..so thats good. Really like how the thwomps are placed, they don't seem too predictable. (In a good way.)

Good to see something from this hack again.
I watched the video awhile ago and I have to say that, that level is pretty nice.
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