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| Story Scramble |
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Forum Index - Chaos - Forum Games 2.0 - Story Scramble |
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| Posted on 2011-08-18 06:41:17 PM |
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I was taking candy from a baby in the middle of a walk. Then, leaving, I said: Too easy! Then, a guard noticed me, and said that I kidnapped from the baby his favourite candy, Marshmallow Mushrooms! I tried to run away, but the guard catched me and leaved me to prision.
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| Posted on 2011-08-18 07:29:15 PM |
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It was still 12:15. I didn't know what do to.
I decided to go outside and take a walk to refresh my mind. The door was locked from the outside though.
"How can that even happen?" I exclaimed.
Since I couldn't sleep again, I decided to have some sugar to energize myself. I opened the cabinet and took out some cocoa mix, and microwaved it. Hot cocoa is one of my favorite drinks, second only to Root Beer. I wish we had some.
There weren't any marshmallows, so I just sipped it after adding some milk.
I went to check on my mushrooms. They're very tasty, and I've been growing some. After I finished my cocoa I ate one, making sure it wasn't the poisonous toadstool that I had been also growing.
After that, it felt like there was an earthquake. I looked outside, and the ground was moving backward.
I thought; What? Ground doesn't move. That's true, but houses do, and I looked out the front window. That's when I realized: someone; or something; was taking my house somewhere. But how?
Had I been kidnapped?
TBC....
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| Posted on 2011-08-19 11:24:45 AM |
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Hacking SMW is pretty easy. You need to remember about various aspects of this game: Story, Overworld, Level Design, Music, Some Graphics, and some ASM Gimmicks. However, when writing a story, don't use the same old ditty about Bowser, which kidnapped Princess. It's obsolete, boring, and no one likes it. Remember to be creative. A good story will definitely keep the mood and emotions of an average player. The Level Design is the main part of your hack. You should be sure that your levels are fun, and have no glitches. Having cutoff, glitched graphics, or unfair sections will make the hack moderators remove your hack. Be sure to test your levels and fix all the issues you can find. For an average person, the levels of your hack should be beatable without save-states. Be sure to keep the correct difficulty curve. Never make Kaizo Traps or places where the player can be stuck. When having puzzles, be sure you have a reset door so the player can restart the puzzle if he/she messes up. Place the enemies in a clever way. Don't overuse them, and don't place them too many on one screen - it will create slowdown. Remember about sprite tile limitations! If having too many sprites on the screen, enemies may disappear; there won't be enough space in OAM. Setting a correct sprite memory setting may fix it, but don't place too many sprites on one screen. You should give mushrooms, flowers, and other possible powerups during the level to heal the player if he gets hurt. Remember! He isn't immortal and he also can die. It's recommended to use midway points in your levels. This way, if player loses a life, he can start at the midway point and continue the level from there. Try to place them somewhere at the half of the levels, find a good position for them. Secret exits should be hidden very well. There should be a chance that the player can not find them. A game where the player can find all secret exits without any effort isn't a good game. Increase the difficulty of your levels within the next worlds. World 1 should be easy. World 3 should be harder, but however World 7 should be pretty hard and challenging. Palettes of your levels shouldn't hurt the eyes of the player. Make them fitting to the level theme and do your best with them. The next part of the game is the overworld. A very important thing to remember about making overworlds is to take time and do your best. You will get better results then. Make the overworld creative. Don't make every world a grassland - think on original themes and make the levels fit the themes. Make sure the player will walk on a well decorated overworld. Don't forget about the palette! Overworld is one of the things which is disliked by the people, and because of that, when people see good maps, they get the desire of playing your hack. Music makes the climat and the athmosphere of the map. It can really well change the player's emotions. When having a bonus room, take a happy song, but when having e.g. a graveyard, take a scary song. Music can have samples, which will make it sound like "not SMWish", like people say. When they are used cleverly, they can do a great job. On the overworld, try to have a song which isn't too long. Player usually just takes the level he/she want to play, and plays it. But when choosing songs for the actual levels, take some long ones, at least more than 45 seconds length. Some songs can be repetive, so the length is important when selecting songs for levels. Everything the same with overworlds - when choosing tracks for it, make them fit the map theme. Don't take a song just because it's your favorite. Custom Graphics always can give an original feel to your hack. When making a graveyard, swamp, or volcano level, using custom graphics is a nice choice. Vanilla Graphics still can be used pretty well. If you cleverly place the decorations, your level will look nice, and definitely will be fun to play, even with vanilla graphics. Vanilla sets can be mixed together, and give cool effects like underground forests or a cave in the clouds. Remember! You don't need to use the palette which is added to a certain custom graphics set. You can be even more original if you can make your own palette for this! But, as people say, "more" doesn't mean "better". Don't be too crazy with the Graphics! You should be wary when taking Graphics. Some sets may clash with eachother, which definitely doesn't end well. Match realistic sets with realistic sets and cartoony sets with cartoony sets. Never mix them! As for the ASM, it's always a nice touch. SMW Central offers a rich collection of ASM Blocks, sprites and patches, which should make your hack more interesting. Having custom desert sprites in a desert level will definitely keep a good athmosphere. There are various custom blocks which can give good extras to your hack. Shop blocks would fit a shop well, and there are also various different creations, which can make your hack fun and unique. Patches can fix various bugs of the original SMW, as well as add new things to your hack. To create your own ASM blocks, sprites, patches, you have to learn the ASM language. Some people take it hard, but it's pretty easy to learn if you have patience. Remember to take time when learning it! It of course can take several months to understand, but it also can take several years to understand. SMW Hacking isn't a very complicated thing if you get it all. This site offers various tutorials, so if you wanna learn about anything, reading them is a good choice. If you have question, you can always ask about it here. We are here to help you, and we all wish you luck on your hacking journey!
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| Posted on 2012-03-09 01:08:32 PM |
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I was taking a shower this morning, forgetting that my mother was cooking mushrooms for breakfast.
Then, outside my shower, there was a pikachu! I guessed it was having a walk
and somehow it got into my house. I couldn't believe that one of my favorite
pokemon was real! But, when I looked again, the pikachu was being grabbed
by someone running out of the room, it had been kidnapped! I got out of the
shower, put my clothes on and tried to find it!
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