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Screenshot & Videos Thread 6.5
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5
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There's a block (or sprite) that does that, actually. You know block/sprite insertion?
Yes I do. I'll search the sprites section because I've already looked at all the blocks that have the word "coin" in them.

Edit: Nope. No sprite/block that sets Mario's coins to 0 without him touching it.
Last edited on 2011-11-20 06:11:56 PM by lugi-mario2563.
You could just make the block invisible and have Mario spawn on it.
Yes. I could do that, but the block I'm using plays the "incorrect" sound every time I touch it.

Here's the code:
Code
;~Ultimaximus ;No credit needed JMP Below : JMP Above : JMP Side : JMP X : JMP X : JMP X : JMP X Below: Above: Side: STZ $0DBF LDA #$2A STA $1DFC X: RTL


Can someone modify it so that no sound plays?
Last edited on 2011-11-20 07:33:08 PM by lugi-mario2563.
Just take out the LDA #$2A and STA $1DFC and the block shouldn't play any sound.
It works! Thank you marioVSshadow and Mineyl!


By the way, I redid the pallet for the level.

Here it is:

Edit: I have also deleted the cage that held Mario in until he touched the block that set his coins to 0.
Last edited on 2011-11-21 05:14:35 PM by lugi-mario2563.
Originally posted by GN
On the topic of transparency, and for those who haven't seen my thread:



This BG gave me a headache. I don't know how many hours I spend making it, but I'm sure certain people could make a whole level in the same amount of time. Also, slightly outdated full shot: link

No one said anything in here, but good lord that looks amazing. It's all just an edited graphics file right? Basically, fake transparency? Because that is pretty convincing. Definitely worth the time you spent on it, I'd say.
Originally posted by lugi-mario2563
It works! Thank you marioVSshadow and Mineyl!


By the way, I redid the pallet for the level.

Here it is:


It's alright, though that red grade and default colored dirt is bugging me. Maybe change the dirt to a bit of a in the middle shade (little of dark, little of light) and the grass, maybe a bit of green. I'm not sure.
Titanium Fortress

A level from Hunter and Scorpion's Bet 2: The Twilight Gem that I made earlier this week. It's kinda easy for being World 5. And before anybody asks, I have no idea as to why the pipe sprites are going behind the background on the inside part, might have something to do with HDMA. Meh. Oh, and before I forget, near the end of the video... my phone went off, so I had to concentrate on both that and finishing the level. It was really bad timing considering it happens at the very end too...

Eitherway, please enjoy!
Thanks guys for the comments.

Anyways, here's a new video of me introducing a new gimmick for one of the castles. I think I will only set the gimmicky levels in the castles themselves and the special world levels (like that outline level I'm doing).

This one has you navigating the castle with a orientation crisis, meaning everything is upside-down. It's going to be a task to try to make this fun and sensible without any extra tools. Again, I want to make this vanilla, so no patches or anything to mess up the original game code. Give me any suggestions, I would appreciate them.

Click here to see the video!
Originally posted by S.C.O.R.P.I.O.N.
Titanium Fortress

A level from Hunter and Scorpion's Bet 2: The Twilight Gem that I made earlier this week. It's kinda easy for being World 5. And before anybody asks, I have no idea as to why the pipe sprites are going behind the background on the inside part, might have something to do with HDMA. Meh. Oh, and before I forget, near the end of the video... my phone went off, so I had to concentrate on both that and finishing the level. It was really bad timing considering it happens at the very end too...

Eitherway, please enjoy!


Visually, this looks really stunning, I love the complex block patterns you used for the fortress and the background for the outdoor areas is fantastic. Gameplay wise I am getting a massive "Flink"(for the Sega CD) vibe from the video, like, how it's very unforgiving but very rewarding in the long run with some complex and clever design. I like the look of it so far.
Originally posted by S.C.O.R.P.I.O.N.



- (General) Any particular reason why the dollar signs on your note blocks are backwards? Every video of yours and MGH that I've seen them in have that.
- (General) Suggestion: I would not be showing off every single nook, cranny, and secret when showing off a level video. When I did my Palace Acropolis video for SMWCP and plan on doing for Shivering Cinders for SMWCP2, I only showed the main route and nothing else. Let the player do that for themself.
- (~ 1:01) I would make that Pipe Cannon indestructable.
- (1:20) Items appearing behind the BG. I though we've went over that in SMWCP2.
- (General) Apply the HDMA fixes patch to your ROM. That'll get rid of the gradiant popping up during level transitions.
- (1:35, 1:58, 2:35, ~4:38, 4:55) See 1:20
- (1:45, 2:05, 2:10, 3:10, 5:20) You may wanna see about these obstables Pipe Cannon popping up behind the BG.
- (~3:05) With the graphics that Critter reskin has, I hope you set it to be stompable.
- (~4:25) Pratically a forced hit with that setup.
- 5:30, that's the sixth coin in the level.
Wow. These levels look great. However, I think that Lotica's castle level requires too much precision spin-jumping (Just a tip, I am only saying this because I am horrible at jumping). Nice work though. I want to say that my purple coins level is coming along beautifully. I redid the pallet (again!), added a message box, and placed some purple coins. I'll post again once I've figured the positions of the first 20 coins.

Screenshot:

Thanks #w{=)}
@ S.C.O.R.P.I.O.N.: Man, Titanium Fortress was really great! You're graphical skills are amazing, there is so insane much details, its so interesting to just watch. The music really fits the level I think. Great job!

@ lugi-mario2563: This seems kinda empty, The FG palette seems fine, but its hard to judge since I can't compare it to anything else on the screen.

I was studying some Yoshi's Island GFX today, and I found out its a very easy type of style to draw, since the pixels is somewhat allowed to be messing around at some places, if you get what I mean. I've really fallen in love with the FG I've drawed so far and I'm looking forawrd to continuing making such GFX. I'm thinking of maybe implement this style to my hack "A Block's Life", instead of the excisting GFX.

*HQ filter (on)*

Also, first time I've really tried to make a original BG. The clouds are ExAnimated btw.

Feedback highly appriciated!
Last edited on 2011-11-21 07:01:12 PM by Uhrix.
Holy crap Uhrix, that is absolutely gorgeous.
I'm kind of stunned at how great that looks, especially with the filter.
Originally posted by Uhrix
@ S.C.O.R.P.I.O.N.: Man, Titanium Fortress was really great! You're graphical skills are amazing, there is so insane much details, its so interesting to just watch. The music really fits the level I think. Great job!

@ lugi-mario2563: This seems kinda empty, The FG palette seems fine, but its hard to judge since I can't compare it to anything else on the screen.

I was studying some Yoshi's Island GFX today, and I found out its a very easy type of style to draw, since the pixels is somewhat allowed to be messing around at some places, if you get what I mean. I've really fallen in love with the FG I've drawed so far and I'm looking forawrd to continuing making such GFX. I'm thinking of maybe implement this style to my hack "A Block's Life", instead of the excisting GFX.

*HQ filter (on)*

Also, first time I've really tried to make a original BG. The clouds are ExAnimated btw.

Feedback highly appriciated!



OH MY GOD/ALLAH/BUDDHA/ANYOTHERGODOUTTHERE...that's so PERFECT FOR A BLOCK'S LIFE! I never thought of any having the idea of creating YI-styled FG! MAKE MOAR!!!!!!1111111[/fangirl]
@Uhrix: Seriously, someone needs to buy me some new socks, because they were just blown off. I love YI-Styled GFX, nice work =)
Originally posted by lugi-mario2563
Wow. These levels look great. However, I think that Lotica's castle level requires too much precision spin-jumping (Just a tip, I am only saying this because I am horrible at jumping). Nice work though.


Yeah, that's my problem with this level: Since I'm doing it all vanilla, I'm having trouble of how to make this level sensible, as I want the castle to have both orientations (upside-down, and downside-up). It will be a challenge, I just have to get creative, that's all.
@Uhrix: Man, there's being good, there's being great, and then there's being you.
I really like the spiral rocks in the BG, they look so nice, and the FG is really good too, especially the shadows of the grass. How does it look without the HQ filter?

Also, today at school one of my friends decided to challenge me to make a SMW level in 30 minutes.
This is what I ended up with.
I'm likely going to polish it later and put it in my hack. I think it ended up rather nice :P
Uhrix: *drools* Those graphics are AMAZING! They would look great in A Block's Life.

GN: That level looks really good for something that took just 30 minutes to make. Nice palettes too.

Now here's a level currently called Volcanic Plains which is the fifth and penultimate level of "A Vanilla Journey":

Click the image below to view the video:


I may consider putting in a custom music version for those sick of the SMW tracks.
Last edited on 2011-11-22 05:57:40 AM by MarioFan22.
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