Banner
Views: 236,256,771
Time: 2013-05-22 06:58:48 AM
5 users online: o iRhyiku, MasterMario97, o PatPatPat, Rockythetigre, smkdan - Guests: 17 - Bots: 11Users: 22,858 (1,275 active)
Latest: FUNKY kong ending
Tip: When using custom palettes, remember that certain colors in palettes 0 and 1 will also affect the status bar.
Screenshot & Videos Thread 6.5
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5
Pages: « 1 ... 52 53 54 55 56 ... 195 196 »
Cool level.

Also answer for bacon:
He used original vanilla sprites and made few tiles passable.
Nothing much or good, though just wanted to show off some screens. (Though I think my level design is starting to suck : ( )


Comments/Criticism appreciated
reghrhre: That is FAR from sucking. Those graphics are amazing as is the level design!

notgoodwithusernames: Very creative use of the climbing nets. I like how you use a vine to connect them together.
@notgoodwithusernames: Nice use of the climbing nets.
Originally posted by PokefreakofBACON

(also how did you make it so you can go through those walls with a grate vanilla?)

I think he did make use of some map16 page and some block sprite, like a light switch block.

@reghrhre: The level design looks nice, and the graphics look A+ (a saying for awesome+).
Last edited on 2012-02-18 03:50:59 PM by Archie.
I think maybe he put layer priority enabled walls there and made that act like the climbing fence tiles.
@ reghrhre: The pattern in the dirt from slopes look cutoff. I'd fix this. It otherwise looks very decent, good palettes and nice atmosphere. The level desing looks fun as well so no reason being modest :3
@regrhre: this level looks really fun, and the graphics are fine (except for this wavy-thing, yay). I also saw some minor cutoffs here and there, but which hack don't have any?

Don't worry, your level design is fine #pop{plain}
@regrhre: Very nice level design, graphics and status bar, don't worry about cutoffs, it happens.
You cannot necessarily tell quality level design from only two screenshots.
Last edited on 2012-02-18 08:53:59 PM by MrDeePay.
You can imagine how the rest will probably look like from seeing those 2 screenshots though. Apart from the cut-off dirt on the slope tiles, I think the graphics look pretty good.
Originally posted by reghrhre
*pics*


THE DECENTNESS OF THOSE LAYOUTS

No really, that's pretty impressive!
Originally posted by MrDeePay
You cannot necessarily tell quality level design from only two screenshots.

Indeed, it always makes me wonder how much thought people really put into they're posts...
Click pics to enlarge:
Second area of my contest entry with Buzzy Beetles palettes changed to match FG & BG.

Bonus Area

Third area with slow auto-scroll enabled. Pipe at other end leads to Midpoint area.
Last edited on 2012-02-19 11:45:50 AM by MarioFan22.
That looks a bit obring for me, but it's nice anyways.

No, it's not a rip off of a SMWCP2 one

Yay for more DKC2/3 gimmicks :D
Oh wow lots of comments.

@exit1337: Wait where at exactly?

@Austin: Wavy-thing? Probably the fog you're talking about?

@MrDeePay: True but I am a good level designer in general. You can check my hack thread and see my pics. : P lolpraisingself and hack advertising :| (or were you just trying to prove a point instead of talking about my pics?)

@xlk: Well I did say "Nothing much or good" so I am practically saying the level design isn't really good. (IMO that is) Though that can differ depending on ones preference.
@PokefreakofBACON Thanks for the tips, I appreciate it. I fixed everything you listed (although I really think I should keep the fireball spin jumping thing). I also made the boss much more interesting and challenging.

Video of the improved boss here
Originally posted by reghrhre
@MrDeePay: True but I am a good level designer in general. You can check my hack thread and see my pics. : P lolpraisingself and hack advertising :| (or were you just trying to prove a point instead of talking about my pics?)


Oh I know you're capable of making decent level, but I was making a point.
Originally posted by reghrhre
@exit1337: Wait where at exactly?

I think the 2nd grass in teh dirt in the 2nd screenshot, the slope right next to the ledge in the 1st screenshot (up) and one upsidedown slope.
Last edited on 2012-02-19 04:46:31 PM by Archie.
Originally posted by reghrhre
Wavy-thing? Probably the fog you're talking about?

I was talking about the ground, but don't worry about this :P

Originally posted by MrDeePay
You cannot necessarily tell quality level design from only two screenshots.

Yes, but I'm just supposing how the level is. And well, I was talking about the guy's design, not the level's design itself.
Last edited on 2012-02-19 05:37:15 PM by Koopster.
Video of my level design contest entry "Maroon Lagoon"
The entry if you want to play it
Pages: « 1 ... 52 53 54 55 56 ... 195 196 »
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu