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| Screenshot & Videos Thread 6.5 |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5 |
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| Posted on 2012-03-03 04:27:34 PM |
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Originally posted by SpyI know one thing about this ow (amazing, of course) : it's going to be a hell with all the paths and stuff, but if you can pull it off, congrats in advance =p
He seems to have planned the paths in advance, if you look closely you can see a distinct path that's supposed to be taken through.
I like the way the overworld looks, though I also think you've used the black lines more than necessary
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| Posted on 2012-03-03 04:52:32 PM |
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After finally porting (most) stuff to a new ROM, i'm back.
e:, might chage a few stuff, but the redrawn graphics will stay
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| Last edited on 2012-03-04 10:03:59 AM by leictreon. |
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| Posted on 2012-03-03 05:10:10 PM |
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@Neutron: Nice graphics there, the levels are looking fine.
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| Posted on 2012-03-03 06:18:17 PM |
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@Teo17: man you're amazing with OWs. This looks like some kind of indian village of United States! 
@Neutron: can I see the redrawn cave GFX on the second screen? Oh God... Also the slopes on the last two screens are too big, and I think they're missing enemies. The others are pretty fine.
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| Last edited on 2012-03-03 06:23:09 PM by Koopster. |
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| Posted on 2012-03-03 06:57:38 PM |
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@Teo17: Your OW looks very great but random IMO, nothing wrong indeed just a thought.
@Neutron: These BGs looks awesome, cave's GFX looks something for Sonic the Hedgehog.
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| Posted on 2012-03-03 07:02:43 PM |
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Righto Teo, you've got it spot on now. That has to be the prettiest OW I've seen in a while. Can't wait to see it with decorations. :3
Neutron:
Eh... yeah. Like Austin, I'm (and I'm sure almost everyone actually is) am not a fan of the redrawn graphics. And that BG doesn't make it better at all... The last two screens are way more appealing, yet still the level design remains too empty. =/
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| Posted on 2012-03-03 07:43:20 PM |
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Teo17: That's pretty impressive. Can't wait to see what it looks like when it's done.
Neutron: The decor somewhat blends with the background, but other than that it looks pretty nice.
Now some basic submaps:

(ignore the level names )
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| Posted on 2012-03-03 08:00:19 PM |
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@RedboneBit: The first one is actually looking a sky place, and in that hole I can see the ocean, there on the Earth. Lolyeah, this is what I think I can see. The second one is a bit squared, and the decoration isn't that good. Also the third one is pretty better than others, but squared too. All of this is IMO.
In resume, you have a decent OW design, but isn't that amazing.
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| Posted on 2012-03-03 08:20:15 PM |
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@RedboneBit: Your OW is very well designed but it's a bit square, try adding some decorations and you're ready to go.
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| Posted on 2012-03-04 09:53:48 AM |
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i can't really see what's wrong with redrawn graphics, but eh you can't please everyone.
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| Posted on 2012-03-04 10:42:38 AM |
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camoslash: Thanks, guy! When looking into it, I think I actually could darken the cliffs a bit. Thanks for suggestion!
Maxodex: xD... I'm glad you... are... well... dying? Hahah, glad you like it, Max! =D
miguel21450: Thanks, miguel! I'm really glad you liked it. =)
Spy: Hahaha, yeah, it's sometimes hard to place them, but after all, I usually just plan it out somehow or I'm just modifying it partially to have the paths fit. ;)
GN: Hehe, thanks! Oh guy, you saw the main path! But well, it's just first world, so there aren't many path splits. Heh, I actually sometimes even remove some of the black lines because it seems there's too many of them. =P
Austin: Heh, I'm glad you like it. Indian village? Haha, you have great imaginations! I actually sometimes think like reghrhre, maybe it's some area buried with volcano eruption!? =D
GeorgeVsSonic: Thanks, man! Heh, thanks for all your compliments. =)
RedboneBit: Thank you, I'm glad you like it. It will take some time before it's done. ;)
Woah, after reading all the opinions, I'm now really scared of showing the OW here when it's done. Also,
@RedboneBit: I think this is pretty decent OW. The desert map has nice paths. I would advice to add some cliffs here and there. The lake there is a great idea. The decorations could be less linear IMO. Well, the cave map is pretty interesting. The decorations are ok, but you could remove some of those "mini hills". There's too many of them side by side. There's some minor cutoff in water, and the paths are also pretty nice. The hills also could be more interesting, but you definitely not have to change it, it's pretty decent now. The forest map is pretty alright, since it's a forest submap. If you want to make it more interesting, you can place the decorations in some original ways. Overall, it's really decent, good work! =)
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| Last edited on 2012-03-04 10:52:00 AM by Teo17. |
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| Posted on 2012-03-04 11:51:13 AM |
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| Posted on 2012-03-04 11:57:20 AM |
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Uh, hi Gregor? o_O
Anyway, the level looks alright so far. I love the palettes of the hills in the BG. The clouds are also a nice touch. The level design doesn't look too creative or spectacular though: just some randomly placed Koopa's and Goomba's.
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| Posted on 2012-03-04 12:01:57 PM |
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Nice colors of the hills!!
Looks like NSMBWii!!
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| Posted on 2012-03-04 12:08:37 PM |
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Like GVS said, the palettes and background look well done. However, right now it looks like a slightly altered version of SMB 1-1. Try to make your levels more creative by varying the terrain and making levels less linear.
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| Posted on 2012-03-04 12:34:22 PM |
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Nice work, Gregor. However, that was not the best screenshot to take. You should consider taking a screenshot of another part of the level, preferably a part that has more stuff in it. The screenshot you gave gives us a nice preview of the graphics, but unfortunately, it does not indicate what the level is like. For all we know, that screenshot could mean anything. Now if your screenshot is only meant to show us your graphics, that is fine. But if you want to show us your level, that screenshot will not tell us much.
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| Posted on 2012-03-04 12:43:44 PM |
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@Neutron: I'm bored with these graphics :\
@Teo17: I know not what's what I'm talking about, but is something like a indian village...
@Gregor: looks fine, but, erm, don't you have anything to say about this? Because I'm sure I already saw something like this before, just saying.
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| Posted on 2012-03-04 12:52:57 PM |
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Originally posted by GeorgeVsSonicUh, hi Gregor? o_O
Hiya.
Originally posted by GeorgeVsSonicThe level design doesn't look too creative or spectacular though: just some randomly placed Koopa's and Goomba's.
It's the beginning of the level, so obviously the intention is that it will pick up later.
Originally posted by Roberto zampariNice colors of the hills!!
Looks like NSMBWii!!
Thank you.
Originally posted by Derpy BackslideLike GVS said, the palettes and background look well done. However, right now it looks like a slightly altered version of SMB 1-1. Try to make your levels more creative by varying the terrain and making levels less linear.
Thank you, I will.
Originally posted by matheleteNow if your screenshot is only meant to show us your graphics, that is fine. But if you want to show us your level, that screenshot will not tell us much.
I'm aware, I'm just a tease. Thanks.
Originally posted by Austin@Gregor: looks fine, but, erm, don't you have anything to say about this?
No, not really.
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| Last edited on 2012-03-04 12:53:32 PM by Gregor. |
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| Posted on 2012-03-04 01:01:21 PM |
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@Gregor: Wow, very cool, this screenshot makes me think about NSMB, very good.
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| Posted on 2012-03-04 01:14:36 PM |
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ho! nice BG color hill XD i like
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5 |
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