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Time: 2013-05-22 02:59:42 AM
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Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
Screenshot & Videos Thread 6.5
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5
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Nice level design and is not very difficult :-)
This ain't difficult if you know what to do. It may be a bit difficult if you don't know how to avoid or defeat these Fire Chomps.
Lookin' good, ZMann. I'm quite loving that level design there. Focussing on a not-too-difficult gimmick, and increasing its difficulty as you go on has really worked well in this level. The level design looks stabil: not too many empty areas, and some pretty creative ideas used there. Still, there could be added a few more enemies here and there, but that's just my opinion.
So yeah, a nice themed level that's greatly designed. Looking forward to this hack, man. #w{=3}
Tileset released: http://www.smwcentral.net/?p=showexgfx&id=3662
Holy shh*** wow nice tile set Repperon, i like the palettes :P
I submitted today THIS:


Palmtree Panic(Bad Future) - Left
Wacky Workbench(Good Future) - Right

Any comments?
@Ripperon-X: awesome! I also liked the palettes.

@Roberto: I like the one of the right, but WTF is this on left? The walls are looking a map16 crap.


Now that my SMWCP2 level is done, I'm working on Luigi-fying Mario again. Should I make Luigi taller?

Credit goes to foop, not me.
@Ripperon-X: Wow, that is... just awesome man! Definitely going to use those graphics sometime in the future =D
Very nice :-).
Especially that of Mario ^ - ^
It is very well done. I don't think you need to improve something.
Ripperon: Very nice indeed. I'm totally using that. But does the set have corner tiles? Anyway, looks splendid. :3

Roberto: eh, doesn't look too good to me at all. I don't know why someone would use that, to be honest.
If you looked in the sample level, then you'll see it has.
Luigi seems to be only 1px taller than Mario, 2px would be better IMO. But it's up to you.
So far, the luigi gfx seem to be going pretty well, only nitpick, is that instead of diagonal pixel lines, they go in zig-zags in some areas.Either some dark tone for the corners(like on the hands) or remove the corners, as thick lines don't look too good IMO.
Some screenies of level two from Snow Trench in Hunter's Quest: Multi-Way Blizz.


"Things seem kind of tight around here. The things here are getting on my nerves..."


"Wow, I like the scenery here!"


"What the!? Why are there so many different paths to take!?"
Originally posted by Ripperon-X
If you looked in the sample level, then you'll see it has.

Because I totally use every ExGFX file I download immediately and always use sample levels for FG's because they're needed so hard. </sarcasm>

But yeah, MGH, looking very nice there. Splendid sprite placement, and a nice atmosphere you've created there. Loving those screens, keep it up. :>
Aye, while Hunter's got a snow thing going on; I've got a nice lake thing going on. Just so you know, any problems you see on the OW, pallete, sprite, and level name wise, have already been fixed.






The last two screens are entrance to a bonus room, and the bonus room itself. I'm trying to make sure every level in "Fourth Sector" has a hidden bonus room.
Might as well show something

Whew, let's get in!

So, it's some kind of underground temple? That guy seems to hate outsides!



Skeletons!


Why am i even looking back?



Oh yes, Leictreon, it's YOUR fault. You better make me look at front, or else you will die!
Originally posted by GeorgeVsSonic
Underway! That looks incredible! The different layers make it fit so well together, and the palettes bland pretty well too. The level design also seems very good, so nothing to complain man. Just amazing what you can do with vanilla stuff, Underway. :D

Austin: You pretty much showed us what some people really forget: a hack is about level design. The level looks really, really greatly designed man. The different use of Koopas also looks nice. Although there are really a lot of Koopas in there, compared to the other enemies. But that's not a problem at all, it kinda looks unique. So yeah, very nicely designed! :>

Akacesfan: Looks too blocky for me. Try using more slopes, and more different kind of slopes too. The decoration also could be less monotonous, but meh, try working on using more different kind of landshapes first. =)

Also, jimbo1qaz, there is not a tile for that on the original overworld. :(

tiles 9f, 19a
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