| Screenshot & Videos Thread 6.5 |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5 |
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| Posted on 2012-04-11 07:20:10 AM |
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Very impressive rip, Mippish. I am guessing there is no Background to go with it?
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| Posted on 2012-04-11 07:50:34 AM |
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I wonder if it's possible to use HDMA to make a spotlight like at 4:13 in this video.
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| Posted on 2012-04-11 10:52:37 AM |
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Originally posted by MarioFan22Are you going for all of the GFX from Mickey Mania / Mickey's Wild Adventure?
Yep I am.
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| Posted on 2012-04-11 01:24:52 PM |
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@Mippish: Whoa. It's almost impossible to rip PSX graphics... you deserve a heaven-flavored cookie!
Also, some In-Game screenshots of my GFX:


Pacience, my boy. I'm finishing the Map16.
Comments?
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| Posted on 2012-04-11 02:02:32 PM |
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@JowTH Awesome style! I really like those. Probably some of the best originals I've seen in awhile. Great work!
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| Posted on 2012-04-11 02:18:12 PM |
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@JowTH
Hey nice FG, look cool !
A BG rip,..

Forget the name of the game And mario's gfx, tilset incomplete
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| Posted on 2012-04-11 08:02:05 PM |
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Did you make those Mario graphics? They look VERY good! The BG is also pretty nice.
(Also, cool, another linux user!)
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| Posted on 2012-04-11 08:55:45 PM |
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i don't make the gfx of mario, is a rip,. but the sheet is incompleted and me draw the other tiles of mario,. is very dificult D:
sorry for my bad english .. -.-
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| Posted on 2012-04-11 10:54:43 PM |
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Getting some graphics together for a mid/late-game level. There's going to be a whole bunch more (more dedicated continuous block graphics, more stuff for the brick background, a proper background, more machinery and the like, and so on), but I have the basic stuff down.
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| Posted on 2012-04-13 12:42:05 PM |
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Hmm, that looks quite okay Feenicks. Well, I'm not sure if I should show this before or in C3, since it is really badly placed for me. Dang. Well, I'll see.
Tileset fully ripped:
http://www.youtube.com/watch?v=Cr-R7YHkEnc
I may randomly be good at level designig, but I'm always good at tileset ripping with edit's Racing stripe, Map16 behaviour easily assignd by myself.
Ardy Lightfoot desert. Read YouTube description for details.
Should I rip the layer 3 BG for this as well?
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| Last edited on 2012-04-13 08:07:08 PM by Ripperon-X. |
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| Posted on 2012-04-13 08:24:24 PM |
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It looks like a generic level. I think that's what you're going for, so I'll say this:
I ain't no expert in terms of level designng, but I can say the palettes are appealing to the eye, in the sense that it isn't bad at all. Good job, SF.
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| Posted on 2012-04-14 01:21:24 AM |
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The level itself seems ok, but you've got a bit of a perspective mindscrew with the darker tiles near the top.
They go in front of Mario.
They look as if they are being the lighter land tiles.
Mario goes in front of the ligher land tiles.
That's just wrong...
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| Posted on 2012-04-14 03:33:36 PM |
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Haha Ripperon, I just made a level with the older tileset from that on the site ripped by Lynnes IIRC. This one has slopes in it, and just seems a lot more detailled. Great work!~
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| Posted on 2012-04-14 10:41:36 PM |
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Castle #1 of Decreasing Time, a Super Mario Bros. Adventure:
http://bin.smwcentral.net/u/19134/Castle%2B%25231.png (image is large)
Any comments? Whether they are positive or even negative, they will help me. Tell me if there is any thing to improve about this level, which is the castle of world 1 of my hack. This level is not finished yet, there is still a segment in the making.
Thanks
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| Last edited on 2012-04-14 10:55:43 PM by Krazy Kremling. |
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| Posted on 2012-04-15 08:44:04 AM |
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The Level Design is good... but something that I did'nt liked, is the entire Level made of blocks.
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| Posted on 2012-04-15 09:31:36 AM |
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@Krazy Kremling: awesome! Level design is really good. And I don't see problem with the blocks Jow, seems it's just for keep the SMB3 feeling...
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| Posted on 2012-04-15 10:21:57 AM |
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Originally posted by Krazy Kremling[post]
As others said, your level layout looks very enjoyable indeed. I like how you introduced a wide range of enemies into the level, instead of sticking with a single enemy type all around. My only complaint is that some sections might be a bit too tough to get through for a world 1 castle, in spite of looking really well-made - such as the one involving Grinders immediately at the beginning, as well as the one with the fire-floating platforms a couple of screens past the midway point. I would personally try to take some obstacles away from these areas.
Otherwise, great work. I look forward to seeing more from you.
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Screenshot & Videos Thread 6.5 |