Banner
Views: 235,749,392
Time: 2013-05-18 10:55:34 AM
22 users online: o AnybodyAgrees, Blue Leaf, Cesar the FoxWolf, endeppa, everest700, gameboy2000, o Hadron, Jayfeather, o Ladida, Marcus_1987, o Maxx, MS_HACKS, ninja boy, o Pikachu32, o Richard Nixon, o RPG Hacker, o ShadowPhoenix, Silver Scarlet, Sixcorby, SMW_Forever, wiiqwertyuiop, X-cniS - Guests: 36 - Bots: 11Users: 22,834 (1,281 active)
Latest: Shawndrveneist
Tip: Press Ctrl+Del to delete original levels before making a new level.
Music Hacking/Help Thread - addmusic questions go here
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here
Pages: « 1 ... 13 14 15 16 17 ... 82 83 » Thread Closed
Originally posted by Ice Man
Details
q (the hexadecimal quantity of 01~7F)

This command hasn’t been analyzed yet. For one time it is necessary to put it at the beginning of each channel. Diacritic (c, d and e). Because those which are placed immediately before it seems that the inserting varies.


...I still don't get it, but whatever.
All we can assume now is that it is some trigger command for the channel. Just leave it 7F in every song, every channel until we learn what it's for.
i fixed my song and it still wont work, now i really dont know whats going on.
Code
#0 w200 t60 #1 @4 q7f v200 y10 #2 @4 q7f v200 y10 #3 @8 q7f v175 y10 #3 @10 q7f v150 y9 #1 r1 >d4c8r2a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16c8
a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16>a+8
>a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c8g+8^16g4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c16r16<c2^8r8
>a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^2
r2
f16d16r16f8^16g8a16g+16g16f+4^16
f16d16r16f8^16g8a2
f8d8f8g8a16a+16<c16d8^16>f8
f16d16r16f8^16g8f4^8r8
<a8r2^4^8
>c8r2
a4f8^16c16d16f16r16f8^16d8
c8f8f8>c8<a8^16g8^16c8
a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16>a+8
<a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c8g+8^16g4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c16r16<c2^8r8
<a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^2
r2
f16d16r16f8^16g8a16g+16g16f+4^16
f16d16r16f8^16g8a2
f8d8f8g8a16a+16<c16d8^16>f8
f16d16r16f8^16g8f4^8r8
a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^1^1;

#2

r1
o3a+8a+8g8g8e8f8g4
f4d4g4c4
f4d4g8<c4^8
>f4a4a+4b4
a4g+4g4c4
f4a4a+4b4
g4<c4>f2
f8f8a8a8a+8a+8b8b8
a8a8g+8g+8g8g8c8c8
f8f8a8a8a+8a+8b8b8
g8g8<c8c8>f8f8f4
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f8f8f8f8c8c8c8c8
f8f8f8f8f4c4
a+4^8a+8a4^8a8
g4^8g8f4a4
a+4^8a+8a4^8a8
g4^8<c8>f4f4
f4d4g4c4
f4d4g8<c4^8
>f4a4a+4b4
a4g+4g4c4
f4a4a+4b4
g4<c4>f2
f8f8a8a8a+8a+8b8b8
a8a8g+8g+8g8g8c8c8
f8f8a8a8a+8a+8b8b8
g8g8<c8c8>f8f8f4
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f8f8f8f8c8c8c8c8
f8f8f8f8f4c4
a+4^8a+8a4^8a8
g4^8g8f4a4
a+4^8a+8a4^8a8
g4^8<c8>f4f4
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f1^1^1;

#3

r1
o3a+4<g4g4c4
f4f4a+4c4
a4a4a+8a+4^8
>a4>c4a4d4
c4c4
c4a4d4
d4
c4a4d4
c4c4
c4a4d4
d4
c4^8c8c4^8c8c4c4c8c8c8^16c16
c4^8c8c2
f4f4a+4c4
a4a4a+8a+4^8
<a4>c4a4d4
c4c4
c4a4d4
d4
c4a4d4
c4c4
c4a4d4
d4
c4^8c8c4^8c8c4c4c8c8c8^16c16
c4^8c8c2
c4<a8a8g4g8g8
f4f8f8f4f4
<c8<a+8>c8f8a+8^16f16c8<a+8
f1^1^1;

#3
r1
o4c+4o3c8d8c8d32d32r32d32c16d16a+16d16
o4c+8f8d+16o3c16o4f16o3c16o4d+8f16o3c16o4d+16o3c16o4f16o3c16
c8o4f8d+16o3c16o4f16o3c16o4c+8c+32>d32r32d32d16d8d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+4o3a+8c8a+4a+8c8
a+4a+8c8a+8d16d16c16d16d16d16
o4c+8o3a+8a+8a+16c16a+8a+16c16a+16c16a+16c16
a+8a+8a+8d16c16a+16d8d16a+16d16d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+8b8f16o3c16o4f8f16o3c16o4f8f16o3c16o4f16o3c16
o4f8f16o3c16o4f16o3c16o4f8f8o3d32d32r32d32d16d8d16
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+16c16a+16c16a+16c16a+16c16a+8
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+32d32r32d32d16d8d16d32d32r32d32d16d16
o4c+8f8d+16o3c16o4f16o3c16o4d+8f16o3c16o4d+16o3c16o4f16o3c16
c8o4f8d+16o3c16o4f16o3c16o4c+8c+32>d32r32d32d16d8d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+4o3a+8c8a+4a+8c8
a+4a+8c8a+8d16d16c16d16d16d16
o4c+8o3a+8a+8a+16c16a+8a+16c16a+16c16a+16c16
a+8a+8a+8d16c16a+16d8d16a+16d16d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+8b8f16o3c16o4f8f16o3c16o4f8f16o3c16o4f16o3c16
o4f8f16o3c16o4f16o3c16o4f8f8o3d32d32r32d32d16d8d16
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+16c16a+16c16a+16c16a+16c16a+8
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+32d32r32d32d16d8d16d32d32r32d32d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+1^1^2^4^8^32
o3d32d32r32
c1;
</div></div>
Um. You have two pointers to #3. Make the second one #4
Argh, I came with another problem with the song I've been working on for the past week. I just barely noticed that my song starts from the beginning after about 2 minutes which was the length of the midi I used.

My question is how do I prevent the song from starting from the very beginning?
Use this symbol:

/

For example, if one channel looks like this:

e32e32d32e32
c32c32e32d32

but you only want the second like to play, make it look like this:

e32e32d32e32
/
c32c32e32d32

Don't forget to tweak the rests too!
Originally posted by S.N.N.
Um. You have two pointers to #3. Make the second one #4


im sorry, what did you say?
Your header looks like this:

#0
#1
#2
#3
#3

Change the second #3 to a #4.
thanks S.N.N.
Originally posted by fabio
Argh, I came with another problem with the song I've been working on for the past week. I just barely noticed that my song starts from the beginning after about 2 minutes which was the length of the midi I used.

My question is how do I prevent the song from starting from the very beginning?

That's happening because a channel finished. You need to fix it by adding something like [r1]100 (like I do) at the end of that channel/s to prevent that.
My music has everything work fine in the game except for the level I am using the music on, which freezes when mario dies and none of the sounds works for the level. This is the bramble maze from NOT DKC- Wario Land 2.

#0 w170 t60
#1 @8 q7f v130 y10
#2 @1 q7f v80 y10
#3 @10 q7f v7 y10
{Ch 01 ===================================== }o3c8r8g8r8f+8r8g8r8c8r8g8r8f+8r8g8r8c8r8g8r8f+8r8g8r8c8r
8g8r8f+8r8g8r8c8r8g8r8f+8r8g8r8c8r8g8r8f+8r8g8r8d8r8a8r8g+8r8a8r8d8r8a8r8g+8r8a8r8g8r8<d8r8c+8r8d8r8>g8r8<d8r8c+8r8d8r8c8r8d8r8d+8r8e8r8f16^32d+16>b16^32g8r8g8f8e8d8c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r8
d8r8a8r8g+8r8a8r8
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8>c8d8e8f8g8a8b8
<c8r2c8d8e8
f8r8b8r8c8r8b8r8
f8r8b8r8c8r8b8r8
g8r8b8r8c8r8b8r8
g8r8b8r8c8r8b8r8
f8r8b8r8c8r8b8r8
f+8r8<c8r8>c+8r8<c8r8
>f+8r8<c8r8>f+8r8<c8r8
>g8r8<c+8r8>d8r8<c+8r8
>g+8r8<d8r8>g8r8<c+8r8
>f+8r8f+8r8g8r8g8r2^8
>g8f8e8d8
c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r8
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8r8d8r8d+8r8e8r8
f16^32d+16>b16^32g8r8g8f8e8d8
c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r8
d8r8a8r8g+8r8a8r8
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8>c8d8e8f8g8a8b8
<c8r2c8d8e8
f8r8b8r8c8r8b8r8
f8r8b8r8c8r8b8r
g8r8b8r8f8r8b8r8
f8r8b8r8c8r8b8r8
f+8r8<c8r8>c+8r8<c8r8
>f+8r8<c8r8>f+8r8<c8r8
>g8r8<c+8r8>d8r8<c+8r8
>f+8r8f+8r8g8r8g8r2^8
>g8f8e8d8
c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r8
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8r8d8r8d+8r8e8r8
f16^32d+16>b16^32g8r8g8f8e8d8
c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8>c8d8e8f8g8a8b8
<c8r2c8d8e8
f8r8b8r8c8r8b8r8
f8r8b8r8c8r8b8r8
g8r8b8r8f8r8b8r8
f+8r8<c8r8>c+8r8<c8r8
>f+8r8<c8r8>f+8r8<c8r8
>g8r8<c+8r8>d8r8<c+8r8
>g+8r8<d8r8>g8r8<c+8r8
>f+8r8f+8r8g8r8g8r2^8
>g8f8e8d8
c8r8g8r8f+8r8g8r8
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8r8d8r8d+8r8e8r8
f16^32d+16>b16^32g8r8g8f8e8d8
c8r8g8r8f+8r8g8r8
c8r8g8r8f+8r8g8r
d8r8a8r8g+8r8a8r8
g8r8<d8r8c+8r8d8r8
>g8r8<d8r8c+8r8d8r8
c8>c8d8e8f8g8a8b8
<c8r2c8d8e8
f8r8b8r8c8r8b8r8
f8r8b8r8c8r8b8r8
f+8r8<c8r8>c+8r8<c8r8
>f+8r8<c8r8>f+8r8<c8r8
>g8r8<c+8r8>d8r8<c+8r8
>g+8r8<d8r8>g8r8<c+8r8
>f+8r8f+8r8g8r8g8r2^8
>g8f8e8d8
;
{ Ch 02 ===================================== }r1^2^4^8^16^32>b32
<c8r8>g8r8f+8r8g8r8<c8r8>g8g8f+8r8g8r8<c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
a8r8g+8r8a8r8
b8r4^8f8r4^8
d8r4^8d8r8f8r8
e8r8f8r8f+8r8g8r8
g+16^32a+16g+16^32g8r8g8r8<g8r8
c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
a8r8b8r8a8r8
g8r8b8<d8a8r8g8r4^8
>g8r8a8r8b8r8
<c8r1^8
c8r8<c8r1^1^4^8
o3f4^8a8a+8r8b8r8
<c2>a8r8f8r8
e2f8r2^8
c8r8f8r8a8r8
<d8r8c8r8o6c8r8c8r8
d8r8c8r8<c8r8c8r8
<c2>a8r8f8r8
f+4^8a+8b8r8<c8r8
c+2>
<c8r8>g8r8f+8r8g8r8
<c8r8>g8g8f+8r8g8r8
<c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
a8r8g+8r8a8r8
b8r4^8f8r4^8
d8r4^8d8r8f8r8
e8r8f8r8f+8r8g8r8
g+16^32a+16g+16^32g8r8g8r8<g8r8
c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
a8r8b8r8a8r8
g8r8b8<d8a8r8g8r4^8
>g8r8a8r8b8r8
<c8r1^8
c8r8<c8r1^1^4^8
o3f4^8a8a+8r8b8r8
<c2>a8r8f8r8
e2f8r2^8
c8r8f8r8a8r8
<d8r8c8r8o6c8r8c8r8
d8r8c8r8<c8r8c8r8
o4d8r8c8r8o6c8r8c8r8
d8r8c8r8<c8r8c8r8
o3f4^8a8a+8r8b8r8
<c2>a8r8f8r8
f+4^8a+8b8r8<c8r8
c+2>a+8r8f+8r8
g8r8b8<c8c+8r8d8r8
d+16^32f16d+16^32d8c8d8>b8g8r8
o6c16^32d16c16^32>b8a8b8<d8g8r8
b8<d8g8r1^1^2^16^32
o4b32
<c8r8>g8r8f+8r8g8r8
<c8r8>g8g8f+8r8g8r8
<c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
d8r4^8d8r8f8r8
e8r8f8r8f+8r8g8r8
g+16^32a+16g+16^32g8r8g8r8<g8r8
c8r4^8>g8r4^8
e8r4^8c8r4^8
d8r8c+8r8d8r8a8r4^8
a8r8b8r8a8r8
g8r8b8<d8a8r8g8r4^8
>g8r8a8r8b8r8
<c8r1^8
c8r8<c8r1^1^4^8
o3f4^8a8a+8r8b8r8
<c2>a8r8f8r8
e2f8r2^8
c8r8f8r8a8r8
<d8r8c8r8o6c8r8c8r8
d8r8c8r8<c8r8c8r8
o3f4^8a8a+8r8b8r8
<c2>a8r8f8r8
f+4^8a+8b8r8<c8r8
c+2>a+8r8f+8r8
g8r8b8<c8c+8r8d8r8
d+16^32f16d+16^32d8c8d8>b8g8r8
o6c16^32d16c16^32>b8a8b8<d8g8r8
b8<d8g8r1^1^2^16^32
o4b32
<c8r8>g8r8f+8r8g8r8
<c8r8>g8g8f+8r8g8r8
<c8r4^8>g8r4^8
<c2>a8r8f8r8
f+4^8a+8b8r8<c8r8
c+2>a+8r8f+8r8
d+16^32f16d+16^32d8c8d8>b8g8r8
o6c16^32d16c16^32>b8a8b8<d8g8r8
b8<d8g8;


{ Ch 03 ===================================== }
r4>e8r8d+8r8e8r4^8
e8r8d+8r8e8r4^8
e8r8d+8r8e8r4^8
f8r8e8r8f8r4^8
f8r8e8r8f8r4^8
b8r8a+8r8b8r4^8
b8r8a+8r8b8r8
<c8r8c8r8c8r8c8r8
g+16^32a+16g+16^32g8r8g8r8<g8r4^8
o4e8r8d+8r8e8r4^8
e8r8d+8r8e8r4^8
f8r8e8r8f8r4^8
f8r8e8r8f8r4^8
b8r8a+8r8b8r4^8
<d8r8c+8r8d8r8
e8>e8f8g8a8b8<c8d8
e8r8<c8r8<c8r2^8
o5c8r4^8c8r4^8
c8r4^8c8r4^8
c8r4^8c8r4^8
c8r4^8c8r4^8
c8r2^4^8
c8r4^8c8r4^8
c8r4^8c8r4^8
c+8r4^8c+8r4^8
c+8r4^8c+8r4^8
d8r4^8d8r4^8
d+8r4^8d8r8
d+8r8d+8r8d8r8d8r8
e8f8g8a8b8<c8d8
e8r8<c8r8<c8r2^8
o5c8r4^8c8r4^8
c8r4^8c8r4^8
c8r2^4^8
c8r4^8c8r4^8
c8r4^8c8r4^8
c+8r4^8c+8r4^8
c+8r4^8c+8r4^8
d8r4^8d8r4^8
d+8r4^8d8r8
d+8r8d+8r8d8r8d8r8
e8f8g8a8b8<c8d8
e8r8<c8r8<c8r2^8
o5c8r4^8c8r4^8
c8r4^8c8r4^8
c8r2^4^8
c8r4^8c8r4^8
c8r4^8c8r4^8
c+8r4^8c+8r4^8
c+8r4^8c+8r4^8
d8r4^8d8r4^8
d+8r4^8d8r8
d+8r8d+8r8d8r8d8r8
e8f8g8a8b8<c8d8
e8r8<c8r8<c8r2^8
<a+32r16^32<c+32r16^32f+32;
Last edited on 2007-09-15 02:08:11 PM by Maxx.
You need to replace:
{Ch 01 ===================================== }
with #0
{Ch 02 ===================================== }
with #1 etc.
Hmm... wow, the sound sucks. I'll keep tweaking, thanks for the help. Now, i have issues inserting custom music- the OW music works fine, but the level music only goes to 23.txt/music track. Is there a fatal error on 23? This happened before too.
So if I port music using matrizzle's way,does this mean no more custom music?
Maxx: No, there is NO error on ANY of the tracks. It's the TXT file itself that has the error.
Okay, so i replaced 23.txt and everything was happy til 27. It would encode til it was done with 27. I though it was another txt screwup, so I replaced the 27 or 28.txt with the original track. It still did the exact same thing! What is up? It tells me, instead of ??????????????????? when it is done inserting,
???:?????????
?????????????????

Freakin.
Last edited on 2007-09-15 09:28:55 PM by Maxx.
Maybe the overall file size is too big?
i gave up on my music, its too hard, everything looks right but it doesnt work
Great. Up until now, addmusic's been working great. But now, command prompt gives me an "out of bounds error."
More specific please? I've seen a few different forms of that error (file size being too big, wrong filename, etc) but I'd need to know what you type and stuff.
Pages: « 1 ... 13 14 15 16 17 ... 82 83 » Thread Closed
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu