Banner
Views: 236,139,749
Time: 2013-05-21 08:40:52 AM
17 users online: 8Nairb, o BloodyToothBrush, Carld923, Catobat, Counterfeit, o Ersanio, GreenHammerBro, Hailcrash, MarioLuigiBro07, masterchief3683, metalgearhunter, Nesquik Bunny, Pokeymeister80, o ShadowPhoenix, Tarek701, Will, Zeldara109 - Guests: 27 - Bots: 18Users: 22,857 (1,295 active)
Latest: Precious Hippocrates
Tip: Verify your ROM is unedited by using ROMclean.
Music Hacking/Help Thread - addmusic questions go here
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here
Pages: « 1 ... 14 15 16 17 18 ... 82 83 » Thread Closed
Alright, I'm porting a short, simple song just to test my skills, and I know it loops twice. My problem is with adding loops to the last channel, and effectively slicing it in half.

First, it sets the octave: o3

Then it loops this A LOT of times: d+16r8^16

Yet, strangely it end with this: d+16


Also, do you need a semicolon at the end of a channel?


Edit: Nevermind, I realized the midi cut a split-second off the end. >_<
Last edited on 2007-09-17 06:55:25 PM by Boingboingsplat.
cd C:\ -> addmusic smw.smc INIT ->

Exception in thread "main" java.lang.IndexOutOfBoundsException
at java.io.RandomAccessFile.readBytes(Native Method)
at java.io.RandomAccessFile.readBytes(Unknown Source)
at Zyunbi.kakikae(Zyunbi.java:66)
at Zyunbi.run(Zyunbi.java:21)
at Addmusic.romInit(Addmusic.java:59)
at Addmusic.main(Addmusic.java:24)
Originally posted by Maxx
Okay, so i replaced 23.txt and everything was happy til 27. It would encode til it was done with 27. I though it was another txt screwup, so I replaced the 27 or 28.txt with the original track. It still did the exact same thing! What is up? It tells me, instead of ??????????????????? when it is done inserting,
???:?????????
?????????????????

Freakin.


I suggest to download mikeys english translation of addmusic, it can give you a clue of what the problem is, because instead of all the ???? you'll see most likely the error message.
Last edited on 2007-09-16 03:59:42 AM by FPI.
Perhaps... where is the translation? I couldn't find it.


Supertails: put all of your addmusic stuff in a folder called "test"
on the exact C:\ drive, so when you open the C:\ drive the folder is there. Then open cmd, and type:
cd C:\test
then type
adddmusic smw.smc INIT
Last edited on 2007-09-16 09:47:37 AM by Maxx.
Just wanted to check:
Which Letters are not used to encode music by Tinymml?
Edit:Also,what is the maximum nuber of bytes?
Last edited on 2007-09-16 11:40:48 AM by Ecthel.
9600 for overworld, 6000 for levels. Only letter A B C D E F G work. It's basically like writing music in real life.
Originally posted by S.N.N.
9600 for overworld, 6000 for levels. Only letter A B C D E F G work. It's basically like writing music in real life.

Ok,because I didn't want to royally mess up the music with auto-replace.Anyway,the 6000 bytes should be a challenge...
Edit:I inserted my new music into the ROM,it's below 6000 bytes,but the music that used to occupy that slot still plays.Help?
Last edited on 2007-09-16 12:05:42 PM by Ecthel.
That happended to me once when trying to port DKC2's OW theme, which I ended up giving up on.

Also, the english version of addmusic doesn't work, it gives you an error every time.
Originally posted by Aiyo
So if I port music using matrizzle's way,does this mean no more custom music?
Yes, as my way uses the SMAS N-SPC engine, while addmusic uses SMW's sound engine. The formats are different, thus they are incompatible.
Originally posted by Maxx
Perhaps... where is the translation? I couldn't find it.


http://mikeyk730.googlepages.com/addmusic.rar
Last edited on 2007-09-16 01:08:16 PM by mikeyk.
Originally posted by Marche102
I inserted my new music into the ROM,it's below 6000 bytes,but the music that used to occupy that slot still plays.Help?

Help?Anyone?I really want to learn how to do this.
Last edited on 2007-09-16 02:18:17 PM by Ecthel.
Originally posted by Marche102
Originally posted by Marche102

I inserted my new music into the ROM,it's below 6000 bytes,but the music that used to occupy that slot still plays.Help?

Help?Anyone?I really want to learn how to do this.


when you selected the music, did you save the level?
Originally posted by Delmaru1
Originally posted by Marche102
Originally posted by Marche102

I inserted my new music into the ROM,it's below 6000 bytes,but the music that used to occupy that slot still plays.Help?

Help?Anyone?I really want to learn how to do this.


when you selected the music, did you save the level?

It was ported to bank 20,and the level was already set to that.
Did you type "addmusic smw.smc LEVEL" or just "addmusic smw.smc"
addmusic smw.smc LEVEL.
if anyone wants to the can finish one of the f-zero remixes i started. its from vgmusic.com and its the 4th one



#0 w200 t60

#1 @4 q7f v200 y10
#2 @4 q7f v200 y10
#3 @8 q7f v175 y10
#4 @10 q7f v150 y9

#1

r1
>d4c8r2a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16c8
a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16>a+8
>a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c8g+8^16g4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c16r16<c2^8r8
>a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^2
r2
f16d16r16f8^16g8a16g+16g16f+4^16
f16d16r16f8^16g8a2
f8d8f8g8a16a+16<c16d8^16>f8
f16d16r16f8^16g8f4^8r8
<a8r2^4^8
>c8r2
a4f8^16c16d16f16r16f8^16d8
c8f8f8>c8<a8^16g8^16c8
a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a4f8^16c16d16f16r16f8^16d8
c8f8f8<c8<a8^16g8^16>a+8
<a4f8^16c16d16f16r16f8^16d8
c8f8a+16a16g16f4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c8g+8^16g4^8^16r8
a8^16f8^16c8a8^16f8^16r8
g+16f16c16r16<c2^8r8
<a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^2
r2
f16d16r16f8^16g8a16g+16g16f+4^16
f16d16r16f8^16g8a2
f8d8f8g8a16a+16<c16d8^16>f8
f16d16r16f8^16g8f4^8r8
a4f8^16c16d16f16r16f8^16g8
a16f16c8d8^16f4^8r16c8
>c8d8c8d8c8^16>c16a+16a16g8
f1^1^1;

#2

r1
o3a+8a+8g8g8e8f8g4
f4d4g4c4
f4d4g8<c4^8
>f4a4a+4b4
a4g+4g4c4
f4a4a+4b4
g4<c4>f2
f8f8a8a8a+8a+8b8b8
a8a8g+8g+8g8g8c8c8
f8f8a8a8a+8a+8b8b8
g8g8<c8c8>f8f8f4
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f8f8f8f8c8c8c8c8
f8f8f8f8f4c4
a+4^8a+8a4^8a8
g4^8g8f4a4
a+4^8a+8a4^8a8
g4^8<c8>f4f4
f4d4g4c4
f4d4g8<c4^8
>f4a4a+4b4
a4g+4g4c4
f4a4a+4b4
g4<c4>f2
f8f8a8a8a+8a+8b8b8
a8a8g+8g+8g8g8c8c8
f8f8a8a8a+8a+8b8b8
g8g8<c8c8>f8f8f4
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
a+8a+8a+8a+8a8a8a8a8
g+8g+8g+8g+8g8g8c8c8
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f8f8f8f8c8c8c8c8
f8f8f8f8f4c4
a+4^8a+8a4^8a8
g4^8g8f4a4
a+4^8a+8a4^8a8
g4^8<c8>f4f4
f8f8f8f8d+8d+8d+8d+8
d8d8d8d8c+8c+8c+8c+8
c4c4c8c8g8>c8
>f1^1^1;

#3

r1
o3a+4<g4g4c4
f4f4a+4c4
a4a4a+8a+4^8
>a4>c4a4d4
c4c4
c4a4d4
d4
c4a4d4
c4c4
c4a4d4
d4
c4^8c8c4^8c8c4c4c8c8c8^16c16
c4^8c8c2
f4f4a+4c4
a4a4a+8a+4^8
<a4>c4a4d4
c4c4
c4a4d4
d4
c4a4d4
c4c4
c4a4d4
d4
c4^8c8c4^8c8c4c4c8c8c8^16c16
c4^8c8c2
c4<a8a8g4g8g8
f4f8f8f4f4
<c8<a+8>c8f8a+8^16f16c8<a+8
f1^1^1;

#4
r1
o4c+4o3c8d8c8d32d32r32d32c16d16a+16d16
o4c+8f8d+16o3c16o4f16o3c16o4d+8f16o3c16o4d+16o3c16o4f16o3c16
c8o4f8d+16o3c16o4f16o3c16o4c+8c+32>d32r32d32d16d8d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+4o3a+8c8a+4a+8c8
a+4a+8c8a+8d16d16c16d16d16d16
o4c+8o3a+8a+8a+16c16a+8a+16c16a+16c16a+16c16
a+8a+8a+8d16c16a+16d8d16a+16d16d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+8b8f16o3c16o4f8f16o3c16o4f8f16o3c16o4f16o3c16
o4f8f16o3c16o4f16o3c16o4f8f8o3d32d32r32d32d16d8d16
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+16c16a+16c16a+16c16a+16c16a+8
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+32d32r32d32d16d8d16d32d32r32d32d16d16
o4c+8f8d+16o3c16o4f16o3c16o4d+8f16o3c16o4d+16o3c16o4f16o3c16
c8o4f8d+16o3c16o4f16o3c16o4c+8c+32>d32r32d32d16d8d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+16c16a+8a+8a+8
o4c+8o3a+8a+8a+8a+16c16a+8a+8a+8
a+8a+8a+8a+8a+8a+32d32r32d32a+16d16c16d16
o4c+4o3a+8c8a+4a+8c8
a+4a+8c8a+8d16d16c16d16d16d16
o4c+8o3a+8a+8a+16c16a+8a+16c16a+16c16a+16c16
a+8a+8a+8d16c16a+16d8d16a+16d16d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+8b8f16o3c16o4f8f16o3c16o4f8f16o3c16o4f16o3c16
o4f8f16o3c16o4f16o3c16o4f8f8o3d32d32r32d32d16d8d16
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+16c16a+16c16a+16c16a+16c16a+8
o4c+8o3a+8a+16c16a+8a+16c16a+8a+16c16a+16c16
a+16c16a+8a+16c16a+32d32r32d32d16d8d16d32d32r32d32d16d16
o4c+8f8f8f8c+8f8f8f8
c+8f8f8f8c+8f8c+16f16c+16o3d16
o4c+8o3c8c8c8o4c+8o3d32d32r32d32d32d32r32d32d16d16
o4c+1^1^2^4^8^32
o3d32d32r32
c1;

there you go, no credit needed, i didnt finish it.
Can you link to a txt? I'm tired of having to scroll through tons of code. >_<
Originally posted by Boingboingsplat
Can you link to a txt? I'm tired of having to scroll through tons of code. >_<


sorry, i dont know how to do that.
Upload it somewhere and paste the link... >_>
i will later. im busy now
Pages: « 1 ... 14 15 16 17 18 ... 82 83 » Thread Closed
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu