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I was wondering how exactly to fix the POW/star music glitch caused by addmusic. I'm too lazy to shuffle through 55 pages of text.
Quote
I was wondering how exactly to fix the POW/star music glitch caused by addmusic. I'm too lazy to shuffle through 55 pages of text.

Go here "1A 09 20 8D FB 1D 9C DA 0D 6B" and change the 9C to 8D.

I have questions:
1) I want to add an echo effect for Hazy Maze Cave. How do I have to do?
2) I have a problem with Mystic Cave Zone from Sonic 2. When I jump, the jump sound erases the drums. How can I fix that?
Originally posted by Mr.Bean 2
Go here "1A 09 20 8D FB 1D 9C DA 0D 6B" and change the 9C to 8D.

This really needs to be put in the FAQs.

This isn't really an addmusic question, but why waste a perfectly good post? Can anyone recommend a couple good grass level themes? Must be a good replacement for NSMB 1-1.
Pozeal: Use the updated version I submitted.
Originally posted by Mr.Bean 2

2) I have a problem with Mystic Cave Zone from Sonic 2. When I jump, the jump sound erases the drums. How can I fix that?


Yeah, I've noticed that, too. I was wondering what the hell is the reason for that stupid glitch. So far, the best thing you can do is switching channels around to get a better result. For example if the disappearing drums are stored on channel 5, switch them with channel 4 and vice versa, and try out if the result is better. It's a annoying thing to do, but the best I can think of, unless someone figures out what's wrong with the drums and make a fix for that.

From my experience, this seems only happen to drums sometimes, not "normal" instruments (they will also disappear when you jump, but at least they will come back afterwards, as the drums should too)
On the net=
Cave story's "On to grasstown" theme is good for grassland.
Boo.

I'm back :P. Today I made a new Zelda song. This time from Twilight Princess.

Zelda: Twilight Princess - Sacred Grove (check it out)

It may sound simple, but I have put some things to it, like "echo channels", a little bit of vibrato, etc. In a few words, everything that it needs to sound good :P.

Listen it and tell me what do you think =).
Last edited on 2008-02-16 05:19:03 PM by andres.
I inserted the music with Addmusic made easy, but Lunar Magic said that the ROM was possibly corrupted. The music works fine, and there is no noticable glitches in-game, so is there any reason to be worried?
Originally posted by Lucas
I inserted the music with Addmusic made easy, but Lunar Magic said that the ROM was possibly corrupted. The music works fine, and there is no noticable glitches in-game, so is there any reason to be worried?


I don't think there will be any problem. I have got that error many times, and nothing happened. Don't worry.
That happens because some programs change the checksum of the ROM without updating what it is supposed to be. Lunar Magic fixes this when you save a level.
andres: That rendition is fantastic. If someone votes it to be featured, I will do so.
Originally posted by Mr.Bean 2
1) I want to add an echo effect for Hazy Maze Cave. How do I have to do?


I've added echo commands and it works. This doesn't need to be answered now. ;)

Originally posted by Mr.Bean 2
2) I have a problem with Mystic Cave Zone from Sonic 2. When I jump, the jump sound erases the drums. How can I fix that?


I'll try what FPI suggests, but since I don't have a good experience with music editing, I think it will be a bit hard. Thank you FPI, anyway.


Sweet! I love it!
Please feature. =D
There's something I don't understand. When you're looking at the .txt file, is there a way to determine what channel cooresponds to which instrument/ part of the melody from the original Midi? Or do you just have to assign instruments and figure it out through trial and error?

Also, my .txt file listed 10 channels...what should I do with the extra 2?

Edit: Also, does the "r" at the beginning of each channel designate a rest?
Last edited on 2008-02-17 11:15:21 AM by AxemJinx.
Originally posted by AxemJinx
There's something I don't understand. When you're looking at the .txt file, is there a way to determine what channel cooresponds to which instrument/ part of the melody from the original Midi? Or do you just have to assign instruments and figure it out through trial and error?

Also, my .txt file listed 10 channels...what should I do with the extra 2?

Edit: Also, does the "r" at the beginning of each channel designate a rest?


Usually, when you have too many channels, you should check for channels which are too similar to another to stay (remove one of them) and channels which have no overlapping notes excluding rests (combine them into one). And the "r" does designate a rest.

Oh, and I'm not completely sure if you have to use trial and error, but unless you know the song's notes by heart, I don't think there's another choice.
Thanks.

I tried converting "Winds Across the Plains" from Fire Emblem 7, and it works fine, except that the 2nd half of the song never appears. It just loops after the first half. Why would that happen?
Ugh, I can't believe I forgot that! >_<
The song will only be as long as the shortest channel. Place [r1]99 at the end of each channel one at a time to see which channel is causing the shortage.
Originally posted by scratch799
Ugh, I can't believe I forgot that! >_<
The song will only be as long as the shortest channel. Place [r1]99 at the end of each channel one at a time to see which channel is causing the shortage.


Gah, I should've known it was something like that. Thanks a bunch! I'll try that now.

EDIT: Well, I still have to lower the file size, but:

http://www.megaupload.com/?d=4YQF3Z84

I tried "Winds Across the Plains" from Fire Emblem 7. Is it any good? It's my first attempt at music porting.
Last edited on 2008-02-17 02:15:39 PM by AxemJinx.
Can anyone make the YI cave theme or the TLoZ dark overworld smaller? i think their messin up my custom music cuz their so big...
Sorry, those are some of my older songs. I will tweak them and reupload them shortly for you, and others who need them.
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