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Music Hacking/Help Thread - addmusic questions go here
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here
Pages: « 1 264 65 66 67 6882 83 » Thread Closed
Well, in the tutorial it reads the 4-7 are used for SFX then "4,6,7 especially* so channel 5 should be fine to use if you really need an extra channel.

--------------------
I made a standalone game once, look for Seabug Stampede on Google Play.
Hey S.N.N.

Thanks for clearing that up for me.

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no one notices anything i do..........UNTIL I DON'T DO IT!
Stupid question but I really need to know the answer.

I've been using the old, original, version of addmusic. Don't ask why, I don't know either. Anyways, how do you make the endless P-Switch Glitch nonexistent? Is that fixed in newer versions of Addmusic? Or is there something else I have to do?
Here, I'll quote Isaac's answer to the same problem
Originally posted by Isaac
Yes it is Addmusic related. Use a hex editor to go to offset x30657 and change 9C to 8D.


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I made a standalone game once, look for Seabug Stampede on Google Play.
Originally posted by ROM map
30657: Change from 9C to 8D to fix the endless P-Switch glitch.


This will also fix the endless star glitch too.

EDIT: Also, beaten. Curse my fast-but-not-faster-than-Dagx typing speed.
Thank you very much.
Lol, I've tried so many times, I just can't get it right.
My idea is that we make a tutorial using YouTube, & make a really good tutorial so good that you don't have to be a genius to get it.
Wrong thread. ._.

You may wanted to post this in the "SMW Screenshots and Video Megathread". XD
DAMN, 2ND TIME!! >:D
Originally posted by Isaac
Can anyone help me with this? What I'm trying to do is make it sound like 0:16 - 0:22 of this, where a similar part loops twice, but the second is higher pitch. What the MIDI had sounded weird, so I had to take the first part, copy it, and paste it over the second part (they were the same length). I saved the .txt as a .rtf because I highlighted the exact part that needs the pitch change. I really don't know anything about music, and going up an octave is too much of a pitch change, so I need some help.

Also, if you could suggest a better instrument for #0, that would be great :)

Anyone? You just have to change 2 lines of notes to a higher pitch. I really need help with this because I don't know anything about music and I haven't been able to get it to sound correctly... It should be easy for people who compose their own music...

Test sig.
I have this channels:

#5 @7 q7F v235 y10
#6 @9 q7F v100 y15

#5
r1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^2^4^8^16
<c+2^8^16
e4f+16e2^4^8
d16c+16d2^4^8
c+16r16d4^16
c+4>a4b8^16<c+2^8^16
e4f+16g+2^8^16
b4g+16a2^8^16
b4<c+8
d4c+4>b4g+8^16a8^16
f+16f+2^8<c+16>b16<c+16
>b8e16e2^8b16a16b16
a8d16d2^8a16g+16a16
b4a4g+8^16e16r16f16r16f+2^8
f+16f16f+16g+16a16b16<e2^8^16
f+8^16f+8f32d+32
c+2^4>b4
<d16c+16>
b16a16g+16a16b16g+16a16c+16b16c+16<c+16>b16a16e16
[f+1]4
r1^1^1^1^1^1^1^2^4^8^16
c+2^8^16
e4f+16e2^4^8
d16c+16d2^4^8
c+16r16d4^16
c+4>a4b8^16<c+2^8^16
e4f+16g+2^8^16
b4g+16a2^8^16
b4<c+8
d4c+4>b4g+8^16a8^16
f+16f+2^8<c+16>b16<c+16
>b8e16e2^8b16a16b16
a8d16d2^8a16g+16a16
b4a4g+8^16e16r16f16r16f+2^8
f+16f16f+16g+16a16b16<e2^8^16
f+8^16f+8f32d+32
c+2^4>b4
<d16c+16>b16a16g+16a16b16g+16a16c+16b16c+16<c+16>b16a16e16
[f+1]4

;
#6
r1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1
f+2a8g+4e16c+2^8^16
e4^16f+2^4^8
e16r16f+4^16
g+4f+4f8^16f+2^16
a8g+4e16c+4^16
d4e4f8^16f+2^8^16
g+4a8
b4a4g+4f8^16f+2^16
c+4d4
e16b16<c+16>b8e16e4^8^16e16f+16g+16
f+2a4g+16a16b16<c+16
d4c+4>b8^16f+32r16^32g+16r16a1
g+1
a2^4
r16f+4
g+4a4b4<c+4
d4^8c+4^8>b4
<c+4^8>b4^8g+4
a4^8b4^8<c+4
d4c+4>b4g+8^16r1^1^1^1^1^1^1^1^16
f+2a8g+4e16c+2^8^16
e4^16f+2^4^8
e16r16f+4^16
g+4f+4f8^16f+2^16
a8g+4e16c+4^16
d4e4f8^16f+2^8^16
g+4a8
b4a4g+4f8^16f+2^16
c+4d4
e16b16<c+16>b8e16e4^8^16e16f+16g+16
f+2a4g+16a16b16<c+16
d4c+4>b8^16f+32r16^32g+16r16a1
g+1
a2^4
r16f+4
g+4a4b4<c+4
d4^8c+4^8>b4
<c+4^8>b4^8g+4
a4^8b4^8<c+4
d4c+4>b4g+8^16;

and the addmusic tool show me this message:


musical interval too low

how can I fix it ??

p.d. sorry if this is a very stupid question but i dont know what to do =(

thanks


--------------------
Mega Mario:
Can anyone help me???
When I open my rom with music inserted, Lunar Magic says:
The ROM's checksum is incorrect, which means the file is probably corrupt. Although Lunar Magic can still open the ROM, it may be wise to replace it.

I don't understand what i'm doing wrong, i expanded the rom to a 1 MB, i put INIT first in addmusic, after i inserted the custom music (of this page) and when i open my rom in lunar magic appears that warning¬¬



--------------------
please ignore my bad english :D (i speak spanish xD)
i really hate addmusic, and addmusic hates me too XD
Support Broozer for ExGFX moderator!
Well you're not doing anything wrong. That happens everytime I insert music and I'm pretty sure it happens to everyone else.

--------------------
I made a standalone game once, look for Seabug Stampede on Google Play.
Originally posted by Dagx
Well you're not doing anything wrong. That happens everytime I insert music and I'm pretty sure it happens to everyone else.


ok...but sometimes when i enter to levels with the music inserted, the game stops or restarts T.T :|

--------------------
please ignore my bad english :D (i speak spanish xD)
i really hate addmusic, and addmusic hates me too XD
Support Broozer for ExGFX moderator!
I finally finished Tetris Type B thanks to spigmike's help. I'm not so sure if instrument 5 is the best for the main channel though, so I'm still open to suggestions. The big problem was having to manually readjust some of the notes (maybe the GB version is different from the Brawl version, but what the MIDI had was crap and I had to replace it with Brawl's version of the melody).

SPC

At least I managed to get the filesize super tiny (90% of the notes were 16th notes), and hopefully it's a lot better than my other recent songs (which I'm redoing).

Comments?

Test sig.
Nothing wrong with the melody, and the instruments seem to work out well. I'm assuming this is your first port - it sounds really good for a first attempt.
Hello, new hacker here. I've pretty much nailed how to add custom music I've downloaded from this site to the rom using AddMusic Made Easy, but I'm having trouble adding music that I made myself. I created a short midi of the Lonesome Dove theme and used MID2MML to create an mml file. Using spigmike's custom music tutorial as a guide I tried to tweak the mml into what seems to be the typical SMW hack format. However, even though AMME adds it to the rom no problem, it doesn't actually play when I run it in the emulator, and when I try to enter a level it hangs at the MARIO START! screen. Here's what the mml looks like:

#0 w120 t45
#[email protected]
#[email protected]
#[email protected]
#[email protected]

#1o4a+ga+4a+&a+16g16>cd+fd+2<a+4&
a+&a+16r16>g4&g16&g32r32f16d+16f4
<a+>a+4&a+16g+16gfd+4

#2o2a+4>d+2d+d+&
d+4d+2d+d+
d+dc4<a+4g+4
f4g2a+4&
a+&a+16r16>d+2d+d+&
d+4d+2d+d+
d+dc2<g4&
g&g16r16>d+2<a+4&
a+&a+16r16>c4d+4a+4

#3o4a+ga+4a+&a+16g16>c<a+
gd+g4g&g16d+16g+g
d+fd+4d+fgd+
gg+a+2&a+&a+16r16
a+ga+4a+&a+16g16>c<a+
gd+g4g&g16d+16g+g
d+fd+2<a+4&
a+&a+16r16>g4&g16&g32r32f16d+16f4
<a+>a+4&a+16g+16gfd+4

#4o3a+4>d+2d+d+&
d+4d+2d+d+
d+dc4<a+4g+4
f4g2a+4&
a+&a+16r16>d+2d+d+&
d+4d+2d+d+
d+dc2<g4&
g&g16r16>d+2<a+4&
a+&a+16r16>c4d+4a+4

Since music I download from this site work fine, I assume it's not the adding to the rom that's the problem, but the mml code. I hope you all can help me out.
You forgot to add the q7f in the header. Afaik the song will not work without it. You also don't have the speaker position set, but I don#t think that's causing your problems. Still, it can't hurt to get the header right, it looks a bit weird with the "T45" at channel 1 and what is that "Ll8"? If that's supposed to be the l-command, you only need to put l8, not Ll8.

Here's a example of what your header could look like:
Originally posted by txt
#0 w120 t45

#1 @0 q7F v120 y10
#2 @4 q7F v120 y10
#3 @4 q7F v120 y10
#4 @6 q7F v120 y10


I'm aware there are several possibilities to set up all the commands here, but for a start, I would try to set up up like that.

Btw, I noticed you are using channels 1,2,3,4 for music information. I would suggest to start with channel 0 instead, since channels 4,5,7 are used for sound effects so that could distract the music. I f you're going only for 4 channels, just use 0,1,2,3 and you stay out of the sound effects chennels at all. (Not that this is causuíng your problems - it's not.)

--------------------

Thanks, FPI, that did the trick, though I'm going to have to turn the volume way up. That Ll8 stuff was there in the code when I used MID2MLL and I didn't want to mess with it. Actually, the original MID2MLL conversion worked after simply adding the #0 w120 t45 as a header, but everything played in one channel; that is, a single instrument played the entire thing from top to bottom.
I am good with SMW hacking, but my main problem is with addmusic and addmusic made easy. I have tried many times and followed tutorials on youtube, and i can't get it to work. I am not lazy but, can someone make me a ROM with a 0x200 byte header and the 16-bit Super Mario Galaxy music in it? I have succeeded in adding music once, but that was a long time ago. When I played it on my emulator SNES9x, It said sound stopped. Can I have some help or the ROM file?

--------------------
Who knows what post number this is?
Pages: « 1 264 65 66 67 6882 83 » Thread Closed
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - Music Hacking/Help Thread - addmusic questions go here

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