| Help me with all my problems. |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Help me with all my problems. |
|
Pages: 1  |
|
|
|
| Posted on 2011-08-16 05:24:39 PM |
Link | Quote |
|
These are the problems that confuses me.
1. How do I get ExGFX on Layer 3 and importantly how do I use Terra Stripe?
2. How do I get a HDMA that does something to the screen instead of it only being in the background like this http://www.youtube.com/watch?v=oRJr7S8Ul04
3. How can I make my own Custom Boss..? #w{ }
Please Help Me Tag (span) was not closed.
|
|
| Posted on 2011-08-16 05:29:13 PM |
Link | Quote |
|
Originally posted by chineesmw
1. How do I get ExGFX on Layer 3 and importantly how do I use Terra Stripe?
Link.
Originally posted by chineesmw
2. How do I get a HDMA that does something to the screen instead of it only being in the background like this http://www.youtube.com/watch?v=oRJr7S8Ul04
Layer scrolling? Ice Man has some included in here.
Originally posted by chineesmw
3. How can I make my own Custom Boss..? #w{  }
>
Three ways:
1. Request one here.
2. Use one from the sprites section.
3. Make one yourself using ASM.
Edit: Also, you already made a thread asking about the layer 3 problem.
|
| Last edited on 2011-08-17 11:26:30 AM by wiiqwertyuiop. |
|
| Posted on 2011-08-16 05:38:47 PM |
Link | Quote |
|
Originally posted by wiiqwertyuiop Tag (div) was not closed. Tag (div) was not closed.
|
|
|
|
| Posted on 2011-08-16 06:00:45 PM |
Link | Quote |
|
Sorry if I'm asking these questions but I'm still confused.
On creating a tilemap what do you mean by "Open the game that has your layer 3 background"? Did you mean: Create an ExGFX on YY-CHR for your layer 3? Or use another SNES game and rip the BG or something? If it is about ripping then can you teach me how to?
|
|
| Posted on 2011-08-16 06:19:16 PM |
Link | Quote |
|
|
I'd recommend you browse our large tutorials section before asking any more questions; there are a lot of tutorials relating to the questions you are asking.
|
|
| Posted on 2011-08-16 06:40:11 PM |
Link | Quote |
|
For the custom boss question, check the sprites section, or use the Ultimate N00b boss. In fact, I wrote a boss tutorial here with lots of advice on how to make/find/use custom bosses, and which lists every custom boss ever publically released:
http://www.smwcentral.net/?p=viewthread&t=33922
|
|
| Posted on 2011-08-16 07:47:47 PM |
Link | Quote |
|
Can someone show a tutorial of the things I need help with on YouTube because I'm still confused... -.-  Tag (span) was not closed.
|
|
| Posted on 2011-08-17 08:06:49 AM |
Link | Quote |
|
Originally posted by chineesmwCan someone show a tutorial of the things I need help with on YouTube because I'm still confused... -.-
Tag (span) was not closed.
I haven't seen any tutorials on these on youtube, but you can go to the tutorials section and check it out there, there are tutorials for Layer 3 ExGFX, not one for Terra Stripe/Racing Stripe I don't think, and there is one for custom sprite coding
Alcaro edit: Fixed some HTML filter errors.
|
| Last edited on 2011-08-17 08:31:20 AM by Alcaro. |
|
| Posted on 2011-08-17 09:06:18 PM |
Link | Quote |
|
Can someone help me?
1.How do I define my ROM's FreeSpace?
2.In Layer3ExGFX.asm the part at ...
"14.You'll see tables like the ones you've seen before, except now there are four of them per level. For whatever level you're using you'll have to replace the default graphics with your ExGFX file you created earlier. Which table to use, though, is pretty much trial and error."
My ExGFX file is ExGFXD0 and the GFX is 2B so I'm wondering do I have to put $00D0 on the 2B section?
3.And finally in stim.asm the part at ...
"11.Look at the table named LayerPointerTable. Each entry represents the background used for one level. Replace LayerImg1 for the levels you want with the label you've given your background in the previous step."
(LayerImg1) Do I put .stim after the background name, I put the background name itself, or put the (name: incbin background) for ex: cave?
|
|
| Posted on 2011-08-18 09:08:56 AM |
Link | Quote |
|
Originally posted by chineesmwCan someone help me?
1.How do I define my ROM's FreeSpace?
Download slogger and drag your rom over the exe. You will get a txt file that has the same name as your rom, open it, and under the LoRom part is your Freespace, but don't include the 0x.
I can't help you with the layer 3 stuff though, I never worked with layer 3 before.
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Help me with all my problems. |