| SPC/Sample Bank showoff thread 2.0 [Read first post] |
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Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post] |
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| Posted on 2012-03-04 05:45:53 PM |
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Originally posted by marioVSshadowMystic Cave Zone (updated)
Changes:
+ Added pitch slides for @0
+ Added echo for all channels
+ Added custom ADSR for @0
* Increased drum volume slightly
* Decreased @0 volume
* Modified @0 vibrato
- Removed Herobrine
Pretty nice! Also, I think Herobrine almost killed me D:
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| Posted on 2012-03-05 12:46:18 AM |
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Originally posted by imamelia
Hey, great job on this! This instantly became one of my favorite JRPG boss themes upon hearing it for the first time, but none of the ports people attempted really did it justice (sorry if you read this Atma, but even your sampled port was pretty flawed).
This one is about as good as you can get non-sampled though. Well done.
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| Posted on 2012-03-06 07:51:58 AM |
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@OGS93: Actually, the original had those channels entirely on one speaker as well.
@CrispyYoshi: Yeah. It's a pity how little the sound of @17 changes with ADSR, though.
@S.N.N.: Cool, thanks. Do you think the attack on the @6 should be slightly lower?
@Masterlink: Great port! I can hardly tell the difference between it and the original.
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| Posted on 2012-03-09 02:02:20 AM |
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I'm assuming this is a sort of gimmick for a clock based ghost house?
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| Posted on 2012-03-09 02:49:29 AM |
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Metroid - Kraid's Lair
While browsing through the requests section, I found a request for the Kraid's Lair theme from Metroid and decided to port it. The original MIDI only had 2 channels, so I added a couple drum channels to add some depth to what would've been an overly-empty track.
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| Posted on 2012-03-09 01:43:09 PM |
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@marioVSshadow What the heck?
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| Posted on 2012-03-09 02:37:27 PM |
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Originally posted by marioVSshadow
Sounds sexy.
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| Posted on 2012-03-10 05:39:47 AM |
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Originally posted by imamelia
Like I said on the IRC, this sounds amazing. I indeed did not recognize this until late this morning. But yeah, this inspires me to finish my dynamoman port, though I'm running into problems with it like crazy.
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| Posted on 2012-03-10 09:52:38 AM |
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Originally posted by imamelia
Sounds awesome 
Love it ^^
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| Posted on 2012-03-11 03:17:20 AM |
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Originally posted by Turbo Man
Awesomeness...
It just has a weird loop-point, you might wanna look at that and I'm also not a fan of those strings, you might wanna add vibrato or something to that.
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| Last edited on 2012-03-11 03:32:16 AM by Torchkas. |
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| Posted on 2012-03-11 05:07:06 AM |
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Originally posted by TorchkasOriginally posted by Turbo Man
Awesomeness...
It just has a weird loop-point, you might wanna look at that and I'm also not a fan of those strings, you might wanna add vibrato or something to that.
Fixed. Vibrato was added, and the loop point just required an extra r64 on #2. Redownload it, it should sound correct now.
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| Posted on 2012-03-11 01:53:42 PM |
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Originally posted by CrispyYoshi
This sounded so familiar, then I read the title. 
This is so awesome, I love how you used the instruments, especially that strong vibrato after 0:15, in channel 1. Nice job!
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| Posted on 2012-03-11 03:51:07 PM |
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I love that interpretation of the boss theme, Crispy. It works surprisingly well with SMW's samples. I should really finish off that port of mine.
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| Posted on 2012-03-12 02:00:26 PM |
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decisive
Can anyone help me with the strings (channel 3)? I can't figure out what's wrong. I'll send the TXT if necessary.
edit: Holy crap the loop is way off. Don't mind that.
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| Last edited on 2012-03-12 02:07:07 PM by X-cniS. |
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Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post] |