Banner
Views: 236,137,329
Time: 2013-05-21 07:59:10 AM
14 users online: Bombchu, BS187, Donaldthescotishtwin, Flame8765, Golden Yoshi, Lightvayne, masterchief3683, metalgearhunter, phenolatukas, Pokeymeister80, o Richard Nixon, o ShadowPhoenix, WeegeeBen, WhiteYoshiEgg - Guests: 26 - Bots: 15Users: 22,857 (1,295 active)
Latest: Precious Hippocrates
Tip: If you set the upper tile of the door to act like the lower tile, two-tile-high doors can be entered even while riding Yoshi.
SPC/Sample Bank showoff thread 2.0 [Read first post]
Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post]
Pages: « 1 ... 72 73 74 75 76 ... 80 81 » Thread Closed
Originally posted by marioVSshadow
Mystic Cave Zone (updated)

Changes:

+ Added pitch slides for @0
+ Added echo for all channels
+ Added custom ADSR for @0
* Increased drum volume slightly
* Decreased @0 volume
* Modified @0 vibrato
- Removed Herobrine

Pretty nice! Also, I think Herobrine almost killed me D:
Originally posted by imamelia


Hey, great job on this! This instantly became one of my favorite JRPG boss themes upon hearing it for the first time, but none of the ports people attempted really did it justice (sorry if you read this Atma, but even your sampled port was pretty flawed).

This one is about as good as you can get non-sampled though. Well done.
Secret of Mana - Eight Ringing Bells / A Bell Is Tolling

God... this took me the hole day, don't worry about important channels, I'm using it in the title screen of my hack which is stationary :P

Comments?

Edit: Disable echo rewrite please, I forgot to fix that :P
Last edited on 2012-03-05 09:08:22 PM by Masterlink.
@OGS93: Actually, the original had those channels entirely on one speaker as well.
@CrispyYoshi: Yeah. It's a pity how little the sound of @17 changes with ADSR, though.
@S.N.N.: Cool, thanks. Do you think the attack on the @6 should be slightly lower?
@Masterlink: Great port! I can hardly tell the difference between it and the original.
test
ghostokei_house
Originally posted by wa

I'm assuming this is a sort of gimmick for a clock based ghost house?
Metroid - Kraid's Lair
While browsing through the requests section, I found a request for the Kraid's Lair theme from Metroid and decided to port it. The original MIDI only had 2 channels, so I added a couple drum channels to add some depth to what would've been an overly-empty track.
SMWCEPTION (AKA The most fucked up thing ever concieved by man)

Made first and formost as a joke port which I will never finish. Listen to how I butcher the songs from TWO GAMES AT ONCE!

(Sorry Camerin)
@marioVSshadow What the heck?
Originally posted by marioVSshadow
SMWCEPTION (AKA The most fucked up thing ever concieved by man)

Made first and formost as a joke port which I will never finish. Listen to how I butcher the songs from TWO GAMES AT ONCE!

(Sorry Camerin)

Sounds sexy.
Mega Man 3 - Wily Stages 5 & 6 (16-bit remix)

A lot of people might not even recognize this because the track is 45 seconds long, yet you usually don't hear more than 15 seconds or so in the game.
Originally posted by imamelia
Mega Man 3 - Wily Stages 5 & 6 (16-bit remix)

A lot of people might not even recognize this because the track is 45 seconds long, yet you usually don't hear more than 15 seconds or so in the game.

Like I said on the IRC, this sounds amazing. I indeed did not recognize this until late this morning. But yeah, this inspires me to finish my dynamoman port, though I'm running into problems with it like crazy.
Originally posted by imamelia
Mega Man 3 - Wily Stages 5 & 6 (16-bit remix)

A lot of people might not even recognize this because the track is 45 seconds long, yet you usually don't hear more than 15 seconds or so in the game.


Sounds awesome :D
Love it ^^
Rudra No Hihou - Creatures from the Silent Sea.

This one wasn't too bad, to be honest.
Originally posted by Turbo Man

Awesomeness...
It just has a weird loop-point, you might wanna look at that and I'm also not a fan of those strings, you might wanna add vibrato or something to that.
Last edited on 2012-03-11 03:32:16 AM by Torchkas.
Originally posted by Torchkas
Originally posted by Turbo Man

Awesomeness...
It just has a weird loop-point, you might wanna look at that and I'm also not a fan of those strings, you might wanna add vibrato or something to that.

Fixed. Vibrato was added, and the loop point just required an extra r64 on #2. Redownload it, it should sound correct now.
Damn, it's been a while.

http://dl.dropbox.com/u/28007574/SPC/s3mini.spc
Originally posted by CrispyYoshi

This sounded so familiar, then I read the title. :P


This is so awesome, I love how you used the instruments, especially that strong vibrato after 0:15, in channel 1. Nice job!
I love that interpretation of the boss theme, Crispy. It works surprisingly well with SMW's samples. I should really finish off that port of mine.
decisive

Can anyone help me with the strings (channel 3)? I can't figure out what's wrong. I'll send the TXT if necessary.

edit: Holy crap the loop is way off. Don't mind that.
Last edited on 2012-03-12 02:07:07 PM by X-cniS.
Pages: « 1 ... 72 73 74 75 76 ... 80 81 » Thread Closed
Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu