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SPC/Sample Bank showoff thread 2.0 [Read first post]
Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post]
Pages: « 1 ... 74 75 76 77 78 ... 80 81 » Thread Closed
Originally posted by Lui37
Get ready for...
CascadeSpark ManCapers!!!!


SMW drums are kinda meh, though.


Why do those samples sound so detuned? D:
That Square sounds off and very loud in the chord progression at 0:18, sample 1D and sample 18 sound really off at 0:26. Could be the vibrato.
Last edited on 2012-03-17 09:42:12 PM by Slash Man.
Sonic 2 - Sky Chase Zone

I felt like porting some Sonic and decided on this one. I still need to do some work on it, which mostly consists of lowering the insert size.
Originally posted by Slash Man
Why do those samples sound so detuned? D:
That Square sounds off and very loud in the chord progression at 0:18, sample 1D and sample 18 sound really off at 0:26. Could be the vibrato.


Yep, I used really strong++ vibrato values, but the samples sound actually tuned correctly to me:
SPC (featuring 1= no vibrato; 2= $DE $18 $0E $55; 3= $DE $18 $10 $6C)

Anyway I tweaked some vibrato values, and deleted the harmony at 0:26 (I agree, that was way too off).
Clicky

Also MM7 square is so loud :O
Originally posted by Masashi27

I love you.
okay i think i should go to bed now
Sky Chase Zone

I've done quite a bit of work on this since I last showed it.
* Tweaked the ADSR on @6
* Lowered the volume of the high @2
* Added the lower half of the chord section, which was missing from the midi I used
* Added a Hi-Hat channel
* Decreased the overall volume of #0-5 and #7 so that the kicks in the main drum section aren't drowned out
* Lowered the octave on the last few melody lines
* Fixed the kick/timpani channel a bit so it's more accurate
Last edited on 2012-03-19 03:09:22 AM by Gamma V.
Originally posted by Lui37
Anyway I tweaked some vibrato values, and deleted the harmony at 0:26 (I agree, that was way too off).
Clicky

Also MM7 square is so loud :O

Not sure what to make out of this remix, though I will say that I love the melody and its instrument choices and pseudo echo. I personally feel that the piano around the beginning sounds a bit dry compared to the rest of the song. To be blunt though, the port sounds solid but I'm not really a fan of the remix. Sorry!

Originally posted by Gamma V
Sonic 2 - Sky Chase Zone

I felt like porting some Sonic and decided on this one. I still need to do some work on it, which mostly consists of lowering the insert size.

I'm actually kind of curious why you'd take two channels playing the same instrument and make them play the melody in unison. Was it too quiet as a single channel or something?
Anyways, the port itself sounds really nice, and I think that's the closest you'll get with SMW samples.
Michael Jackson's Moonwalker - Billie Jean

A simple and basic port, but it's a port anyways.
Mega Man: Dr. Wily's Revenge - Wily Stage 1 (16-bit Remix)

If the Game Boy Mega Man games will be included in imamelia's 16-bit remix project, this will be my contribution. I still need to downsize it since it inserts at over 2500 bytes.
Originally posted by Gamma V
Mega Man: Dr. Wily's Revenge - Wily Stage 1 (16-bit Remix)

If the Game Boy Mega Man games will be included in imamelia's 16-bit remix project, this will be my contribution. I still need to downsize it since it inserts at over 2500 bytes.

No offense -- but is this a WIP? You need to change the @1 at 0:16 to something different, maybe @3 or @0.

Also, the ADSR on the @1 I feel could be changed a bit. I don't remember what it's called, but change whatever command it is that allows the note to last a little longer.

Otherwise, pretty nice so far!
Originally posted by Botcrazy
the ADSR on the @1 I feel could be changed a bit. I don't remember what it's called, but change whatever command it is that allows the note to last a little longer.


You mean the q command? I also agree on this, by the way. Otherwise, it sounds very nice, Gamma!
Originally posted by Grate
Michael Jackson's Moonwalker - Billie Jean

A simple and basic port, but it's a port anyways.

Sounds nice, though I do wish it had the electric piano/vox accompaniment that the original had. You might want to check out the melody/harmony around 0:55. I'm loving the bassline, though.

Originally posted by Turbo Man
Originally posted by Botcrazy
the ADSR on the @1 I feel could be changed a bit. I don't remember what it's called, but change whatever command it is that allows the note to last a little longer.


You mean the q command? I also agree on this, by the way. Otherwise, it sounds very nice, Gamma!

The q command actually makes the note shorter, not longer. Botcrazy is most likely referring to the Release (R) of ADSR. The lower the release value is, the longer it takes for the note to fade out completely. If it's at 0, the note will hold out forever until you tell it to stop.
.. by the way, that bassline really reminds me of "Sky/Blimps Level 2 (47)" from SMWCP2.
Botcrazy, there are actually rests between a lot of the notes that create the staccato. IMO, getting rid of it doesn't make the song sound as good. I just tried it.
Well here is something I did a while back and never really showed it off anyhwere....
SPC
Originally posted by Core
Well here is something I did a while back and never really showed it off anyhwere....
SPC

I'm not familiar with the source, but this sounds beautiful, Core.

I've done a little work on my Wily Stage 1/Enker port.
Click for SPC.
* Removed the staccato on #0 by extending the notes and removing the rests
* Added an instrument change on #0 about halfway in and adjusted the ADSR
* Lowered the volume on #2, #3, and #4 and adjusted the ADSR
Ghost Sweeper Mikami - Crazy Woods
While giving examples of music exclusive to the Game Boy Mega Man games in the Mega Man 16-bit Remix Project thread, I discovered Pluto's theme from Mega Man V and decided to give it the 16-bit treatment. Originally, I wanted to try out samples for the first time with it, but after having a bit of difficulty getting that to work, I decided to just leave it unsampled.

Click here for SPC.
Sadly doesn't have time to feedback


Decided to remake yet again my second port, flame mammoth from MMX.
Here.

Enjoy.
Doreamon (SNES) - Fields and Forests
Somebody please leave some sort of feedback this time D':
THIS IS WHAT HAPPENS WHEN YOU PUT THREE SONGS IN ONE. It was play suppose to Sky Sanctuary, but the SPC for a reasonsome won't go pass 2:20...
so is just Bubble Man and Windy Valley next to each one other. Done on purpose, but the notes tune me out. Is just experiment here...
Pages: « 1 ... 74 75 76 77 78 ... 80 81 » Thread Closed
Forum Index - Archive - Display Case - SPC/Sample Bank showoff thread 2.0 [Read first post]

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