Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
The description of the game is explained at the link. Tell me what you think an umm yeah so here you go!
I tried to take out all the kinks by play testing it over and over. There's a readme file to state all the stats of the game and how much stuff I used to make it. This is definately the most complex hack I've ever created.
Fantastic! I've played World 1 and must say, this is definitely this sort of hack I've been waiting for a long time.
So I would continue playing immediately if I would know what's going on in the level "Ruined Ruins"!?
i love your ghost houses! not the same badass puzzle bullshit which you can find in much hacks in EACH ghost house ^-^ now entering world 4! the idea with the 5 .txt's and the hints is great, but sad that you stopped making more hacks. hr, mawwo7 said the same and he's still working on something new, i think a man can't say he stops smw hacking, it's a thing of the mood.
edit: steroid castle was a piece of madness, did you insert these sprites all again?
i wish some of my smw sprites in my hack could be faster too, you have normal AND faster sprites so you have them inserted a 2nd time but if i want my sprites to be that fast can i download the disassemblys in the sprites section and use them? if i insert them are they the same old smw sprites just modified? 'cause tweaker can't make something