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Mario Gives Up 2
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The patch that allows you to shoot more fireballs doesn't work in this game for some reason. It works in every other game I've played. But it doesn't work in this game.
Originally posted by EddyCartoon
The patch that allows you to shoot more fireballs doesn't work in this game for some reason. It works in every other game I've played. But it doesn't work in this game.


Muahahahaaa... That's probably a good thing. Just play the game without editing it. Or try to after you play it legit, or do whatever you want with it except submit it elsewhere.

Also MoriaRebirth, all those Rainbow Dash pictures and poses I drew took a long time. Glad to see it's paying off #w{:>}
I'll go ahead & play the full game without editing it. This is gonna be one hell of a journey, just like the first Mario Gives Up game.
I almost did everything! I have all exits almost. I just cannot find the secret exit for Mario on a Train (or whatever it is called). Any help? I KNEW IT LOOKED SUSPICIOUS!

Other than that, there are some severe sprite memory issues. For Emo Tree, one platform wasn't there. Luckily, I had Yoshi and was able to continue by abandoning him.

EDIT: Only have three exits left. Finding the secret exits will be hell! (and those are the only levels that have secret exits that I haven't found.)
Last edited on 2011-08-31 11:24:21 PM by Chanagaburu.
Originally posted by Chanagaburu

Other than that, there are some severe sprite memory issues. For Emo Tree, one platform wasn't there. Luckily, I had Yoshi and was able to continue by abandoning him.


With the sprite memory issues, you mean that part (in one level) where you're on rotating platforms and above you there's a platform which doesn't appear when you have Yoshi? Yeah, this annoyed me too. I was forced to dismount a red Yoshi :/. I don't remember which level it was... but it was one in the forest world I think. One part has horrible slowdown due to enemies (ie. Lava lotuses).

EDIT: I got to the fortress of the Ice World and:



Something happened with that Green Koopa. One time it moved a little to far (maybe due to that Hothead) and now it's climbing in mid-air, lol.
Last edited on 2011-09-01 06:53:48 AM by Wormer21.
Uhh... Am I supposed to wait to get a certain Hint to find Liney Junk's secret exit?
Originally posted by GoldenSonic15
Uhh... Am I supposed to wait to get a certain Hint to find Liney Junk's secret exit?


No. But, Yoshi would be helpful.

If there is a blue koopa, you can just use his flying, but if it isn't a blue koopa, abandon him to get the key. It should be obvious where the key is, since you visibly see it.
Ehh...

Also, where's the secret to Mario on a Train? XD

Edit: It would've been nice if the password room for getting into Hell was a separate level... Also, guessing+spamming savestates=OMFG CHEETAHR getting into Hell easily.
Last edited on 2011-09-02 07:10:16 PM by GoldenSonic15.
At this point, the level, "Super Awesome Happy," would be my favorite level because of Rainbow Dash, my favorite pony from My Little Pony. To cyphermur9t, I agree with you about Rainbow Dash.
Originally posted by GoldenSonic15
Ehh...

Also, where's the secret to Mario on a Train? XD



I had trouble with this too. When you are in the first interior part, look at the bins carrying coal. Only one of those bins are red. Drop down to the left of it so you are standing on the thing connecting the train carts. Walk to the left, and you will enter a pipe, which brings you into the storage container. It is self explanitory from there.

(Once I saw that only one bin was red, and the rest were gray, I knew where to go).
AND YET ANOTHER QUESTION.

Where's the key in Hot Stuff and Cutty McCutterson?
Last edited on 2011-09-03 07:54:46 AM by GoldenSonic15.
Originally posted by GoldenSonic15
AND YET ANOTHER QUESTION.

Where's the key in Hot Stuff and Cutty McCutterson?


Hot Stuff: Before the midway point, there is a bowser statue. Spin Jump on his flames, and you will eventually get to the key.

Cutty McCutterson: After the midway point, you will come up to the three on/off switches with munchers on top of them. Keep the switches on ON. When you get to the third one, hit it to make it OFF. Then, just hold the key while surviving and you will get to the keyhole.
Also Now THIS is Hell's secret. :P

Anyways that's... The best ending ever.

Edit: How did I not notice the floating key in Hot Stuff? Also awesome special palettes. XD
Last edited on 2011-09-03 08:58:22 AM by GoldenSonic15.
For THIS is HELL.... it takes a lot.

First, you need Yoshi. Go to the midway point, and then jump up in the air and jump off of Yoshi. You should be a platform that had two springboards. Take both of them down.

Now, one springboard will be used to get up the drop before the midway point. Take the other one with you (no Yoshi), and get to the highest path you can. When you are at the top, keep going right (don't fall down unless it is the furthest you could go). Use the second springboard you are carrying to make it up a jump that is too high, and there should be a ? box. Hit it, and take the P-Switch inside. Now, with the P-Switch, stay on the highest path, and keep going left until you cannot go left any more. Drop down, and you should see the used blocks. Hit the P-Switch, and then the rest should be explanitory in the small area.
... I actually already kinda thought about doing that, lol. Needing Yoshi in a level like that isn't really a good idea, though, his face doesn't really like those lava things.
Last edited on 2011-09-03 09:02:45 AM by GoldenSonic15.
This hack is awesome. However, there was one major problem I found: In the level "Kinda Sorta Think?", you left a goal gate in the midway room.

Oh, and the palettes fgfgjhdsdj up when you get the goal blocks in the Bonus room.
What? I don't remember a gaol gate there...

Midway moved for visibility.

Maybe it was just my ROM, though I thought it was clean...
Originally posted by Chanagaburu
For THIS is HELL.... it takes a lot.

First, you need Yoshi. Go to the midway point, and then jump up in the air and jump off of Yoshi. You should be a platform that had two springboards. Take both of them down.


Actually, you don't need a Yoshi. You're supposed to take the empty shell that's near the springboards and give it to the shell-less troopa nearby, which will turn him into a Parakoopa. You can then bounce on the Parakoopa to get up to the springs.
Originally posted by The Secret Exit

Midway moved for visibility.

Maybe it was just my ROM, though I thought it was clean...


If it's that castle with several different sections then I hadn't that goal gate here. Strange... Maybe something is wrong with your ROM because I don't have this issue.
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