|
|
 |
|
 |
|
Views: 240,301,762 Time: 2013-06-17 11:57:51 PM | 14 users online: Akireyano, algorithmshark, andy_k_250, Jayfeather, Kaijyuu, LaughingLuigi, Mogsiah, mr.mario 1.6, Pokeymeister80, Ramidalv, Richard Nixon, Spinjumper, Usetheforce, Yashum - Guests: 18 - Bots: 27 | Users: 23,073 (1,322 active) Latest: rouge |
|
|
 |
|
 |
|
| Tip: This thread contains data you might find helpful when coding. |
|
|
|
 |
|
 |
|
|
|
|
|
 |
|
 |
|
| [BTSD] Kill mario twice - by Galinaceo |
|
Forum Index - SMW Central - Moderation of Hacks and Files - Blocks - [BTSD] Kill mario twice - by Galinaceo |
|
Pages: 1  |
|
|
|
| Posted on 2011-09-05 07:56:13 AM |
Link | Quote |
|
Name: [BTSD] Kill mario twice
Description: This block kills mario and instead of making him lose 1 live, it makes him lose 2 lives. Requested by Flame Victini.
Author: Galinaceo - submitted by: Galinaceo
Reason
The cape and fireball offsets are enabled, causing the block to also kill Mario when it's hit by a fireball or a cape spin.
Now, that alone wouldn't be a removal reason, but hitting the block with a cape turns out to break the game quite badly.

Don't mind the block graphics - thing is, I'm stuck in a loop with the death music constantly restarting and my lives forever decreasing into senseless values.
Making the block erase itself when touched might get rid of the problem. I also recommend disabling the cape and fireball offsets by default, since I wouldn't expect the block to react to those.
Also, this was submitted twice. Removing both versions since they appear to be the exact same thing.
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Central - Moderation of Hacks and Files - Blocks - [BTSD] Kill mario twice - by Galinaceo |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 27
|
|
|
|