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Super DaizoKaizo Worldlucs II: Super Art edition | The "LOTE" of the Centery! :P
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The hack is released, go to THIS post!
Last edited on 2012-08-29 11:50:28 PM by Daizo Dee Von.
Put more effort on a single hack and stop making 234234823483 shitty hacks.

Do not steal someone else's hacks/levels/gfxs.
Do not make awful palettes, cutoffs and stuff like that.
Do not make repetitive and boring levels, no one wants to play boring and repetitive hacks, they will just quit your hack.

It's kaizo hacks not garbage.

I know it is really hard to come out with something original and pretty at the same time, but stealing graphics, making awful palettes, cutoffs, shitty levels with poor ideas, well... rushing your hack just to have another hack finished, isn't the right way to do it.

Stop flooding this forum with crappy hacks, that is what I think.

I'm not trying to be a dick, I just want you to know that your hacks, all of them, are crappy and you shouldn't release hacks without working hard on them to make them prettier and enjoyable.
Feel free to ignore my post, but all of it is true.
Last edited on 2011-09-07 02:04:39 PM by Pudim2060.
OMG, I'm not Stealing GFX, Music, ect, Its hard to come up with Ideas, Give Me Feed Back And Don't Insult Me! (That was the old me)

and some times when you play a "Good" kaizo hack, you steel things by mistake. (God, what tricks are not takin -_-, And The kaizo hack Section Insults me VARY BAD!)

Whats so bad about that level >_<. Its an Half anti-auto level/Half Kaizo level.

And I'm trying to make Kaizo hacks, not trash hacks. (what can I improve on? huh?)
Pudim you should skip the part about stealing because he actually was opening different roms or something before he chose the correct one, (which I have no idea why you didn't cut that out in video editing. )

About the rest of the stuff, it's true.

-Awful palettes
Those palettes hurt my eyes. Use Alt-Rightclick in the palette editor to make nice gradients, and maybe use some more palettes that don't clash.

I didnt see any cutoff but yeah.

I saw some floating munchers in there, munchers vertically opposite of each other, and that I still consider floating. Just attach then both to the wall. Another thing, is there was floating munchers when the blocks disappeared.

About the level ideas, you can use some old gimmicks, but you should use them in a creative way. How you execute that is up to you.

Improve on these, and probably then your hacks will improve.
Originally posted by Pudim2060
Put more effort on a single hack and stop making 234234823483 shitty hacks.

Do not steal someone else's hacks/levels/gfxs.
Do not make awful palettes, cutoffs and stuff like that.
Do not make repetitive and boring levels, no one wants to play boring and repetitive hacks, they will just quit your hack.

It's kaizo hacks not garbage.

I know it is really hard to come out with something original and pretty at the same time, but stealing graphics, making awful palettes, cutoffs, shitty levels with poor ideas, well... rushing your hack just to have another hack finished, isn't the right way to do it.

Stop flooding this forum with crappy hacks, that is what I think.

I'm not trying to be a dick, I just want you to know that your hacks, all of them, are crappy and you shouldn't release hacks without working hard on them to make them prettier and enjoyable.
Feel free to ignore my post, but all of it is true.


Arigatou Gozaimashita

been saying the same thing for a while, but yeah.
Originally posted by mockingod
I saw some floating munchers in there, munchers vertically opposite of each other, and that I still consider floating. Just attach then both to the wall. Another thing, is there was floating munchers when the blocks disappeared.

About the level ideas, you can use some old gimmicks, but you should use them in a creative way. How you execute that is up to you.

Improve on these, and probably then your hacks will improve.

Oh, I didn't hert my eyes (I'll fix it though), and that was an "Outdated video", I fix the fluncher problem (Turned it to another death block)

And also:
Originally posted by mockingod
Pudim you should skip the part about stealing because he actually was opening different roms or something before he chose the correct one, (which I have no idea why you didn't cut that out in video editing. )

That was the intro of my video before the "Real" video (kinda like moltov or metalyoshi4 has a intro before there videos)

Thanks for the feed back mockingod, I'll give credit. #w{=)}

More screens:
Submaps:

Area 51 (AKA redrawn Yoshis Island)


Area 52 (Bowser's NEW Base)

Levels:
Koopa the colour:

I've gotten HARDER then the original DiddyKaizo


Tell me if thats hard enough?


Yeah, Little trick (hehehe)

Timer Runer:

Mario VS The Timer


I found this trick Vary hard to do.

And...:

The end of each level, there is a switch palace (Ignore the glitched forest top, I was making it look like you were inside the castle walls)

What do you think, Feed back?

EDIT, Ninga'd!!!
Last edited on 2011-09-07 10:10:48 PM by Daizo Dee Von.
Originally posted by Pudim2060
Do not steal someone else's hacks/levels/gfxs

That was just the intro of the video, but I guess you already know that and was just referring to his other creations.

Originally posted by Diddyboy100
Give Me Feed Back And Don't Insult Me!

He wasn't insulting you, he was giving you criticism. Do you even know the differences from the two? Throughout the times people gave you criticism on how to improve your skills as a level designer, but you end up calling them out and say they are insulting you. Even though you will get criticism that will sound hush, but it's still criticism, just without the sugar on top.

Originally posted by Diddyboy100
and some times when you play a "Good" kaizo hack, you steel things by mistake.

You can not steal things by mistake. That's like saying I want to a store and stolen an ipod touch because, "it looked nice". If it is really that hard for you to come up with ideas, write it down on a piece of paper.

Originally posted by Diddyboy100
Whats so bad about that level >_<. Its an Half anti-auto level/Half Kaizo level.

The first half of the level is really bad in my opinion, it was just nothing but noteblock after noteblock. You should really spice things up a little because it's the same thing over and over again. The second part wasn't as bad as the first, but you rely on the munchers way too much and I recommend working on using sprites in a creative way.

However, the main problem with this level is that it felt rushed. How long did it took you to make the palette for your level? Of course, some people are able to do things faster then others, but if it only took you a matter of 10 seconds to make it, then something's wrong. The death blocks that you used are inconsistent with one and another. Also, if you have the ability to make custom ExGFX, which I know you do, then why not use it then? The death blocks will look much better if it was a skull block. Hell, I even provide you the death blocks that I used in my hack:

LINK

Originally posted by Diddyboy100
And I'm trying to make Kaizo hacks, not trash hacks.

We know you are, but the thing is. Are you willing to improve?
Originally posted by notgoodwithusernames
That was just the intro of the video, but I guess you already know that and was just referring to his other creations.


Like Daizokaizo I for example.

Originally posted by notgoodwithusernames
He wasn't insulting you, he was giving you criticism. Do you even know the differences from the two? Throughout the times people gave you criticism on how to improve your skills as a level designer, but you end up calling them out and say they are insulting you. Even though you will get criticism that will sound hush, but it's still criticism, just without the sugar on top.


No I don't (stupid me!)

Originally posted by notgoodwithusernames
You can not steal things by mistake. That's like saying I want to a store and stolen an ipod touch because, "it looked nice". If it is really that hard for you to come up with ideas, write it down on a piece of paper.


In hacks, not stores, and If you didn't play a Kaizo hack and you took something out of it (like a trick or something) by mistake, that's how you steel by mistake.

Originally posted by notgoodwithusernames
The first half of the level is really bad in my opinion, it was just nothing but noteblock after noteblock. You should really spice things up a little because it's the same thing over and over again. The second part wasn't as bad as the first, but you rely on the munchers way too much and I recommend working on using sprites in a creative way.


Oh, Can you give me an options on how to fix that, I'll give you credit if you do.

Originally posted by notgoodwithusernames
However, the main problem with this level is that it felt rushed. How long did it took you to make the palette for your level? Of course, some people are able to do things faster then others, but if it only took you a matter of 10 seconds to make it, then something's wrong. The death blocks that you used are inconsistent with one and another. Also, if you have the ability to make custom ExGFX, which I know you do, then why not use it then? The death blocks will look much better if it was a skull block. Hell, I even provide you the death blocks that I used in my hack:

LINK


I Took me 2 hours to make that level + after making the video, I used the shell Trick For use (which took me 10 min. to figure out how).

Originally posted by notgoodwithusernames
We know you are, but the thing is. Are you willing to improve?


Yes but how Can I improve?
Last edited on 2012-09-23 04:15:06 PM by Daizo Dee Von.
Originally posted by Diddyboy100
OMG, I'm not Stealing GFX, Music, ect, Its hard to come up with Ideas, Give Me Feed Back And Don't Insult Me! (That was the old me)


Every Word Was Capitalised In That Sentence!

If you can't think of any idea's then do what I do (And alot of other kaizo hackers do), pick a sprite or 2(and/or block), custom or vanilla it doesn't matter, and base an entire level using that singular sprite in anyway you can to give the player grief in puzzelish or just in anyway.

Honestly when people say "I can't think of any idea's" I usually say this and they come out with quality results (or just improve in general) (although this isn't too specific). So use something noone ever uses like... Dino Rhino's or something.
What the heck happened here!? I wake up in the morning to this!?

Anyway, you do have a lot of cutoff and often end up stealing things, accident or inspirational. However, you're hacks are for the most part enjoyable to play. There's one problem to them though: they're what I call "death kaizo." This DK is the type that follows more pit-style, with less difficulty. In other words, only doing what the player hates most. Get it? It's best to make hacks that the player enjoys more.

Also, I don't care whatsoever if you use flunchers.
This hack is honestly looking considerably better than what I've seen in the past. Its nice to see that you're improving, but there's still a few things left to fix:


- You really shouldn't use Yoshi's Island as a base for your overworld, you should create your own island to use. Taking Yoshi's Island and modifying it just slightly makes it seem like you're unable to make your own overworld. Also, the islandish thing in the upper left has a perspective issue due to the wall on the right side. The graphics, however, look pretty good.

- The Area 52 map looks pretty good, but the signs, pipe, and Bowser's Castle have a very weird perspective issue due to the fact that the groud is tilting away from you while those structures are tilted towards you. Everything below those looks fine, though it is kind of bland (maybe add some more levels or something to fill the empty space).

- As mentioned, you should use a replacement for death blocks instead of pink ! blocks or On/Off switches. Skull blocks are okay, but I'd recommend using spikes positioned on walls considering the level design (remember: If a block can't be reached, it doesn't have to be a death block. Just turn it into a wall for surrounding blocks to hold on to. Also, remember not to make floating spikes - that's almost as odd as floating munchers, though considerably less annoying).

- Also as mentioned, don't make too unrealistic palettes. Having green, pink, blue, and purple walls in a level is rather odd and makes little sense. If the colors were less bright and blended with each other better, it would look much nicer. Bright colors are not generally a good thing, especially if they're contrasting with darker colors.

- Your curved pipe blocks look rather odd. It would be better to just use square pipes rather than curved ones like that, because the wood on the top to keep it square looks odd and the curve is not consistant (it squishes in the middle).

- Don't stick death blocks inside slopes. It looks very odd.

- Don't use cement blocks too often, either. While its okay to use the ocasional cement block to extend a ledge a tile, making lines of them does not look good. Use Map16 to create ledges to replace them.


That's all the things I've really noticed that are bad with it. Otherwise, the hack looks pretty good. I thank you for marking invisible coin blocks, and your ExGFX don't look half bad. Also, remember that not all that Kaizo is is just precision jumping, like jumping between or over munchers. Use sprites in interesting ways, create puzzles for the player to solve, or make the level non-linear (have multiple branching paths) to keep the gameplay interesting.



...Now that I think about it, I have yet to see a Kaizo hack that isn't linear. Someone go do that.
Last edited on 2011-09-08 05:17:08 PM by Thomas.
Nice Tips thanks, although, I do disagree on one thing...

Originally posted by Thomas
- You really shouldn't use Yoshi's Island as a base for your overworld,


I like Yoshi's island, Its an "Upgrade" of YI.

I Dare you to play Diddykaizo I Again!

Also:

Originally posted by Thomas
Also, remember that not all that Kaizo is is just precision jumping


I'll try and keep that in mind, this hack is inspired By "EVW" (you have to adventure your own path to the final castle) But EVW is a Half kaizo hack, This is a REAL Kaizo hack (You can call it EVW 2 if you like).

I'm not steeling the Idea, its just inspired by the hack.

(Note that there is more to adventure to this hack, there will be a bonus world (There was a bonus world in the original DK))
Wow...I really like the second OW.
Originally posted by Diddyboy100
I'll try and keep that in mind, this hack is inspired By "EVW" (you have to adventure your own path to the final castle) But EVW is a Half kaizo hack, This is a REAL Kaizo hack (You can call it EVW 2 if you like).


Well, EVW had a lot of ASM, so I don't think you can say inspired by EVW unless its a gimmick hack like that.
Originally posted by Rockythetigre
Wow...I really like the second OW.

Thanks.

Originally posted by Thomas
Well, EVW had a lot of ASM, so I don't think you can say inspired by EVW unless its a gimmick hack like that.


Oh, I'm inspiring the story then (jess, how could I forget the gimicks)

Does anybody have any Ideas for the lava cave on the OW (the level on the bottom left that looks like a bunch of rocks with lava inside)



Offtopic: What does EVW stand for?
Extreme Variety World
I don't think one level that can be easily skipped over exactly makes a hack "half-kaizo". :/
Hay guys, Check this out!



I took me hours To do this!

Offtopic, I wonder if violetstarsign will LP this hack
If you look in the very middle of the gradient, there's two lines that are exactly the same color. It makes it look kind of inconsistant.



Here -->


<-- and here



Other than that, the gradient looks pretty good, but Mario's live counter looks bad (you can't see the x) and the color of the level name/live counter isn't very good. Why not just stick to black?
Last edited on 2011-09-11 12:57:17 PM by Thomas.
Thomas, thanks for pointing that out, I'll try and put that stupid x and make the text black.

anyway I have 2 important request in the request system:

Originally posted by Request I
I'd like a patch that fixes the Gitch that if you use Palette 0-3 on the OW, it will tern flashy then black when the OW during the OW events, Credit will be given, thanks.


and:

Originally posted by Request II
I'd like a patch that fixes the Glitch that if you use ExGFX on the OW and The OW event acres, the "reveal" animation looks trashy untell the Event tile appears, as seen in Vip 5, Credit will be given, thanks.


Unless there is a hex edit, I'll be waiting for these patches (Make them Xkas Patches).

Edit, Request 1 is made already, I'm waiting for number 2 still.
Last edited on 2011-09-11 02:29:41 PM by Daizo Dee Von.
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