| Paper Mario - Infinite battles 5.4! FINISHED |
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Forum Index - Archive - Display Case - Paper Mario - Infinite battles 5.4! FINISHED |
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| Posted on 2012-04-16 09:01:00 AM |
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Oh man.
Hammer charge.
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| Posted on 2012-04-16 11:39:29 AM |
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There's nothing much i can do here, so I'd like to jump on the dead guy 1.
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| Posted on 2012-04-16 01:51:41 PM |
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hammer charge
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| Posted on 2012-04-16 04:30:11 PM |
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Thank you, Delta.
I'm going to jump on the non-radioactive Clubba.
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| Posted on 2012-04-16 05:22:45 PM |
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AA/Giga if you could use a honey syrup on me that'd be great.
If one of them does, multibounce.
If not, use Refresh.
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| Posted on 2012-04-16 06:38:08 PM |
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Originally posted by FalconpunchLast battle was a shadow clone battle, so you forgot the heal block...>_>
Use my Dizzy Dial.
No dude. Mariocool changed it from a shop to a healblock after every battle with a 5 at the end. We should take out those Dead Guys ASAP cos they can bloody stun us and take over our bodies.
Jump Dead Guy 1.
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| Posted on 2012-04-16 06:59:05 PM |
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Originally posted by cramps-manOriginally posted by FalconpunchLast battle was a shadow clone battle, so you forgot the heal block...>_>
Use my Dizzy Dial.
No dude. Mariocool changed it from a shop to a healblock after every battle with a 5 at the end. We should take out those Dead Guys ASAP cos they can bloody stun us and take over our bodies.
Jump Dead Guy 1.
Did you even bother reading the post-battle 33 post? He clearly said he would put a heal block after every Dark clone battle.
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| Posted on 2012-04-16 07:10:10 PM |
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Use the hammer.
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| Posted on 2012-04-16 07:45:21 PM |
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Just to clear things up:
After battle 33, you should've read the note.
If you didn't understand what it said (it was that badly worded) it meant: ex: battle 36 had a shadow clone. Then you move on to battle 37. After battle 37, there's a heal block. That's how it works.
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| Posted on 2012-04-18 03:55:42 PM |
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Team Actions
Lightvayne quake hammered for 2 damage on every enemy. Falconpunch used a dizzy dial. No one was affected. (Most of the enemies are radioactive...) Phenolatukas hammer charged. AA jumped on DEAD GUY 1 for 3+3 damage. ShadowFire hammer charged. Giga jumped for 1+1 damage on the clubba 2. SDY1 refreshed. Cramps-man jumped on dead guy 1 for 2+2 damage. Delta took 1 damage due to trying to hammer a radioactive enemy.
Enemy Actions
Radioactive spiked gloomba hit Delta for 8 damage. Clubba 1 whacked AnybodyAgrees for 7 damage. Clubba 1 put its spike-ball-thingamajig down. Clubba 2 whacked SDY1 for 7 damage. Clubba 2 puts its spike thing down. Dead Guy 1 possessed cramps-man. Cramps-man is unable to attack for 2 turns. Dead Guy 2 hit l30 for 5 damage. Dead Guy 3 tried to glare at falconpunch, but failed! (Lucky!)
Lightvayne recovered 2 HP and 1 FP. AA recovered 1 HP and 1 FP.
Lightvayne LV. 9
HP: 15/20
FP: 7/15
Attack: 3
Defense: 1
SP: 5/5
Star points: 41
Status: Normal.
Coins: 157 |
ShadowFire LV. 7
HP: 6/15
FP: 4/10
Attack: 2 (4*)
Defense: 3
SP: 1/5
Star points: 59
Status: Normal.
Coins: 113 |
Delta LV. 6
HP: 1/20
FP: 5/5
Attack: 4
Defense: 0
SP: 5/5
Star points: 35
Status: Normal
Coins: 206 |
AnybodyAgrees LV. 4
HP: 9/15
FP: 3/5
Attack: 3
Defense: 1
SP: 5/5
Star points: 82
Status: Normal.
Coins: 58 |
Giga LV. 1
HP: 4/10
FP: 5/5
Attack: 1
Defense: 1
SP: 5/5
Star points: 33
Status: Normal.
Coins: 113 |
Phenolatukas LV. 3
HP: 10/10
FP: 2/5
Attack: 1 (7*)
Defense: 1
SP: 5/5
Star points: 91
Status: Normal.
Coins: 60 |
SDY1 LV. 6
HP: 8/15
FP: 5/5
Attack: 5
Defense: 1
SP: 1/5
Star points: 56
Status: Normal.
Coins: 81 |
l30n4rd0 LV. 4
HP: 11/25
FP: 5/5
Attack: 2
Defense: 0
SP: 1/5
Star points: 95
Status: Normal.
Coins: 73 |
FalconPunch LV. 5
HP: 5/15
FP: 6/10
Attack: 2
Defense: 1
SP: 1/5
Star points: 32
Status: NoRmAl
Coins: 44 |
Cramps-man LV. 3
HP: 10/20
FP: 1/5
Attack: 2
Defense: 0
SP: 0/5
Star points: 60
Status: Possessed[2]
Coins: 47 |
----------------------------------------------------
0
1
2
3
4
5
6
7
8
9
10
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Pending level ups
Delta
MoveSet
Standard:
* = hammer. ** = jump.
Star Powers:
Refresh[1], Lullaby[2], Fire blast[2], Chill out[3], Ice hurricane[4], Super Refresh[2]
Chapter: Chapter 4: 5 Badge Pieces.
| Badges |
Equipped | Stock |
Lightvayne
BP: 1/15 |          |
ShadowFire
BP: 1/10 |      |  |
Delta
BP: 2/5 |  |
AnybodyAgrees
BP: 0/5 |    |
Phenolatukas
BP: 1/15 |         |    |
SDY1
BP: 0/5 |    |
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Falconpunch
BP: 4/10 |      | |
cramps man
BP: 0/5 |    |  |
l30
BP: 3/5 |  |  |
Giga
BP: 0/5 |  
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Item Inventory Limit is 5 items. Mouse over the items for details.
| Lightvayne: | Lost Your Items, huh? |
| Delta: |   |
| AnybodyAgrees: |    |
| Phenolatukas: |  |
| SDY1: |     |
| l30: |   |
| Falconpunch: |   |
| ShadowFire: | NOTHING!!! >:) |
| cramps man: | LoL |
| Giga: |   |
??? Items:
Phenolatukas: 
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Shop 7:
| Items |

(15 coins) |

(12 coins) |

(25 coins) |

(30 coins) |

(20 coins) |

(5 coins) |

(5 coins) |

(10 coins) |

(5 coins) |

(35 coins.) |

(10 coins) | 
(45 coins) | 
(35 coins) | 
(35 coins) | 
(35 coins) | 
(55 coins) | 
(30 coins) | 
(20 coins) |
Badges:
 (55 coins)
 (55 coins)
 (45 coins)
 (65 coins)
 (65 coins.)
 (50 Coins)
 (50 Coins)
 (50 Coins)
 (75 coins)
 (80 coins)
 (100 coins) (With all new correct badge image and updated BP cost!)
 (60 coins)
 (60 coins)
???:
 (40 coins)
INN:
Normal course (Heals you completely. 10 coins)
Special course (Heals you completely and you get a secret item. 20 coins)
--SECRET COURSE-- (Shh... Not so loud! You'll get fully healed AND you'll get a badge and an item for this. 45 coins)
Even More secret course (Shh... Don't say it to anyone! If you go in here, you'll get fully healed, get 1 badge and 2 items. That is, if you can hold 2 more items. But here's the catch: You must write you saying you want to use this course with small letters, and it must be not suspicious at all or else it will not work. 55 coins.
Bank:
ShadowFire: 14 coins.
SDY: 11 coins.
Falconpunch: 41 coins.
l30: 145 coins.
Lightvayne: 17 coins.
Giga: 3 coins.
Battle 37???
      
Radioactive Spiked Gloomba 1 (Radioactive) [18 HP 7 ATK 1 DEF] (Notes: Spiky)
Clubba 1 [16 HP 8 ATK 0 DEF] (Radioactive) (Notes: Spiky if club is holding up. Cannot be hammered when it holding down.) (Currently down)
Clubba 2 [14 HP 8 ATK 0 DEF] (Notes: Spiky if club is holding up. Cannot be hammered when it holding down.) (Currently down)
Radioactive Spiked Gloomba 2 (Radioactive) [18 HP 7 ATK 1 DEF] (Notes: Spiky)
DEAD GUY 1 [11 HP 5 ATK 0 DEF] (Notes: Can possess you and can take over your body for 2 turns and can glare at you with its eerie eyes to solidify you for 3 turns)
DEAD GUY 2 [21 HP 5 ATK 0 DEF] (Radioactive) (Notes: Can possess you and can take over your body for 2 turns and can glare at you with its eerie eyes to solidify you for 3 turns)
DEAD GUY 3 [21 HP 5 ATK 0 DEF] (Radioactive) (Notes: Can possess you and can take over your body for 2 turns and can glare at you with its eerie eyes to solidify you for 3 turns)
Whah? If you're wondering, I made the dead guy sprite. And if you keep this up, you will become one.
Also delta: You don't seem to be paying attention to the status of the enemy you're hammering. Radioactive = no normal attacks. Just to tell you.
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| Posted on 2012-04-18 05:11:47 PM |
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Power Jump on Dead Guy 1.
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| Posted on 2012-04-18 05:52:34 PM |
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Power Jump on Dead Guy 1 for the kill.
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| Posted on 2012-04-18 06:02:17 PM |
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Quake Hammer again!
*and the ground shook.....for justice!*
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| Posted on 2012-04-18 06:03:45 PM |
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Multibounce for great potatos!
Yep!
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| Posted on 2012-04-18 06:18:01 PM |
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Throw a hammer at DEAD GUY 2 and hope it kills.
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| Posted on 2012-04-18 07:48:36 PM |
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Eat a mushroom.
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| Posted on 2012-04-19 03:15:43 AM |
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If the damage would kill it, Tornado Jump on Dead Guy 2. This is quite unlikely, though, so if it wouldn't, force-feed Pheno some Honey Syrup.
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| Posted on 2012-04-19 06:22:59 AM |
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Power smash anything unlucky to be in mah path
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| Posted on 2012-04-20 08:55:52 PM |
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Team Actions
AnybodyAgrees power jumped on DEAD GUY 1. Falconpunch kills DEAD GUY. You gained 5 star points and 8 coins. Quake hammer = Lightvayne. SDY1 did multibounce. Phenolatukas kills the DEAD GUY 2. You gained 5 star points and 8 coins. The enemy dropped something! It was a piece of something! (2/5) But it looks darker than normal... Delta ate a mushroom. Giga force-fed phenolatukas a honey syrup. ShadowFire power smashed for 9 damage.
Enemy Actions
RSG1 hit Lightvayne for 6 damage. Clubba 1 whacked ShadowFire for 5 damage. Club = UP. Clubba 2 whacked l30 for 8 damage. Club = UP. RSG 2 hit AnybodyAgrees for 6 damage. DEAD GUY 3 hit Phenolatukas for 4 damage.
Lightvayne recovered 2 HP and 1 FP. AA recovered 1 HP and 1 FP. ShadowFire healed 1 FP. Cramps-man hit himself for 2 damage due to possession!
Lightvayne LV. 9
HP: 11/20
FP: 6/15
Attack: 3
Defense: 1
SP: 5/5
Star points: 41
Status: Normal.
Coins: 157 |
ShadowFire LV. 7
HP: 1/15
FP: 3/10
Attack: 2
Defense: 3
SP: 1/5
Star points: 59
Status: Normal.
Coins: 113 |
Delta LV. 6
HP: 6/20
FP: 5/5
Attack: 4
Defense: 0
SP: 5/5
Star points: 35
Status: Normal
Coins: 206 |
AnybodyAgrees LV. 4
HP: 4/15
FP: 2/5
Attack: 3
Defense: 1
SP: 5/5
Star points: 82
Status: Normal.
Coins: 58 |
Giga LV. 1
HP: 4/10
FP: 5/5
Attack: 1
Defense: 1
SP: 5/5
Star points: 33
Status: Normal.
Coins: 113 |
Phenolatukas LV. 3
HP: 6/10
FP: 5/5
Attack: 1
Defense: 1
SP: 5/5
Star points: 96
Status: Normal.
Coins: 68 |
SDY1 LV. 6
HP: 8/15
FP: 3/5
Attack: 5
Defense: 1
SP: 1/5
Star points: 56
Status: Normal.
Coins: 81 |
l30n4rd0 LV. 4
HP: 3/25
FP: 5/5
Attack: 2
Defense: 0
SP: 1/5
Star points: 95
Status: Normal.
Coins: 73 |
FalconPunch LV. 5
HP: 5/15
FP: 4/10
Attack: 2
Defense: 1
SP: 1/5
Star points: 37
Status: NoRmAl
Coins: 52 |
Cramps-man LV. 3
HP: 8/20
FP: 1/5
Attack: 2
Defense: 0
SP: 0/5
Star points: 60
Status: Possessed[1]
Coins: 47 |
----------------------------------------------------
0
1
2
3
4
5
6
7
8
9
10
-----------------------------------------------------
Pending level ups
Delta
MoveSet
Standard:
* = hammer. ** = jump.
Star Powers:
Refresh[1], Lullaby[2], Fire blast[2], Chill out[3], Ice hurricane[4], Super Refresh[2]
Chapter: Chapter 4: 5 Badge Pieces.
| Badges |
Equipped | Stock |
Lightvayne
BP: 1/15 |          |
ShadowFire
BP: 1/10 |      |  |
Delta
BP: 2/5 |  |
AnybodyAgrees
BP: 0/5 |    |
Phenolatukas
BP: 1/15 |         |    |
SDY1
BP: 0/5 |    |
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Falconpunch
BP: 4/10 |      | |
cramps man
BP: 0/5 |    |  |
l30
BP: 3/5 |  |  |
Giga
BP: 0/5 |  
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Item Inventory Limit is 5 items. Mouse over the items for details.
| Lightvayne: | Lost Your Items, huh? |
| Delta: |  |
| AnybodyAgrees: |    |
| Phenolatukas: |  |
| SDY1: |     |
| l30: |   |
| Falconpunch: |   |
| ShadowFire: | NOTHING!!! >:) |
| cramps man: | LoL |
| Giga: |  |
??? Items:
Phenolatukas: 
-----------------------------------------------------------------------------------------
Shop 7:
| Items |

(15 coins) |

(12 coins) |

(25 coins) |

(30 coins) |

(20 coins) |

(5 coins) |

(5 coins) |

(10 coins) |

(5 coins) |

(35 coins.) |

(10 coins) | 
(45 coins) | 
(35 coins) | 
(35 coins) | 
(35 coins) | 
(55 coins) | 
(30 coins) | 
(20 coins) |
Badges:
 (55 coins)
 (55 coins)
 (45 coins)
 (65 coins)
 (65 coins.)
 (50 Coins)
 (50 Coins)
 (50 Coins)
 (75 coins)
 (80 coins)
 (100 coins) (With all new correct badge image and updated BP cost!)
 (60 coins)
 (60 coins)
???:
 (40 coins)
INN:
Normal course (Heals you completely. 10 coins)
Special course (Heals you completely and you get a secret item. 20 coins)
--SECRET COURSE-- (Shh... Not so loud! You'll get fully healed AND you'll get a badge and an item for this. 45 coins)
Even More secret course (Shh... Don't say it to anyone! If you go in here, you'll get fully healed, get 1 badge and 2 items. That is, if you can hold 2 more items. But here's the catch: You must write you saying you want to use this course with small letters, and it must be not suspicious at all or else it will not work. 55 coins.
Bank:
ShadowFire: 14 coins.
SDY: 11 coins.
Falconpunch: 41 coins.
l30: 145 coins.
Lightvayne: 17 coins.
Giga: 3 coins.
Battle 37???
    
Radioactive Spiked Gloomba 1 (Radioactive) [3 HP 7 ATK 1 DEF] (Notes: Spiky)
Clubba 1 [9 HP 8 ATK 0 DEF] (Radioactive) (Notes: Spiky if club is holding up. Cannot be hammered when it holding down.) (Currently up)
Clubba 2 [7 HP 8 ATK 0 DEF] (Notes: Spiky if club is holding up. Cannot be hammered when it holding down.) (Currently up)
Radioactive Spiked Gloomba 2 (Radioactive) [12 HP 7 ATK 1 DEF] (Notes: Spiky)
DEAD GUY 3 [14 HP 5 ATK 0 DEF] (Radioactive) (Notes: Can possess you and can take over your body for 2 turns and can glare at you with its eerie eyes to solidify you for 3 turns)
Huh. Looks like you need to improvise.
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| Posted on 2012-04-20 09:02:35 PM |
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Hammer charge.
someone feed me a healing item. The last thing I want to do is die directly before leveling up.
I'm gonna use Ice Hurricane just to get that level up.
(Unless it's possible for me to move just after SDY1 and Lightvayne, and before everyone else. Then I'll hammer throw at Clubba 1 to kill it.(he should have 2 hp, SDY1 does 5 damage to him and Lightvayne does another 2. 9-5-2=2. The other enemy in front should be dead as well, meaning the Clubba is in range.)
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| Last edited on 2012-04-21 07:44:14 AM by phenolatukas. |
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Forum Index - Archive - Display Case - Paper Mario - Infinite battles 5.4! FINISHED |