| Tessera Problem |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Tessera Problem |
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| Posted on 2011-09-20 04:18:49 PM |
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I can't seem get Tessera to work.
My Sprite List:
0B_1 goal_sphere.cfg
Inserting it through Lunar Magic:

When I play my level the custom sprite isn't there.
Help!
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| Last edited on 2011-09-20 04:23:14 PM by RainbowLuigi281. |
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| Posted on 2011-09-20 04:27:54 PM |
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That's because you used sprite slot 10B in the sprite list, yet you put 2 for the extra bit setting in Lunar Magic. Use extra bit setting 1 instead.
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| Posted on 2011-09-20 04:49:03 PM |
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Originally posted by imameliaThat's because you used sprite slot 10B in the sprite list, yet you put 2 for the extra bit setting in Lunar Magic. Use extra bit setting 1 instead.
So does that mean my sprite list should look like this?
00B goal_sphere.cfg
And the extra bit setting in Lunar Magic should be 1?
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| Last edited on 2011-09-20 05:00:06 PM by RainbowLuigi281. |
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| Posted on 2011-09-20 06:01:36 PM |
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Originally posted by RainbowLuigi281Originally posted by imameliaThat's because you used sprite slot 10B in the sprite list, yet you put 2 for the extra bit setting in Lunar Magic. Use extra bit setting 1 instead.
So does that mean my sprite list should look like this?
00B goal_sphere.cfg
No. Which sprite list format are you using? The readme explains what each of them looks like, but all cases, the extra bit specified in the sprite list would be 1.
Originally posted by RainbowLuigi281And the extra bit setting in Lunar Magic should be 1?
Yes.
Also, I notice that you didn't specify how many extra bytes that sprite uses in the sprite list, which is also necessary. (In the case of the included goal sphere sprite, it's 1.)
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| Posted on 2011-09-20 06:50:34 PM |
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Originally posted by imameliaWhich sprite list format are you using?
Here:
(where nn is it is the sprite number and where e is it is the extra bit setting.)
enn goal_sphere.cfg
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| Last edited on 2011-09-20 06:51:18 PM by RainbowLuigi281. |
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