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Tip: If you set the upper tile of the door to act like the lower tile, two-tile-high doors can be entered even while riding Yoshi.
[Complete] 00B - Blazing Brush - Magiluigi/MrDeePay
Forum Index - Events - SMW Central Production 2 - World 2 - [Complete] 00B - Blazing Brush - Magiluigi/MrDeePay
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That link "clogs up the intertubes".
I have zero idea what you're talking about!











corrected the broken link
Last edited on 2012-05-20 06:39:07 PM by MrDeePay.
Thanks, I've got it fully inserted.


Proposal.

No more cement blocks, and no more blue global platforms because palette issues also consistency.

e: ignore the cutoff at the bottom, very easily fixable also it's fixed already because it was so easy.



Another proposed solution. Yeah, the wooden platforms aren't the same as used elsewhere, but variety is nice, right? (especially considering the blue global ones were used a couple places originally)
Last edited on 2012-11-06 03:33:32 PM by Incognito.
I don't see any reason why those setups can't be used, so yeah, go for it.
Originally posted by Punk Sarcophagus

Is it possible to have a bigger tree here? I mean, physics and biology don't make sense in the Mario Universe, but still - this tree is a little small for what's to come up, isn't it?


Para-Goomba lands on the SIDE of the landmass, and falls off.



To the blind player graced with a fireball, accidentally killing your form of transportation to go up is a quite an easy feat.


Yeah these platforms render the vines useless. At least that middle one.
All fixed. I had to do some graphical stuff to fix the look of the tree and make a new entrance.

I did not remove that vine and platform. Its needed to get back after collecting the SMWCcoin all the way to the right.

As for killing the koopa to help you get up to the higher area, I added a platform there.

IF someone wants to find a better solution to these issues, go ahead and do so
Last edited on 2013-01-10 01:58:50 PM by Lightvayne.
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