| [Complete] 00B - Blazing Brush - Magiluigi/MrDeePay |
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Forum Index - Events - SMW Central Production 2 - World 2 - [Complete] 00B - Blazing Brush - Magiluigi/MrDeePay |
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| Posted on 2012-05-20 06:32:34 PM |
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That link "clogs up the intertubes".
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| Posted on 2012-05-20 06:36:28 PM |
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I have zero idea what you're talking about!
corrected the broken link
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| Last edited on 2012-05-20 06:39:07 PM by MrDeePay. |
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| Posted on 2012-05-21 11:01:28 AM |
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Thanks, I've got it fully inserted.
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| Posted on 2012-11-06 01:16:00 PM |
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Proposal.
No more cement blocks, and no more blue global platforms because palette issues also consistency.
e: ignore the cutoff at the bottom, very easily fixable also it's fixed already because it was so easy.

Another proposed solution. Yeah, the wooden platforms aren't the same as used elsewhere, but variety is nice, right? (especially considering the blue global ones were used a couple places originally)
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| Last edited on 2012-11-06 03:33:32 PM by Incognito. |
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| Posted on 2012-11-06 07:16:56 PM |
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I don't see any reason why those setups can't be used, so yeah, go for it.
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| Posted on 2013-01-10 01:57:01 PM |
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All fixed. I had to do some graphical stuff to fix the look of the tree and make a new entrance.
I did not remove that vine and platform. Its needed to get back after collecting the SMWCcoin all the way to the right.
As for killing the koopa to help you get up to the higher area, I added a platform there.
IF someone wants to find a better solution to these issues, go ahead and do so
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| Last edited on 2013-01-10 01:58:50 PM by Lightvayne. |
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Forum Index - Events - SMW Central Production 2 - World 2 - [Complete] 00B - Blazing Brush - Magiluigi/MrDeePay |