Banner
Views: 236,101,766
Time: 2013-05-20 11:00:17 PM
16 users online: cyphermur9t, Daizo Dee Von, hypershadic, KirbyPizzaPalace, MaxodeX, o Maxx, Mogsiah, Pokeymeister80, Ramidalv, Rextep, Sokobansolver, SomeGuy712x, Tormentor2, wiiqwertyuiop, Yasuo, o Yoshi Master - Guests: 26 - Bots: 11Users: 22,854 (1,291 active)
Latest: KennySouthPark
Tip: A power-up is most useful to a player shortly after the midway point.
Demo: Mario's Torture Chamber
Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Demo: Mario's Torture Chamber
Pages: « 1 2 »
This is my first hack.
It has a custom overworld and about five mostly finished levels, including the castle.




http://bin.smwcentral.net/u/17341/kaizo.ips

10-16-11: updated bowser road 1
10-30-11: More stages, more cool stuff
11-5-11: diag munchers, more testing
11-12-11: massive update, castle added
11-15-11: Updated again, more yoshi coins, keyjumps removed (still neccesary for some yoshi coins)
Last edited on 2011-12-23 11:18:32 PM by jimbo1qaz.
1) wrong forum
2) You have to test it, not us #w{:s}
3) You need snapshots or this thread will close in 24 hrs.

I'm not being a jerk, I'm just saying :)
can someone move it to kaizo?
Originally posted by Diddyboy100
1) wrong forum
2) You have to test it, not us #w{:s}
3) You need snapshots or this thread will close in 24 hrs.

I'm not being a jerk, I'm just saying :)


This is exactly why backseat moderating isn't very helpful.

You gave him two bits of accurate information, which is fine, but it's just something one of us moderators have to repeat anyway since this thread requires action (being moved to another forum). So, because there was no content here other than spouting off rules, you're just increasing your post count, essentially, by doing something one of us has to do anyway.

You also told him something incorrect -- we have a thread specifically for people who want to test hacks.

So, to recap, this thread is being moved to another the Kaizo forum.
Oh god, I'm so sorry for being rude, anyway the snapshot of the ow has terrible palettes, I'd sugest making the palettes more like the YI palette, its good but it needs allot of work, I'll test it if you want when I get back home. #w{=)}

Edit, err I mean the lava, change it to water or you can change the land to make it more redish, as I said before, I will test the hack.
Last edited on 2011-10-08 01:37:27 AM by Daizo Dee Von.
It's not terrible but I think the white paths on the red water (lava?) look a bit weird. You could use the water paths for it.
I've played it, but it's gotten me confused. Why do two of your levels not have exits, one being the Switch Palace which is needed to continue playing?
Also are you aware that the last jump at the end of the second level is impossible without taking a hit, as well as the jump at the end of the bullet bills, so in order to beat the level you have to bring two mushrooms from the start of the hack?
This is only a demo. Note that I originally posted it in WIP.
And yes, this is my first hack.

The switch palace is relatively untested. It should be possible to pass the bullet bills with a spinjump (even I have done that in my minimal testing, despite me sort of sucking)

Also, the animated GIFs slow my weak computer down
I'm not at my main computer right now
Last edited on 2011-10-08 09:29:20 AM by jimbo1qaz.
The pipe in the switch palace just leads me back to the start, and there's nowhere else I can go. Is there something I'm missing or is it really that much untested?
Originally posted by Sokobansolver
The pipe in the switch palace just leads me back to the start, and there's nowhere else I can go. Is there something I'm missing or is it really that much untested?

Fixed it. Clear cache if necessary, then redownload.

Originally posted by Sadistic Designer
I've played it, but it's gotten me confused. Why do two of your levels not have exits, one being the Switch Palace which is needed to continue playing?
Also are you aware that the last jump at the end of the second level is impossible without taking a hit, as well as the jump at the end of the bullet bills, so in order to beat the level you have to bring two mushrooms from the start of the hack?

I fixed that too. Clear cache and redownload.
And yes, the jump at the end is supposed to take a hit.
Last edited on 2011-10-08 10:36:27 PM by jimbo1qaz.
I added way more stages and made the others better! Is anyone still interested?
The first room of level 104 appears to be impossible (as the solid block to stand on turns into a coin the moment you touch the POW to make the door visible). Also for me the magikoopa's stationary magic in level 103 wouldn't spawn 16 out of 16 times I tried, making the level impossible.
Originally posted by DiddyKaizo100
You have to test it, not us #w{:s}


... No. Sure, you're supposed to have it tested before the release, but testing your own hacks and not having other people do so is a bad bad idea. Especially with Kaizo.
Originally posted by Sadistic Designer
The first room of level 104 appears to be impossible (as the solid block to stand on turns into a coin the moment you touch the POW to make the door visible). Also for me the magikoopa's stationary magic in level 103 wouldn't spawn 16 out of 16 times I tried, making the level impossible.

For the first stage 105, do a P-switch jump. I actually managed to do it without slowdown.
And the 103 isn't finished. Should I add a few springboard jumps or paratroopa jumps?

Plus, I did test the beginnings (:D) of my levels.
Last edited on 2011-11-01 10:07:26 PM by jimbo1qaz.
...I doubt that. You say you managed to enter that door, while the invisible coin blocks are in your way? The only way to get high enough to enter the door is by pressing the P-switch beforehand, making it impossible to use the P-switch to enter the door. A possible solution to that section would involve duplicating the POW block, but I really don't feel like doing that. I know that it's quite easy to do a P-jump, but even with a P-door-entry that section is not possible (without using block duplication, that is).
So to repeat myself: did you really manage to beat that section?

As for testing the other starting areas of levels: the Magikoopa's Stationary Magic still won't spawn for me. Rather than adding jumps please fix this first.

Oh and I completely forgot to mention: don't be so generous with capes. I flew over one or two levels and kept a cape to the impossible level (103) probably allowing me to skip a lot more. I'd highly recommend removing all cape-based traps from your hack, not doing so will result in me skipping nearly all your levels.
Originally posted by Sadistic Designer
...I doubt that. You say you managed to enter that door, while the invisible coin blocks are in your way? The only way to get high enough to enter the door is by pressing the P-switch beforehand, making it impossible to use the P-switch to enter the door. A possible solution to that section would involve duplicating the POW block, but I really don't feel like doing that. I know that it's quite easy to do a P-jump, but even with a P-door-entry that section is not possible (without using block duplication, that is).
So to repeat myself: did you really manage to beat that section?

As for testing the other starting areas of levels: the Magikoopa's Stationary Magic still won't spawn for me. Rather than adding jumps please fix this first.

Oh and I completely forgot to mention: don't be so generous with capes. I flew over one or two levels and kept a cape to the impossible level (103) probably allowing me to skip a lot more. I'd highly recommend removing all cape-based traps from your hack, not doing so will result in me skipping nearly all your levels.


I'll just remove the stage. It's not that important and only leads to joke/test level 108. You're supposed to go left at the overworld.

And for the cape, I'll add a muncher roof the whole way across the top. I'm not at my main computer right now, so I can't fix it.
Last edited on 2011-11-01 10:02:18 PM by jimbo1qaz.
Updated with diagonal munchers and more level testing. Note that Torture Area One (104) was removed, as it was useless. 103 is still incomplete, but more tested than before.
Massive update. Castle added! Now mostly finished.
How wonderful, you are making people keyjump. Not the easiest of keyjumps either. (hint: this isn't wonderful at all)
Also I can still keep your cape through a couple of sections in which I clearly am not supposed to have a cape. You'll need more than a ceiling to prevent cape-related problems...
New release!

Keyjumps removed (more like optional)
Yoshi coins added (keyjumps required for two)
Bugfixes, music changes

Anyone here?
Last edited on 2011-11-20 08:45:32 AM by jimbo1qaz.
Pages: « 1 2 »
Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Demo: Mario's Torture Chamber

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu