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Tip: Coins and Dragon Coins guide your player through the level and mark progress. Don't forget to place them!
General Bugs (updated 11-6-12)
Forum Index - Events - SMW Central Production 2 - General Bugs (updated 11-6-12)
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Not a "bug" in the literal sense, but something I'm surprised Vic didn't catch before he got cleared and this is the closest topic I could find.


Note the Mario at the top of the screen. The one on the left is the current one while the one on the right is after I applied the correct palette onto him. Goes onto level C1 only.
http://bin.smwcentral.net/u/1365/Sideshow%2BShowdown%2B-%2BC1.pal


you are most likely very aware that the game crashes at this point


getting smashed by layer 2 as big mario in spots like
this killed you in the older base rom now simply pushes you off


on off block




glitched doors in sideshow showdown


not really a bug but i recommend disabling
the start button for this minigame
Originally posted by drmatt13
http://i.imgur.com/PPbQN.png


Everything was ported to a new base ROM, so that will need Tweaker to do its work again.

Quote
http://i.imgur.com/nhZde.png
you are most likely very aware that the game crashes at this point


What are you touching?

Quote
http://i.imgur.com/talzB.png
on off block


That was remapped to a free space in SP2, which was the plan the whole time. SNN just needs to add the graphic.

Quote
http://i.imgur.com/Sld3B.png

Slightly dated Map16.

Quote
http://i.imgur.com/rYQvj.png
glitched doors in sideshow showdown

GFX slots need to correspond to their correct numbers.

touching about half of these objects crashes my game
Last edited on 2012-02-21 07:33:34 PM by drmatt13.
06: Switch Scamper

Screen 3, at the bottom; the other half of the girder platform is missing.
switch scamper sublevel 26 original games palette animation is enabled
Level 0D: Manic Mine

Screen 3: Things gets stuck inside the ceiling slope.

This actually happens every time I play the level; I always get the red Koopa on the ground to throw at the Jumping Koopa and ceiling buzzy on the mine rails.

At most, I accidentally throw it up, and somehow it gets stuck inside the ceiling, probably because of the slopes.

It's a really weird bug; I threw a Buzzy Beetle there, and it got stuck inside, walking there aimlessly, back and forth.

~

EDIT:

What's up with ExGFX 15 and 81?

81 seems to be a better than 15, and both of it looks very simlar anyways.

I suggest to replace 15 with 81.

~

EDITEDIT:



MrDeePay's image, btw.

I just noticed those corner tiles...yeah...
Last edited on 2012-02-23 09:19:38 PM by Punk Sarcophagus.
Originally posted by Giant Shy Guy
Smoldering Shrine has a lot of spaces were Super Mario can get stuck. It's the own player's stupidity if they squeeze in them, but, as I read somewhere in this forum "Account for the player's stupidity"


I'll see if I can fix any of those problems unless you really have to go out of your way to get stuck.

Originally posted by Giant Shy Guy
Also, probably a global problem, but when you have Yoshi and have those "stationary pillars of fire", you can safely stand on the; Yoshi can stand on fire in midair! Also, Mario can place items on it safely.


That would be because the block required for the fire pillars hasn't been put into the hack yet
Last edited on 2012-02-24 04:48:10 PM by DPhoenix29.
Here

This contains the graphics I retrieved for Coaster Calamity. And I updated ExGFX file 17F since there's a block that's exclusive to Ice-Floe Inferno that was not shown.

Also, Fantastic Elastic's secondary exits are supposed to lead to 17B, not 17D.
For some reason, whenever I enter Switch Scamper, the game freezes.

Is that only me, or does this happens to someone else?
It must just be you. It works fine for me.

Which emulator are you using?
Originally posted by S.N.N.
It must just be you. It works fine for me.

Which emulator are you using?



Nevermind; the ROM got corrupted somehow.


This could be a problem.
That's because Layer 1 tiles overlap where Venus is, which is nothing that removing those tiles can't do.

BTW, there's still this that was never added. (It's the fixed Mario extended tiles).
Originally posted by MrDeePay
That's because Layer 1 tiles overlap where Venus is, which is nothing that removing those tiles can't do.

BTW, there's still this that was never added. (It's the fixed Mario extended tiles).


If we're removing that, then I must say that Smoggy Steppe has these problems to; the Venus head hides behind stuff.
As of now, the Venuses are set to be behind every single layer except 2. The only solution is to remove any instances of coins or layer 1 tiles over any pipe in the hack that uses a Venus Fire Trap.

..which, thankfully, is very few if I recall.
Custom sprite 7 (the platforms the move horizontally or vertically about 5 tiles) doesn't seem to be inserted. Its used in 132 about half way through and the level can't be completed without them.
Last edited on 2012-02-29 08:16:05 AM by Lightvayne.
Originally posted by Lightvayne
Custom sprite 7 (the platforms the move horizontally or vertically about 5 tiles) doesn't seem to be inserted. Its used in 132 about half way through and the level can't be completed without them.



Well this is gonna be a problem for me; I claimed the slot thinking it was free for the Roto-Disc...

Well, I can fix that...
Originally posted by Lightvayne
Custom sprite 7 (the platforms the move horizontally or vertically about 5 tiles) doesn't seem to be inserted. Its used in 132 about half way through and the level can't be completed without them.


Was it the one imamelia reserved for his level by chance? If so, I removed it a while ago.

If you have it, send it my way and I'll get it into the next base ROM.
Uhm...this is most likely a global problem, but Reflecting Podoboos can be killed by sliding...

...which has an ugly death graphic shown when that happens.

I found this by playing Frost-Fried Frenzy
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Forum Index - Events - SMW Central Production 2 - General Bugs (updated 11-6-12)

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