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[Dynamic] General Guy - by undefinied3
Forum Index - SMW Central - Moderation of Hacks and Files - Sprites - [Dynamic] General Guy - by undefinied3
Pages: « 1 »
Name: [Dynamic] General Guy
Author & Submitted by: undefinied3
Description: Firstly: It's a boss, not a sprite.

Description: An awesome boss (in my opinion) from Paper Mario 64 now on SMW! It's a bit different from the original and sadly it hasn't the tank (maybe on a second version) and requires somewhat an especific usage. Everything is explained better in the Readme, just read it.

Requires No More Sprite Tiles Limit and DSX.

Any question, PM me.

Give credits if used, please.

Reason of removal:
Not too bad of a boss. Not at all, in fact - although I wouldn't recommend anyone using 9 HP for this boss, as it would make it very repetitive and boring. 5 is ideal, if you ask me. Maybe even that is a tad bit too much.

Anyhow, that's not the reason I am removing this. There are a couple others I would like to mention. They're not game-breaking, but I really do think that any decent boss should be polished, perhaps a little more than regular sprites. Therefore I ask you to fix the following bugs:

1. It's absolutely impossible to let this boss room be any longer than one screen, which is a pity, really. Take a look at this:



I really ask you to fix this (it's an OAM error you made somewhere in your graphics routine, not sure what exactly went wrong, but I myself have come across this before too).
It's very ugly, and even if the boss room is only a screen long - as soon as General Guy hits the side of a screen, his graphics "break" off, as shown in this picture.

Similarly, it's a pity that General Guy will just run out of the screen if nothing is there to stop him. Though you don't necessarily have to fix that, in my opinion.

2. May I ask why General Guy throws five bombs in the air, to let only one of them land somewhere on the screen? That seems completely unlogical to me.
Now you could say that that is because they land elsewhere, not on screen (that's a poor excuse, but hey). However, then I would like you to explain to me why five arrows appear during that phase, instead of just the final one.
Please do something about this.

That's all.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - Sprites - [Dynamic] General Guy - by undefinied3

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