| Super Mario: The Next Adventure - this hack is dead, don't bother with it. |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: The Next Adventure - this hack is dead, don't bother with it. |
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| Posted on 2012-02-02 10:01:12 AM |
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Well, I played both version 1 and version 2 and even the SMB throwback level isn't fixed, like you mentioned. Are you sure you uploaded the correct IPS-file?
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| Posted on 2012-02-02 10:08:55 AM |
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Originally posted by TorchkasWell, I played both version 1 and version 2 and even the SMB throwback level isn't fixed, like you mentioned. Are you sure you uploaded the correct IPS-file?
i was pretty sure i uploaded the right IPS patch,
guess i wasn't thinking clear, but a new version is being moderated right now.
fixes like the cheap lanuch pipe in the 2nd level isn't AS cheap anymore, plus, i fixed the graphical glitches in the first castle.
but the SMB throwback levels dont have PERFECT brick blocks,
just perfect when mario has a power-up of some kind.
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| Posted on 2012-02-04 10:08:06 AM |
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Super Mario: the next Adventure now has a facebook group!
join here: http://www.facebook.com/groups/314073128644588/
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| Posted on 2012-02-10 04:31:35 PM |
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boss music unchangeable? why? i do a music bypass, only to find it does NOTHING? can someone help me? O_o
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| Posted on 2012-02-14 07:10:08 PM |
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GUESS WHO!
yep, its a SMB2 USA boss!
the music in this fight is Decisive Battle from Super kitiku Mario! XD
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| Posted on 2012-02-14 08:10:16 PM |
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Originally posted by zack30
GUESS WHO!
yep, its a SMB2 USA boss!
the music in this fight is Decisive Battle from Super kitiku Mario! XD
Don't copy music from Brutal Mario, that is considers stealing (unless it is a different version of the song).
Also, the boss looks....not exiting, even you dare use block spam here (Unless its just the base of the level and your only showing the boss), you could just add a bullet generator to make it more fun.
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| Posted on 2012-02-14 08:39:28 PM |
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Originally posted by DiddyKaizo100Originally posted by zack30
GUESS WHO!
yep, its a SMB2 USA boss!
the music in this fight is Decisive Battle from Super kitiku Mario! XD
Don't copy music from Brutal Mario, that is considers stealing (unless it is a different version of the song).
Also, the boss looks....not exiting, even you dare use block spam here (Unless its just the base of the level and your only showing the boss), you could just add a bullet generator to make it more fun.
it is a different version of the song.
it seems to glitch out upon sound effect playing.
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| Posted on 2012-02-15 04:07:52 AM |
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Mouser has got to be one of the most overused custom bosses along with the Thwomp. Sorry, but I'm sick of fighting the same bomb throwing boss several times. I think I've beat this thing about 20 times now. It's just no fun anymore.
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| Posted on 2012-02-15 06:41:35 AM |
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Originally posted by MarioFan22Mouser has got to be one of the most overused custom bosses along with the Thwomp. Sorry, but I'm sick of fighting the same bomb throwing boss several times. I think I've beat this thing about 20 times now. It's just no fun anymore.
well, i can either change the boss completely,
or add in some bullet bills to make it harder.
and the thing is you get to listen to a (glitchy) port of Decisive Battle from Brutal Mario!
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| Posted on 2012-02-16 09:29:35 AM |
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okay,
it seems level 104/"YOSHI'S...castle" is being worked on.
plenty of secrets within this castle.
planned for the castle:
SMRPG like battle without ASM
level similar to the top secret area of SMW
ExAnimated room with waterfalls to get a hidden powerup
hoard of coins
and a SUPER SERIOUSLY HIDDEN warp to bowser.
working on ways to keep it all hidden.
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| Posted on 2012-02-16 12:07:21 PM |
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Remember if you use the original SMW ending, editing level 104 will screw it up.
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| Posted on 2012-02-16 01:03:57 PM |
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Originally posted by MarioFan22Remember if you use the original SMW ending, editing level 104 will screw it up.
uh. . yeah, about that . . .
*looks at level 104 in Lunar Magic*
yeah im screwed.
i turned level 104 into a secret filled castle belonging to yoshi. . .
im just gonna have to revert back to the original yohsi's house, am i?
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| Posted on 2012-02-16 01:19:47 PM |
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Not if you don't include the SMW ending :/
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| Posted on 2012-02-16 01:25:52 PM |
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Originally posted by TorchkasNot if you don't include the SMW ending :/
but the only way i think you can end the game is by using this ending.
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| Posted on 2012-02-16 01:40:07 PM |
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You don't need the SMW ending/credits. You can simply make a level containing credits, that's what many other do, including myself.
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| Posted on 2012-02-16 03:17:32 PM |
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here's one of the hidden rooms in yoshi's castle!
its a RPG battle,
it has the battle theme from SMRPG,
and the level/fight is complete when nothing expect mario is on screen!
ASM + sprite tool + Addmusic power!!
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| Posted on 2012-02-16 03:21:50 PM |
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Nice, but you could add, like, some decoration and stuff instead of cement block spam.
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| Posted on 2012-02-16 03:23:03 PM |
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Originally posted by miguel21450Nice, but you could add, like, some decoration and stuff instead of cement block spam.
i guess your right,
i'll throw in a background, and maybe some castle walls/floors.
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| Posted on 2012-02-16 03:24:32 PM |
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Originally posted by zack30
here's one of the hidden rooms in yoshi's castle!
its a RPG battle,
it has the battle theme from SMRPG,
and the level/fight is complete when nothing expect mario is on screen!
ASM + sprite tool + Addmusic power!!
It's a good idea however it is'nt really like an RPG battle. RPG's are like turned based. This looks like you could spin jump on the enemies in like a few seconds. I'd say it was more like the Arena from various kirby games.
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| Posted on 2012-02-16 03:27:01 PM |
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Originally posted by 1UPdudesOriginally posted by zack30
here's one of the hidden rooms in yoshi's castle!
its a RPG battle,
it has the battle theme from SMRPG,
and the level/fight is complete when nothing expect mario is on screen!
ASM + sprite tool + Addmusic power!!
It's a good idea however it is'nt really like an RPG battle. RPG's are like turned based. This looks like you could spin jump on the enemies in like a few seconds. I'd say it was more like the Arena from various kirby games.
guess that's a good way to put it,
and heres that ExAnimated room i promised: 



as you can see, the water tiles change slightly!
EDIT: improved enemy arena!
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| Last edited on 2012-02-16 03:58:05 PM by zack30. |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: The Next Adventure - this hack is dead, don't bother with it. |