Banner
Views: 327,666,154
Time: 2014-12-19 01:08:21 AM
6 users online: Azure, Davros, St. Gregor, o Losoall the God-Emperor, TCgamerboy2002, o The Red Sleigh - Guests: 23 - Bots: 48Users: 26,009 (1,131 active)
Latest: kazunari
Tip: Use Gopher Popcorn Stew to insert custom blocks into your hack.
Super Mario: The Next Adventure - this hack is dead, don't bother with it.
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: The Next Adventure - this hack is dead, don't bother with it.
Pages: « 1 2 3 4 5 6 7 »
Originally posted by zack30
EDIT: improved enemy arena!


...A few problems:
1) Bad States bar palettes
2) Needs more decoration (Or add a BG in there)
3) Koopa Battles are kind of borring to be honest :(
Originally posted by DiddyKaizo100
Originally posted by zack30
EDIT: improved enemy arena!


...A few problems:
1) Bad States bar palettes
2) Needs more decoration (Or add a BG in there)
3) Koopa Battles are kind of borring to be honest :(


okay, the BG, i WILL put in soon,
but as for the battle / status bar palettes,
1: the status bar palettes are bad because the .tpl file that came with the SMB castle set,
2: if i do anything like put in a bullet bill generator, the battle would never end.
but this battle has a point, if you're somehow able to find the secret path of yoshi's castle without doing anything else and do this battle,
you get an extra life.
Originally posted by zack30
1: the status bar palettes are bad because the .tpl file that came with the SMB castle set,


You could move the palettes to a different slot and replace the Map 16 to the right palette.

Originally posted by zack30
2: if i do anything like put in a bullet bill generator, the battle would never end.


Actually, I don't think this is true, There is only 1 bullet pur 4 seconds so when you defeat the koopa's and bomb's, it will end when the bullets are gone (like non have shown up).
http://www.youtube.com/watch?v=DENJx6QfPU0

heres that SMW exanimation i made!
yes, not one, but TWO exanimated rooms! (hidden powerup room/coin hoard room)

EDIT: now working on "Mario's Mansion" http://i1111.photobucket.com/albums/h467/megazack30/untitled20.png

yczedit: table stretch begone
Last edited on 2012-02-19 05:54:25 PM by Yuletide Cookie Zpirit.
Eh, it's all right, it just needs more enemies.

Also...

Originally posted by zack30
and the thing is you get to listen to a (glitchy) port of Decisive Battle from Brutal Mario!


Who would want to listen to a glitchy port of Decisive Battle? You could listen to the perfectly fine, non-smw version of it here.

You should stop hyping up these things that seem utterly tacked on and don't add to the overall enjoyment of your hack. It's really bogging it down.


okay, so i've done a ASM related mod, right?
i used the patch that makes blue / red switch palace blocks spawn fire flowers/stars.

but thing is, in this completely unmodded level,
i've spawned 8 fire flowers, kicked a shell, and threw 2 fireballs.

thus making 12 sprites (including mario). it lagged. SERIOUSLY. good idea much?
The game won't be able to handle that many sprites on one screen all at once so that would be why you get lag that bad.
new level.
this time, the SMB3 world 1-2 tileset / background is used.
but the song, you'll like,
the song is from Touhou 9, song itself: Flowering night (sampled SNES remake)

(yes, the port of the song is here on SMWcentral)
why that song? enemies, bullet bill generator, medium auto scroll,
and its the longest level of the whole hack so far.

image link: http://www.facebook.com/photo.php?fbid=350203748347302&set=o.314073128644588&type=1&theater
Pretty nice, but around screens 02-03, seems a little too empty. Try adding more enemies, such as Red Parakoopa, or other type of sprite.
Originally posted by miguel21450
Pretty nice, but around screens 02-03, seems a little too empty. Try adding more enemies, such as Red Parakoopa, or other type of sprite.

okay, im gonna do just that.

EDIT: uh. . .well, the background is impressive, and the palletes are dead on,
but the status bar is just. . .bleh. . . HORRIBLE

Last edited on 2012-02-22 03:27:07 PM by zack30.


here's a better look at the terrible status bar.

does anyone know what the text on it says?
(and yes, the numbers blend in with the background. thats horrible)

EDIT: DEMO 1.3 IS NOW RELEASED ON MY FILES. DOWNLOAD NOW.
I NEED IDEAS FOR IMPROVEMENT!!!


2nd edit:

i have made a VERY EARLY beta of the 1st submap.
Last edited on 2012-02-24 02:40:08 PM by zack30.
Originally posted by zack30


here's a better look at the terrible status bar.

does anyone know what the text on it says?
(and yes, the numbers blend in with the background. thats horrible)


The bullet has no way of hiting mario, you might wanna get rid of that Bullet there, plus the enemy's are just randomly placed it looks like, plus no, the states bar does not look better at all sorry to say :(

Originally posted by zack30
EDIT: DEMO 1.3 IS NOW RELEASED ON MY FILES. DOWNLOAD NOW.
I NEED IDEAS FOR IMPROVEMENT!!!


OH THATS GREAT, I'LL PLAY IT WHEN ITS IMPROVED! [/allcapspam]

I won't be playing it, sorry, but I won't play a game just for fun sense I have an internet limit.

Originally posted by zack30
2nd edit:

i have made a VERY EARLY beta of the 1st submap.


Well, I have to say, this looks too plain, plus the way you put the levels are too weird IMO.

All I have to say, Just improve on things and yer be fine.
Last edited on 2012-02-25 12:40:05 PM by ''The Dancing Mario Doll''.
Originally posted by DiddyKaizo100
Originally posted by zack30


here's a better look at the terrible status bar.

does anyone know what the text on it says?
(and yes, the numbers blend in with the background. thats horrible)


The bullet has no way of hiting mario, you might wanna get rid of that Bullet there, plus the enemy's are just randomly placed it looks like, plus no, the states bar does not look better at all sorry to say :(

Originally posted by zack30
EDIT: DEMO 1.3 IS NOW RELEASED ON MY FILES. DOWNLOAD NOW.
I NEED IDEAS FOR IMPROVEMENT!!!


OH THATS GREAT, I'LL PLAY IT WHEN ITS IMPROVED! [/allcapspam]

I won't be playing it, sorry, but I won't play a game just for fun sense I have an internet limit.

Originally posted by zack30
2nd edit:

i have made a VERY EARLY beta of the 1st submap.


Well, I have to say, this looks too plain, plus the way you put the levels are too weird IMO.

All I have to say, Just improve on things and yer be fine.

well about the submap. . .
castle: level 104 (yoshi's castle)
far left level: level 105 (yellow switch quest)
middle level: level 106 (A new beginning)
level somewhat to the right: level 103 (Jumping action!)
level 2nd closest to the right: level 102 (Koopa's beach)
level to the far right: level 101 (Castle #1)

plus, the bullet can hit mario, cause its actually a bullet generator going on for the whole level.
thats all i can say really. :/
(NOTE: pic is on facebook due to SMWcentral pic oversize)
http://www.facebook.com/photo.php?fbid=353475041353506&set=o.314073128644588&type=1&theater
guess what?
you know those moving green/yellow/red moving platforms from SMW2, right?
the ones recreated in SMW by Carol?
well i found the japanese SMW sprite.
now using in Castle #2.

(any problems with the pic? just reply with your problem with the pic)


This. . . . is the 2nd boss of the hack.
yep, 4 hammer bros.
Okay, If anything,
Remember how on the overworld, Mario wears red shoes and his gloves are skin-colored?
here's a minor color fix i did:



now Mario has white gloves outlined with gray,
and his shoes are now brown.
like the idea of a more colorful overworld Mario?
why did Nintendo have to make his shoes red and his gloves skin-colored on the overworld?
i was like FORGET THAT! and made Mario have his proper color.
you know how i only filled in the older levels like halfway?

well this time, im making a SMW2 styled althelic level,
much longer than older levels in this hack, and it will use a japanese sprite made by carol,
it is the SMW2 line-guided platforms,
and this level will reach all the way to screen 1F!
(YES, SCREEN #1F!)
and there will be path curves that sometimes take you backwards!
as if SMW1 Mario was taken back years ago. . .
Pages: « 1 2 3 4 5 6 7 »
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: The Next Adventure - this hack is dead, don't bother with it.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2014 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 29

C3 STARTING IN
9 HOURS, 51 MINUTES AND 39 SECONDS
C3 STARTING IN
9 HOURS, 51 MINUTES AND 39 SECONDS
Menu

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • RVLution