^The problem with that is that Mario's hitbox will still be 16x32 if he's Super, Fire, or Cape Mario.
However, I think doing that and applying the following hex edits *should* do the trick:
Originally posted by ROM Map06D79 $00:EB79 2 bytes ASM Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change it to A9 01 to have a 16x32 interaction field (like big Mario) (in conjunction with addresses xB6C0 and x1B87C)
Originally posted by ROM MapxB6C0 - Change to A0 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario) or change to A0 01 to have a 16x32 intereaction field (like Big Mario)(in conjunction with addresses x6D79 and x1B87C)
Originally posted by ROM Map$03B67C (1B87C) - Change to A9 00 to make Super/Fire/Cape Mario have a 16x16 interaction field (like Small Mario)or change to A9 01 to have a 16x32 interaction field (like Big Mario)(in conjunction with addresses x6D79 and xB6C0)