Banner
Views: 240,476,841
Time: 2013-06-18 08:07:57 PM
20 users online: Akutarex, o algorithmshark, Amos Defamos, Bad luck man, baphomet, blue leader, o Buster Beetle, Egadd, Kurt91, Magiluigi, mario and luigi, MarioBros980, MetalYoshi94, omegazeroINFI, Reggie, ShadowFire, o ShadowPhoenix, Sokobansolver, Wiimeiser, o Zildjian - Guests: 38 - Bots: 26Users: 23,080 (1,327 active)
Latest: Shinlas
Tip: Always check for updated files in the database by sorting them by "Date" in the various sections.
Ground Pound Problematic Sprites
Forum Index - SMW Hacking - General SMW Hacking Help - Ground Pound Problematic Sprites
Pages: « 1 »
I've patched my ROM with the Ground Pound patch (the newest), and have discovered something: a lot of in-game sprites die when ground-pounded.

I'm okay with the Chucks being less Gary-Stu, but I have a HUGE problem with these:

Reflecting Fireball
Bowser Statue Fireball
Jumping Bowser Statue
(and probably a lot others to come)

So how do you fix them to not die when ground pounded? I know I could use Tweaker, but I don't know which controls how it dies during a GP.

Also, I do not know how to edit the in-game sprites, as I don't know how to extract them. Do I download the disassamblies or is their a way to change how they act without them?

And on a different note, I want to tweak so sprites to die from a ground pound, without their graphics getting garbled. How is that possible?
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - Ground Pound Problematic Sprites

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu