Banner
Views: 235,830,714
Time: 2013-05-19 12:33:59 AM
10 users online: o Buster Beetle, chineesmw, Daizo Dee Von, Deoxys594, EvilGuy0613, o imamelia, LaughingLuigi, p4plus2, Pokeymeister80, willian125677 - Guests: 15 - Bots: 19Users: 22,838 (1,282 active)
Latest: BobNewbie
Tip: Don't use savestates when testing your own levels.
[Complete] 01F - Stone Sea Sanctuary - GN/Lynnes
Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 01F - Stone Sea Sanctuary - GN/Lynnes
Pages: « 1 2 3 4 5 »
@GSG the only problem I have with that one is it's a long path to the GSP. If you can make it shorter it would be better.

Let's move this discussion outside of GN's thread. Here's what I think is pretty good (short GSP path) and most of the levels need to be finished or completed.



You can swap around the reds for reds and yellows for yellows.
Last edited on 2012-02-19 11:31:19 PM by cstutor89.
cstutor: Yours is the best set-up so far I think. It manages to balance the paths (two levels on each) while still being slightly non-linear. Seems good to me.
Because that IPS warranted another fix.
GN, the sandbar is fixed. The only issue I have with it is when you come out of E9 after getting the 3rd SMWC coin (Level E5). Layer 3 doesn't appear. You probably need to copy LevelASM from Level EE to E5.

For me, it's ready for insertion after that little fix. Good job :)
Last edited on 2012-02-20 07:20:40 AM by cstutor89.
oh wow
Okay, it's fixed. I couldn't find anything else wrong with the level. Nice job, it should be ready to be inserted. :)
Looks good to me. I'd say you're cleared then, so you can send your stuff my way whenever you're ready. I think I actually have all of the ExGFX files in the ROM already from when Lynnes was working on it (unless you changed the numbers for some reason). I'd send them anyway just to be sure though.
Alright, I've sent the level and all the related stuffs and things to S.N.N., and I believe this thread can be closed now.
Thanks for the help, everyone. Making this level has been great. :D

Should be obvious.


GN forgot to remove the beta elements such as this.


Biting it anywhere in sublevel EE will "lock" up the game, rendenering it unplayable because the game never returns Mario to the OW.

- The boss door leads nowhere.
- Oh, and the Cheep-Cheeps (the Icegoom redrawn Blurps) need to have their Ex-Animation disabled because they have proper graphics.
Last edited on 2012-11-18 03:22:53 PM by MrDeePay.
Pages: « 1 2 3 4 5 »
Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 01F - Stone Sea Sanctuary - GN/Lynnes

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu