| [Complete] 01F - Stone Sea Sanctuary - GN/Lynnes |
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Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 01F - Stone Sea Sanctuary - GN/Lynnes |
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| Posted on 2012-02-19 11:30:52 PM |
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@GSG the only problem I have with that one is it's a long path to the GSP. If you can make it shorter it would be better.
Let's move this discussion outside of GN's thread. Here's what I think is pretty good (short GSP path) and most of the levels need to be finished or completed.

You can swap around the reds for reds and yellows for yellows.
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| Last edited on 2012-02-19 11:31:19 PM by cstutor89. |
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| Posted on 2012-02-20 12:17:53 AM |
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cstutor: Yours is the best set-up so far I think. It manages to balance the paths (two levels on each) while still being slightly non-linear. Seems good to me.
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| Posted on 2012-02-20 07:09:50 AM |
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GN, the sandbar is fixed. The only issue I have with it is when you come out of E9 after getting the 3rd SMWC coin (Level E5). Layer 3 doesn't appear. You probably need to copy LevelASM from Level EE to E5.
For me, it's ready for insertion after that little fix. Good job
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| Last edited on 2012-02-20 07:20:40 AM by cstutor89. |
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| Posted on 2012-02-20 08:12:57 AM |
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Okay, it's fixed. I couldn't find anything else wrong with the level. Nice job, it should be ready to be inserted.
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| Posted on 2012-02-20 11:04:17 AM |
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Looks good to me. I'd say you're cleared then, so you can send your stuff my way whenever you're ready. I think I actually have all of the ExGFX files in the ROM already from when Lynnes was working on it (unless you changed the numbers for some reason). I'd send them anyway just to be sure though.
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| Posted on 2012-02-20 12:43:25 PM |
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Alright, I've sent the level and all the related stuffs and things to S.N.N., and I believe this thread can be closed now.
Thanks for the help, everyone. Making this level has been great.
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| Posted on 2012-11-18 03:20:01 PM |
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Should be obvious.

GN forgot to remove the beta elements such as this.

Biting it anywhere in sublevel EE will "lock" up the game, rendenering it unplayable because the game never returns Mario to the OW.
- The boss door leads nowhere.
- Oh, and the Cheep-Cheeps (the Icegoom redrawn Blurps) need to have their Ex-Animation disabled because they have proper graphics.
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| Last edited on 2012-11-18 03:22:53 PM by MrDeePay. |
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Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 01F - Stone Sea Sanctuary - GN/Lynnes |