| Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!) |
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| Posted on 2012-07-10 12:03:53 PM |
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Alright I just finished another level this one is also a World 2 mountain level.



This one is a World 4 sky/tree level but it's only half finished right now. Here's what I have so far.

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| Posted on 2012-07-11 08:53:23 PM |
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I've just completed another level. This one is the World 3 Ghost House.




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| Posted on 2012-07-11 11:04:35 PM |
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that elevator looks cool, and the rest of the level looks great too!
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| Posted on 2012-07-14 12:52:10 PM |
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This is starting to get very neat, but I'm wondering if you would fix most of other people's levels.
Nice job otherwise, how ever the palettes in World 4 sky/tree is hurting my eyes.
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| Posted on 2012-07-16 01:54:44 AM |
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The resent levels are doing awesome, maybe some time I could help again with the hack, not right now.
Infact, I've redrawn some graphics for MLINTF :3Pipes, yellow wood and mushrooms platforms!
Note that there are extra tiles so you can't really put them to the right graphics files unless you edit Map16 pages 0 and 1 really.
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| Posted on 2012-07-17 08:58:51 PM |
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The World 5 Swamp Castle is now complete. The green toxic slime kills you but it will become blue swim-able water while a P-Switch is pressed.



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| Posted on 2012-07-20 11:04:06 AM |
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I know I've done a lot of ghost houses lately but anywho here's the world 6 flooded ghost house. This means 3/4 ghost houses are now complete.



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| Posted on 2012-07-20 12:03:00 PM |
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I'm not exactly sure of the 'gold' puffer fish really, maybe change the palette to its original colour?
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| Posted on 2012-07-20 01:58:40 PM |
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It appears to be using palette 8 which you cannot change. Odd thing is it originally used palette E, so why exactly did it get switched to palette 8?
Anyway if you have to work with that palette I’d suggest using ExGFX to make it use only the brown colors of the palette and none of the pink:

Because right now the pink clashes with the other colors.
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| Posted on 2012-07-20 02:06:38 PM |
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Originally posted by SilverSwallowIt appears to be using palette 8 which you cannot change. Odd thing is it originally used palette E, so why exactly did it get switched to palette 8?
Anyway if you have to work with that palette I’d suggest using ExGFX to make it use only the brown colors of the palette and none of the pink:
Because right now the pink clashes with the other colors.
That's because it's the giant blurp sprite and not the actual porcu-puffer. I can simply change the .cfg file to palette E.
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| Posted on 2012-07-22 11:12:18 AM |
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Alright I'm revisiting an idea Shadowfire had for a forest canopy level(An idea he later scrapped) and with this level the first world is now 100% complete.



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| Posted on 2012-07-23 11:17:10 AM |
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I just finished the Blue Switch Palace.


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| Posted on 2012-07-23 12:38:21 PM |
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This is getting very VERY nice so far! My only 2 concern's are...

I can stand on that, I wouldn't have known that.
Suggestion: Make it light green and not dark green may work, I could draw tree ledges if you want me too.
 
My graphics (well not the FG but the pipes, mushrooms, etc) and Kirby NES graphics don't work together.
Suggestion: Ether redraw the Kirby graphics so they look 16 bit or make my graphics as well as the FG 8-bit.
The biggest problem is the clashing of NES and SNES, other then that, nice!
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| Posted on 2012-07-23 08:42:33 PM |
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Would it be more obvious if there was a black line across the top of the parts you can stand on?

Also with the Blue Switch Palace yeah there's also one screen over from that second screenshot still a standard SMW door that I eventually wanna replace with a solid black Kirby door.
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| Posted on 2012-07-23 08:56:43 PM |
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Ahh, that looks much better for the forest level.
Minor issue: make it so that it doesn't look like cut off, but this is very minor so its optional for fixing.
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| Posted on 2012-07-24 12:53:36 PM |
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World 2 the Crystal Forest.



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| Posted on 2012-07-24 04:44:07 PM |
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Nice effect used right there bud! Looks really well made in general.
Also, from an older screenshot:

While the level itself looks great, I'm sorry to say the BG color is horrible, such a bright cyan looks really bad. Try something like this for a referense.
EDIT: and the palette of the BG itself can be easily confused with the FG's.
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| Last edited on 2012-07-24 04:51:05 PM by MaxodeX. |
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| Posted on 2012-07-28 11:11:03 AM |
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Alright I fixed the canvass level so it no longer looks like cut-off.

And I fixed the palettes of the sky part of the same level.

And I fixed the palettes of the giant blurp/porcu-puffer.

And finally I completed another level this is world 2 forest pond.


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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Mario: Lost in the Forest Team Hack (34/91 Levels Inserted!) |