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| Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles". |
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| Wallpaper Experimentation |
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Forum Index - Hobbies - Art - Wallpaper Experimentation |
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| Posted on 2011-10-31 02:56:00 AM |
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As of late, I've been toying with the concept of dithering images to use as wallpapers. It started with SymbOS (an Amstrad CPC GUI OS that uses only four colors in a 320x200 resolution), but then I figured: "why can't this be used to make wallpapers out of things for more typical platforms as well?"
And thus, these were born. I've only created four of these at the moment (all out of photographs I've taken myself on my iPod touch, no less, and three for Halloween). They may not adhere to strict CPC limitations (or any 8-bit system, for that matter), but I figure it's better to not concern myself with limitations in this case.

1280x800 // 1440x900 // 1920x1080

1280x800 // 1440x900 // 1920x1080 // 1920x1200

1280x800 // 1440x900 // 1920x1080 // 1920x1200

1280x800 // 1440x900 // 1920x1080 // 1920x1200
If you've any resolution requests, just let me know! I just made the three most common I'm aware of for now. I might also toy with the idea of 16-color dithering instead of just 8 in the future, but I'm not sure if that allows more or less freedom.
e: Added 1920x1200 versions of the Halloween wallpapers. Will add a 1920x1200 test wall sometime, when I'm not tired and remember where the original source file is.
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| Last edited on 2011-10-31 03:21:44 AM by Bloodstar. |
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Pages: 1  |
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Forum Index - Hobbies - Art - Wallpaper Experimentation |
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