| Super Mario: Pipe Dream |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: Pipe Dream |
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| Posted on 2011-11-23 09:26:37 AM |
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Pretty funky idea you got going there, but the yellow "dirt" tiles look a little bland. Perhaps you could put a pattern on them - or don't you have enough palette space?
Either way, looking good so far.
100 posts!
EDIT: Maybe you could actually reuse the highlight on the orange gem. Perhaps.
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| Last edited on 2011-11-23 09:28:35 AM by The Vicious Outcast. |
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| Posted on 2011-11-23 10:53:12 AM |
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Really nice idea, but does it look visually confusing as you move? It's a lot of bright colors, especially yellow, I'm just wondering how it looks in motion.
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| Posted on 2011-11-23 11:10:20 AM |
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I see what you mean, FirePhoenix, but when in motion, it looks much smoother and less confusing than the screens, if people find it's too much on the eyes, I'll bring the contrast down.
@The Vicious Outcast: I don't really plan on having a pattern on the 'dirt' part in the fun houses, as I've used a lot of those colored shapes to replace the pattern, however, I'm still working on the GFX so I may add something else eventually.
A few more screens:

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| Posted on 2011-11-23 11:18:24 AM |
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That yellow fun house looks trippy as hell, so yeah I bet it is fun to play! Nice work! :3
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| Posted on 2011-11-23 01:07:34 PM |
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Does the day/night thingy change on what time you're playing?
The hack is looking utterly amazing, I love how you have done the waterfalls as well. Like I said in the ExGFX Showoff Thread, the Yellow Fun House graphics are great. Brilliant job.
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| Posted on 2011-11-25 09:25:25 AM |
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The day/night thing is throughout certain levels, its just to add more of a feel to them, no fancy ASM or anything, just simple palette editing.
Also, here's a video of level 1:
Paradise Isles 1
There's still a few things that need changing in there such as the music and some placeholder GFX (midway point).
Lemme know what you think.
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| Posted on 2011-11-25 10:19:14 AM |
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I just looked at all the screen for this hack and holy crap. It is AMAZING. The SMB3 feel is awesome but it also has the original feeling as well. Your overworld submaps are great too and the pallettes are fantastic.
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| Posted on 2011-11-25 10:19:50 AM |
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Looks like a generic level.
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| Posted on 2011-11-25 12:00:10 PM |
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Originally posted by ToonLinkTheFairyLooks like a generic level.
Bear in mind its the very first level of a large hack.
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| Posted on 2011-11-25 01:50:14 PM |
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These is one of the professional looking hacks I've seen Kc! The shading on the OW cliffs and FG/BG in levels with evening and night are a rare sight, and the Overworlds are just wonderful, I mean it! We haven't even see levels in the later worlds yet.
Keep it up man, you're doing great!
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| Posted on 2011-11-25 02:03:46 PM |
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That fun house looks great so far =D Cannot wait to see more! I have a question are you using a P-switch gimmick or a ON/OFF Switch gimmick? Just wondering because I see the outlines of boxes.
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| Posted on 2011-11-25 02:08:10 PM |
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Overall, the level is very well designed, I'm rather liking the ExGFX additions to the SMW cave tileset, they fit in really well. Towards the end is a bit of high ground, which would look better if it was joined onto the rest of it, in the level that is. Also, I think the water with the hills in should be a bit lighter, it looks like they should be solid. I prefer swimmy waterfalls, but I suppose there maybe a reason for that.
Overall, great work, keep it up.
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario: Pipe Dream |