| [Complete] World 3 Boss: Tanuki - MetalJo/cstutor89(ASM) , Alessio (GFX) |
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Forum Index - Events - SMW Central Production 2 - World 9 and Boss Threads - [Complete] World 3 Boss: Tanuki - MetalJo/cstutor89(ASM) , Alessio (GFX) |
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| Posted on 2012-02-19 05:26:43 PM |
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Hell, maybe even Mario himself by having "him" jump around like an idiot while shooting the occasional fireball.
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| Posted on 2012-02-19 08:01:39 PM |
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Originally posted by MrDeePayHell, maybe even Mario himself by having "him" jump around like an idiot while shooting the occasional fireball.
Like the Tanoombas from M&L: Superstar Saga
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I say go with simpler, easier, and already made enemies. I don't even know what I was thinking suggesting to have Tanuki guy transform into the other two proposed ideas - that'll be a pain to make.
Also, please not just a "normal" Bro; I say make it shapeshift into a Sledge Bro; harder to kill, and isn't a generic enemy.
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With this, wouldn't it be simpler to have the Tanuki "transform" by selecting five, or something, set custom/normal sprites? Like, maybe inputting somehow the sprite number?
I don't know; I have little ASM knowledge, but I'm taking an "educational" guess.
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What are the strongest sprites in the hack? Other than the Elite Koopas and Goomba?
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| Posted on 2012-02-19 08:08:03 PM |
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The Frostee is virtually invincible, but I can't think of any fun way to incorporate it into this fight myself..
Transforming into a Jeptak in mid-jump would maybe have been a nice surprise attack, but then I realized that it most likely hasn't even been introduced up to this point, so that was kind of moot too.
Well whatever, TMI seems to have enough ideas of his own for now, so I doubt we'll have to worry about this unless he asks for help at some point.
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| Posted on 2012-02-20 05:02:34 PM |
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Originally posted by leodWell whatever, TMI seems to have enough ideas of his own for now, so I doubt we'll have to worry about this unless he asks for help at some point.
Originally posted by meI need some ideas for the enemies that it'll transform into - preferably ones that take 1 hit to kill (bonus if they have attacks).
I welcome suggestions, since I'm not the most creative man in the world.
Anyway, I wanted to know if you guys think it'd be a good idea to use an RNG to determine what sprite to change into? It sounds clever to me, since it's not exactly the same fight each time.
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| Last edited on 2012-02-20 05:03:14 PM by NMI. |
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| Posted on 2012-02-20 05:05:04 PM |
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RNG is fine, but just be careful. The RNG has proven to make certain battles drag on for far longer than they need to. If you can make it so that you're actually able to HIT the boss in each phase, then the RNG shouldn't be an issue at all.
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| Posted on 2012-02-20 05:11:50 PM |
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Originally posted by S.N.N.RNG is fine, but just be careful. The RNG has proven to make certain battles drag on for far longer than they need to. If you can make it so that you're actually able to HIT the boss in each phase, then the RNG shouldn't be an issue at all.
The RNG would be used exclusively to randomize the sprites that it transforms into, and will have virtually no effect on when it transforms.
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| Posted on 2012-02-20 07:20:49 PM |
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The issue is neither what it transforms into nor when it transforms; what we want to avoid is the boss spending the majority of its time in states in which it can't be hit (see also: current form of Final Factory midboss).
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| Posted on 2012-02-20 07:34:12 PM |
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The transformation is going to act as a transition to the next boss phase, probably. Really, the amount of time that the boss is vulnerable will be sufficient.
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| Posted on 2012-02-21 02:49:59 PM |
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Originally posted by TMIThe transformation is going to act as a transition to the next boss phase, probably. Really, the amount of time that the boss is vulnerable will be sufficient.
So i believe none of the transformations are attackable, and that after a set amount of time the boss reverts to a state where you can hurt him? It makes sense, i guess.
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| Posted on 2012-02-21 08:21:27 PM |
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Is anyone else imagining the Tanuki disguising itself as Princess Toadstool at some point?
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| Posted on 2012-02-21 11:51:07 PM |
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Originally posted by ShadowFireOriginally posted by TMIThe transformation is going to act as a transition to the next boss phase, probably. Really, the amount of time that the boss is vulnerable will be sufficient.
So i believe none of the transformations are attackable, and that after a set amount of time the boss reverts to a state where you can hurt him? It makes sense, i guess.
It transforms into one of a few enemies that spawn. When you kill the correct one, it transforms back. It's a pretty rough setup, so I'll tidy it up as things progress.
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| Posted on 2012-02-21 11:58:58 PM |
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Originally posted by TMIOriginally posted by ShadowFireOriginally posted by TMIThe transformation is going to act as a transition to the next boss phase, probably. Really, the amount of time that the boss is vulnerable will be sufficient.
So i believe none of the transformations are attackable, and that after a set amount of time the boss reverts to a state where you can hurt him? It makes sense, i guess.
It transforms into one of a few enemies that spawn. When you kill the correct one, it transforms back. It's a pretty rough setup, so I'll tidy it up as things progress.
Wouldn't that be...a little repetitive then if we have the Tanuki transforms into "normal" enemies.
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| Posted on 2012-02-22 04:50:08 AM |
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Originally posted by Giant Shy GuyWouldn't that be...a little repetitive then if we have the Tanuki transforms into "normal" enemies.
What do you propose instead? It got a pretty good reception on IRC...
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| Posted on 2012-02-22 09:48:48 AM |
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As long as it's just the transition to a new phase and not everything the boss has to offer, that sounds just fine to me.
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| Posted on 2012-02-22 01:53:36 PM |
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Understood. The boss has to be damaged in some way, and this shouldn't be the it - it should only act as a gimmick for the fight.
Now that that's out of the way, I need something new: ways to deal damage. I feel like a throw-block generator or jumping on the boss will be too... generic. I was thinking that it should be unique to the world, somehow. Not necessarily just using enemies from the world, mind you, but something creative and new.
Any thoughts?
Edit: I realize that my overambitiousness (?) could result in the boss failing pretty hard, so keep me in check in that regard, please.
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| Last edited on 2012-02-22 01:55:00 PM by NMI. |
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| Posted on 2012-02-22 04:16:52 PM |
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Killing bosses by jumping on their heads and throwing things at them is how SMW is designed. Think back to when you first played the original game: all of the koopa children had to be jumped on, but all of them felt different because of their varying behaviors. Iggy and Larry were on seesawing watermelon platforms; Morton and Roy climbed up walls and walked on ceilings; Lemmy and Wendy poked out of pipes with fakes; Ludwig spun around in shell form and spat fire.
Don't shun jumping in particular- it's fundamental to the Marioverse. Not unless you actually have another way of damaging the boss that makes sense and doesn't feel tacked on. Rather, you should find a way to make jumping on the boss feel different than it felt to jump on the original game's bosses. The key here is context, I think.
Yes, overreaching ambition invites disaster. Mind you, I'm not saying it's impossible to find a new way of dealing damage that works well.
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| Last edited on 2012-02-22 04:19:46 PM by AxemJinx. |
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| Posted on 2012-02-22 05:10:26 PM |
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I say incorporate Spin Jump; spin jump here is like ground pound in this game.
In a lot of Mario games today somehow has a boss that can only be defeated with a ground poun.
I say let's use spin jump to our advantage.
EDIT:
I just got this idea immediately after I pressed the reply buttoN:
What if the Tanuki has a helmet or something; liek a hun or samurai helmet.
When he transforms (and send out the other two look-alikes), and you hit him, the "fake" sprites disappear in a smoke. Then the Tanuk sits on the floor (like how Luigi does in SMWYeah![?]) and stand up. Mario has to spin jump on the head to crack the helmet.
After the helmet is cracked, you can jump on the head normally to damage it.
Then somehow he gets a new helmet.
(for some reason I'm seeing this Tanuki wearing a samurai suit...just like Oshawott and its evolution line)
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| Last edited on 2012-02-22 05:15:46 PM by Punk Sarcophagus. |
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| Posted on 2012-02-22 05:22:49 PM |
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Originally posted by Giant Shy GuyWhat if the Tanuki has a helmet or something; liek a hun or samurai helmet.
I should probably mention that I'm not going to be drawing the official GFX for the boss, since I can't draw to save my life.
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| Posted on 2012-02-22 05:28:23 PM |
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Originally posted by TMIOriginally posted by Giant Shy GuyWhat if the Tanuki has a helmet or something; liek a hun or samurai helmet.
I should probably mention that I'm not going to be drawing the official GFX for the boss, since I can't draw to save my life.
Yeah; understadable.
I think all of the boss coders aren't making their own graphics.
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| Posted on 2012-03-01 10:44:16 AM |
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Maybe this proposal for design could be helpful to decide how the boss would act: a Sumo Tanuki?
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Forum Index - Events - SMW Central Production 2 - World 9 and Boss Threads - [Complete] World 3 Boss: Tanuki - MetalJo/cstutor89(ASM) , Alessio (GFX) |