| [Complete] 016 - Kourai Crevice - TomPhanto |
|
Forum Index - Events - SMW Central Production 2 - World 3 - [Complete] 016 - Kourai Crevice - TomPhanto |
|
Pages: 1  |
|
|
|
| Posted on 2011-11-06 10:29:31 AM |
Link | Quote |
|
OLD THREAD LOCATED HERE
Owner: TomPhanto
World: 3
Exits: 1
Theme: Oriental Cave
Music Options: 1, 2, 3, or compose your own.
Briefing: A general cave level based in the oriental world. You could probably get away with not using any real Asian references here, but if you can think of any that may work, that would be a great added bonus.
Originally posted by TomPhantoI regret to inform you that I have decided to withdraw from this level. It was a good run, but the complexity of my intended design and lack of experience with more complicated levels were too much for me to handle.
If whoever gets this level would like to finish it, or at least use the same idea I have, I've got the files in this zip file below:
I think this is all I used.
Also wiiqwertyuiop, I did test out your block and I can't tell whether it doesn't work or not. The original code makes the level crash and the block will not work any other way.
|
| Last edited on 2011-11-06 06:57:12 PM by S.N.N.. |
|
| Posted on 2011-11-06 11:37:57 AM |
Link | Quote |
|
Wait .. what?
I mean, the level was practically done. Like, it literally just needed some bug fixes. Why would he drop it? That's just completely pointless.
|
|
| Posted on 2011-11-06 11:43:43 AM |
Link | Quote |
|
|
Because level 16 is cursed! Cuuuuuuuursed!
|
|
| Posted on 2011-11-06 12:06:55 PM |
Link | Quote |
|
|
Yeah, I think the trigger was pulled too quickly on this one. I mean, AlaskaAcesFan was in a similar position, but what was left of his level just needed to be fixed up and he was good to go. I don't see how Tom was any different.
|
|
| Posted on 2011-11-06 02:33:22 PM |
Link | Quote |
|
|
Just have someone fix said bugs and insert it?
|
|
| Posted on 2011-11-06 06:08:50 PM |
Link | Quote |
|
To be honest, to have somebody fix the LevelASM on the level the way it is right now would be the best option in my opinion.
I was just stressed out with all the LevelASM, though I could've just said that I needed somebody to do all the bug fixes for me. I can be rather rash sometimes. But in all honesty, I just lost interest.
|
|
| Posted on 2011-11-06 06:14:06 PM |
Link | Quote |
|
|
What I'll do is put your name back on the level, but you don't need to worry about the ASM itself. Just send me the resources once you've actually fixed the bugs you -can- fix (that is, design-wise, and I don't think there were many anyway). I can at least mark it as completed then.
|
|
| Posted on 2011-11-06 06:25:38 PM |
Link | Quote |
|
Well, I'm glad we got this sorted out. I feel bad with the poor word choice I used.
I sent the resources to S.N.N.
Now, I feel that I should have said this instead:
I am having difficulty with LevelASM issues, and I'd like to ask somebody to help me with fixing the code.
But what's done is done. And everything's straightened out for now.
|
| Last edited on 2011-11-06 06:32:00 PM by TomPhanto. |
|
| Posted on 2012-12-16 07:22:57 PM |
Link | Quote |
|
Originally posted by Punk Sarcophagus
Is that an elite para-goomba? Miscolored. (Err...that cave level...uhh...kourai crevice)
|
|
| Posted on 2012-12-31 03:36:31 AM |
Link | Quote |
|
Without looking at the level in the ROM right now, I assume that there's something else in the level that uses some of Palette A and the blue-footed Goomba is a side effect of it. If not, then it can be easily fixed.
And a Goomba's Elite status is determined by the color of their "stump".
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - Events - SMW Central Production 2 - World 3 - [Complete] 016 - Kourai Crevice - TomPhanto |