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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.
[BG] New Super Mario Bros. - Cloudy Hills #2
Forum Index - SMW Central - Moderation of Hacks and Files - Graphics - [BG] New Super Mario Bros. - Cloudy Hills #2
Pages: « 1 »
ExGFX Name: [BG] New Super Mario Bros. - Cloudy Hills #2 - 128.8 KB - Downloaded 3 times.
Type: Rip
Palette: Custom
Author: MSAhm3d59113 - Submitted by: MSAhm3d59113
Description: Original name is original.

Anyway, this set uses half of palette 0, and the entirety of palettes 2 & 3. This also uses BG1, BG2 and a bit of BG3.

The sample level uses level 25, and page 42.


I see a lot of wasted space near the bottom of those hills on the map16 page. Clean it up a bit and you should be good.
ExGFX Name: [BG] New Super Mario Bros. - Cloudy Hills - 7.4 KB - Downloaded 27 times.
Type: Rip
Palette: Custom
Author: MSAhm3d59113 - Submitted by: MSAhm3d59113
Description: Uses the first 8 colours of palettes 0 & 1, the entirety of palettes 2 & 3, and uses BG's 1 & 2.

Made on request by imamelia.


Same issue with this set also; I see room for improvement needed on the map16 page so it doesn't take up as much space.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - Graphics - [BG] New Super Mario Bros. - Cloudy Hills #2

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