| lakitu palette |
|
Forum Index - SMW Hacking - General SMW Hacking Help - lakitu palette |
|
Pages: 1  |
|
|
|
| Posted on 2011-11-29 10:30:20 PM |
Link | Quote |
|
|
Does anypony know how to change the pipe dwealing lakitus palette to the blue one? I tried in tweaker but it didn't change.
|
|
| Posted on 2011-11-29 10:40:25 PM |
Link | Quote |
|
|
I'm no pony, but changing SNES address $02EA1B should do the trick. Its value is 5B by default; changing the B will change the palette. It is in YXPPCCCT format.
|
|
| Posted on 2011-11-29 11:13:34 PM |
Link | Quote |
|
|
do i make the change with translhextion? or do i need to use a different program? cause I don't see that value when i search the offset in translhextion.
|
|
| Posted on 2011-11-29 11:44:30 PM |
Link | Quote |
|
|
$02EA1B is an SNES address, good for if you want to make an xkas patch; you have to use a PC address in Translhextion though, which would be 16C1B. You can use Lunar Address to convert between the two. For future reference, you can find a lot of things like that in the ROM map.
|
|
| Posted on 2011-11-30 04:11:44 AM |
Link | Quote |
|
|
It's recommended (or at least I recommend it) that you make a hex edits patch (which is comprised of using SNES address) for these types of things. Why? Because when (not if) you port, you won't need to do all of that hex editing again.
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - lakitu palette |