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Help with making/fixing push block
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Luigi370
Mad Mallet
Posts: 906/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-17 03:14:24 AM
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I have tried a push up/down blocks from blocks section but they are completely incompatible with BTSD.
want to make it but I don't know what addresses I should call. I know the speed, the SFX (not needed but meh) but for pushing?
Help if can.
NMI
I was never actually a new user, I was just this guy.
Posts: 89/346
Since: 2011-11-06 05:05:16 PM
From: Somewhere in Asia, probably
Last seen: 1 year, 0 months and 14 days ago
Posted on 2011-12-17 08:40:55 AM
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Do you happen to be referring to the wind blocks?
Luigi370
Mad Mallet
Posts: 908/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-17 09:58:52 AM
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No. Can you link them?
NMI
I was never actually a new user, I was just this guy.
Posts: 90/346
Since: 2011-11-06 05:05:16 PM
From: Somewhere in Asia, probably
Last seen: 1 year, 0 months and 14 days ago
Posted on 2011-12-17 06:03:50 PM
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Yep.
Luigi370
Mad Mallet
Posts: 910/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-17 10:42:34 PM
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Thanks for help, but they are incompatible.
Ramp202
Alpha Kretin X
Posts: 1725/1725
Since: 2010-05-19 06:53:50 PM
From: Bonnyville, AB
Last seen: 11 months and 29 days ago
Posted on 2011-12-18 10:41:18 AM
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No they are not incompatible with BTSD, they just need a little fixing somewhat.
Look for the JMP Table
Code
JMP MarioTouch : JMP MarioTouch : JMP MarioTouch : JMP Return: JMP return : JMP Return : JMP return
and that is just what is needing fixing. just change it to
Code
JMP MarioTouch : JMP MarioTouch : JMP MarioTouch : JMP Return : JMP Return : JMP Return : JMP Return
Luigi370
Mad Mallet
Posts: 920/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-19 11:06:21 AM
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Those won't work.
Kaijyuu
Flopping Cheep-Cheep
Posts: 4066/5778
Since: 2007-10-22 08:20:04 PM
Last seen: 1 day ago
Posted on 2011-12-19 12:41:18 PM
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I looked over the blocks and yes, they work absolutely fine after fixing the case sensitive label mentioned earlier.
You're doing something wrong here dude. What error is BTSD/xkas giving you?
Luigi370
Mad Mallet
Posts: 926/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-21 11:13:43 PM
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Nothing.
But those won't work as I want to.
NMI
I was never actually a new user, I was just this guy.
Posts: 95/346
Since: 2011-11-06 05:05:16 PM
From: Somewhere in Asia, probably
Last seen: 1 year, 0 months and 14 days ago
Posted on 2011-12-22 11:38:41 AM
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Are we supposed to know exactly what you want them to do? The first step to us actually being able to help you is for
you
to tell us what
you
want it to do.
"Those won't work" is not an answer.
Luigi370
Mad Mallet
Posts: 929/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-29 05:24:28 PM
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I want something like that:
--
Mario
--
And mario bounces from line to line.
Kaijyuu
Flopping Cheep-Cheep
Posts: 4105/5778
Since: 2007-10-22 08:20:04 PM
Last seen: 1 day ago
Posted on 2011-12-29 05:59:33 PM
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Like, flipping his gravity?
Some upward shooting blocks and a normal ceiling should work if you don't want anything fancy.
Luigi370
Mad Mallet
Posts: 931/1613
Since: 2010-05-09 12:20:41 PM
From: Tuscon, Arizona (Driving the desert bus)
Last seen: 4 days ago
Posted on 2011-12-29 06:36:18 PM
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Can you link me these resources?
Ceiling is in the SMW (I guess
)
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