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Why do so many hacks focus on fancy graphics?
Forum Index - SMW Hacking - SMW Hack Discussion - Why do so many hacks focus on fancy graphics?
Pages: « 1 2 3 »
Originally posted by ANGRY BISCUIT
Because, some people like to use these fancy graphics to hide poor level design.


That was in the first post, man...

... Well, honestly, I'd rather see a hack with awesome usage of the vanilla graphics rather then awesome custom graphics. Not a lot of people seem to agree. Meh.
My reasoning is that Mario World has pretty lame graphics. The normal Grassland graphics are just so boring. That's one of the reasons why I've chosen to switch to making 3D-ish graphics for my levels now.
People make hacks that focus on graphics for the same reason people make commercial games focusing on graphics: Its what they view as most important. If more people focused on gameplay rather than graphics, there would be a lot more fun hacks to play. Well that, and most of SMW's graphics could easily be recreated on an 8-bit console...pretty pathetic when you get right down to it, as there really was no need to save it until the SNES...
Originally posted by DarkBones
pretty pathetic when you get right down to it, as there really was no need to save it until the SNES...


Uhm, no. There were other greater factors in the conversion(?) of the game for SNES.
Originally posted by DarkBones
People make hacks that focus on graphics for the same reason people make commercial games focusing on graphics: Its what they view as most important.

Originally posted by DarkBones
Its what they view as most important.


There are a multitude of reasons commercial games focus on graphics, but the main one is simply that games with good graphics sell better. Take a look at the big first person shooters; they're not exactly exceptional in the gameplay or story or sound or whatever departments.


It's probably because the majority of game sales are still impulse buys rather than purchases by people actively looking for games. What's on the front and back cover? Not the gameplay (well except those text blurbs that say nothing and no one believes anyway).
I wasn't referring to commercial games, here's a rephrase:
Originally posted by DarkBones
People make hacks that focus on graphics

*Because*
Originally posted by DarkBones
Its what they view as most important.


And that's not the reason, at least for me.
For me at least, gameplay always comes before graphics, but they're not mutually exclusive. A great vanilla level is better than a good chocolate level, true, though in my eyes a great chocolate level is better than a great vanilla level. It's awesome to see hacks that combine great gameplay with aesthetics, and it makes them more fun and unique to play. It's hard for sure and makes levels take longer, but it tends to be worth it.
>implying graphics makes a game(Hack)

To be quite honest, i'm more used to the SMW graphics than anything.
Or it's probably because i haven't played much hacks that has custom music, graphics and everything.


"Did i seriously fucking bumped this thread? Dang it"
Last edited on 2012-01-08 04:34:06 PM by KY2010.
With graphics, it's one of those "Judge a book by it's cover" things, as you can't tell how well the levels play from a screenshot, just how it looks. If it looks great, somebody will likely download and play it. If it looks horrible, whether or not the gameplay is good, they won't download it (likely) and be able to experience how good it possibly is.

Look at Skyrim. Ok it was a good game but almost 9/10 people I heard were buying it were buying it for how well the graphics look, not whether or not it was fun.
Really? I have Skyrim and I think it's butt ugly. All the characters got whacked with the ugly stick a few too many times and covered with grime, and the landscape's rather sparse and dull. I'd consider, say, World of Warcraft to be "prettier" due to being stylized instead of jumping on the realism train (and inevitable failure; we won't have actually realistic looking graphics instead of painful CG for another decade or so, I don't think).

And yes, this all on Ultra settings.
Skyrim's lack of memorable questlines was what brought it down for me, personally.

More on topic, you can't download level design from the sidebar, but we have quite the graphics library here, so people are going to make use of it. Custom resources are staring at you from the sidebar on every page in this site, but level design guides are sitting quietly in the tutorials subforum.

So, I think you're asking the wrong question- of course people are going to use what's advertised on the main page. Hacks focus on custom resources because smwcentral focuses on custom resources; the site markets itself as a repository.
Originally posted by AxemJinx
you can't download level design from the sidebar


Next site addition: create a section where you can download pre-made levels to insert into your ROM. PATENTING THIS.


Seriously though, while I'm here, it's worth mentioning my extreme dislike for those levels that manipulate the Map16 so much that the level looks more like an abstract mess than anything. I like creative manipulations of the original graphics to create fancy graphics which don't detract from the gameplay (see: Forever Factory by Lynnes in the Vanilla Contest 2010), but I absolutely hate it when people stick random floating pieces of dirt everywhere (see: several levels in that same contest). It almost seems like an attempt to compensate for otherwise poor or generic level design (that is, padding the level with decorations).

Rant over.
S.N.N., might I mention that your title is absolutely golden.

On topic, I tend to spend quite a bit of time on graphic design for my levels mostly to set an atmosphere for the player to experience. I find that great level design can almost go completely unnoticed when it's not accompanied by a beautiful environment to fit it. I definitely find that giving the level an atmosphere really enhances the experience of playing as a whole, and that's why I put quite a lot of my focus on graphics.
Last edited on 2012-01-09 04:47:24 PM by Neosz.
I'm one to prefer both ends, as I want nice graphics, while I still deliver nice design. And from what I've experienced, it takes loads of effort to pull off correctly, which is more than likely the main reason a majority of hacks that focus on graphics falter on the other end. The truth might even be held to the other way around as well.

However, that is not to say I've seen some fairly good hacks that utilize the departments exceptionally well.
Originally posted by S.N.N.
Originally posted by AxemJinx
you can't download level design from the sidebar

my extreme dislike for those levels that manipulate the Map16 so much that the level looks more like an abstract mess than anything. I like creative manipulations of the original graphics to create fancy graphics which don't detract from the gameplay (see: Forever Factory by Lynnes in the Vanilla Contest 2010), but I absolutely hate it when people stick random floating pieces of dirt everywhere (see: several levels in that same contest). It almost seems like an attempt to compensate for otherwise poor or generic level design (that is, padding the level with decorations).


Mother fucking this.
I agree with this in so many levels.
Originally posted by KY2010

Mother ####### this.
I agree with this in so many levels.

please watch language. There are children on this site.
What the fuck is up with all these shitty hacks that focus on fucking graphics? I'll tell you what the fucking hell is up. They're trying to make their fucking hack look goddamn awesome, bitch. But those fucking graphics? Bitch, they only make something that's ALREADY the shit even better. If it's just shit to start with, fucking awesome graphics won't make it much less shitty.

Peace out, bitch.
Last edited on 2012-01-10 10:48:53 PM by Kaijyuu.
The first thing people see are graphics; it's like most of the trailers these days; they're there, like most say, to take away the fact that the design is horrible.
Originally posted by S.N.N.
Originally posted by AxemJinx
you can't download level design from the sidebar


Next site addition: create a section where you can download pre-made levels to insert into your ROM. PATENTING THIS.


Oh, you think you're so clever, don't you? But I've already got you beat- I've patented a button on the Lunar Magic toolbar that creates a level for you, no work involved! Adopting algorithms from the Worms level generator, it can create just about any environment- even those made out of cheese! I'll use it to churn out quality hacks one after another, and people will be so busy playing them they'll forget about everything else on the site- SMWCP2, TSRP2R/3, and so on! My ruby-fisted dominion over the site complete, I'll then turn my sights to the rest of the world! No one can stop me!

...

Uhh, anyway...I'm actually curious to know exactly what sort of Map16 formations go too far for people. Does anyone have screenshots within easy reach, or should I just go hunting for examples within that level contest?
Last edited on 2012-01-11 01:09:13 PM by AxemJinx.
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