| Super Mario World "Just Deal With it" |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Super Mario World "Just Deal With it" |
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| Posted on 2011-12-26 10:26:13 AM |
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I took a look at the first few levels, and it doesn't look too bad so far. I recommend making the ground in the first level a bit less flat (it actually is just flat ground right now). I also recommend avoiding the jumps in-between munchers.
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| Posted on 2011-12-26 10:48:06 AM |
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In the third level, the dolphin part is too long and repetitive. Besides that, the three first levels look nice. (If I was you, instead of putting munchers with lots of different colours in one single level, I would make a level with munchers pallete 0, other with munchers pallete 1 etc. Is more beautiful for me).
PS: Sorry for my bad English. I'm brazilian.
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| Posted on 2011-12-26 11:24:34 AM |
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Nice hack!
It seems level 1 and 2 are pretty non-creative, but the rest of the levels are pretty good.
Also, it may be just me, but the pink ground in the intro is kinda ugly. When you make the ground a certain color, you should probably make the background and stuff the same/similiar color.
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| Posted on 2011-12-30 03:48:29 PM |
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Originally posted by GbreezeSunsetNice hack!
It seems level 1 and 2 are pretty non-creative, but the rest of the levels are pretty good.
Also, it may be just me, but the pink ground in the intro is kinda ugly. When you make the ground a certain color, you should probably make the background and stuff the same/similiar color.
I always do that with the intro stage, but I'll consider matching the background with the grass.
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| Posted on 2012-01-20 08:19:08 PM |
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Originally posted by MannahIn the third level, the dolphin part is too long and repetitive. Besides that, the three first levels look nice. (If I was you, instead of putting munchers with lots of different colours in one single level, I would make a level with munchers pallete 0, other with munchers pallete 1 etc. Is more beautiful for me).
PS: Sorry for my bad English. I'm brazilian.
Just thought I'd make it a bit more interesting by making them all different colors.
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| Posted on 2012-01-21 06:58:07 AM |
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Could level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?
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| Posted on 2012-01-24 07:42:13 PM |
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Originally posted by HoorayForJayCould level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?
Tried it. Even when riding invisible Yoshi, it doesn't work; you aren't able to go through the red ? blocks.
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| Posted on 2012-01-24 08:04:25 PM |
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Have you thought about applying the block duplication fix patch? It's probably prudent to play it safe even if that break HoorayForJay mentioned doesn't work. I can't think of any places in the hack that require block cloning.
So how far along are you with 'Wow Really?'
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| Posted on 2012-01-25 03:26:33 PM |
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Originally posted by SokobansolverHave you thought about applying the block duplication fix patch? It's probably prudent to play it safe even if that break HoorayForJay mentioned doesn't work. I can't think of any places in the hack that require block cloning.
So how far along are you with 'Wow Really?'
I've been trying, but my creativity for level design and tricks has run out. I'm working on it, though.
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| Posted on 2012-01-25 04:50:20 PM |
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Originally posted by HoorayForJayCould level 7 be broken in the last room by using the shell to duplicate the yoshi block and get an invisible yoshi?
That doesn't seem to work. Levels 7 and 8 have other breaks, though.
Also there seem to be a lot of spare items throughout the hack! Unfortunately almost none of them are useful, but you really should be less generous with koopas and the likes!
Oh I also almost forgot to mention: some levels and sections are truly amazing, but some others seem rather simple and/or artificial... P-jumps and being stuck in between two ghost streams/spinies has been done rather often before for example.
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| Last edited on 2012-01-25 04:55:57 PM by Sadistic Designer. |
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| Posted on 2012-01-26 05:11:21 PM |
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I think the double mid-air P-Switch jump in level 8 (5:09) seemed a lot more difficult compared to the rest of the level (possibly the rest of the hack).
Your Kaizo design skills look to have improved since levels 1 and 2 (apart from the part I mentioned in the YouTube comment in level 2, I also noticed a segment of jumping in between Munchers placed one tile apart, which is frowned upon). Other than that, keep it up! Oh, and I don't mind the multi-colored Munchers too much.
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| Posted on 2012-02-03 02:42:45 PM |
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Why is it called "Just Deal With It"? It sounds a bit jerk-ish...
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| Last edited on 2012-02-03 05:14:54 PM by Pac. |
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| Posted on 2012-02-17 06:36:23 PM |
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Originally posted by PacWhy is it called "Just Deal With It"? It sounds a bit jerk-ish...
ok
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| Posted on 2012-02-17 06:55:18 PM |
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Why not? Kaizo hacks are jerkish anyways, and the name suggests that you toughen up because the designer will not cater to those wanting the least bit of comfort.
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| Posted on 2012-05-03 03:26:58 PM |
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Should I make a bonus level after level 10?
P.S. Level 10 is being worked on, progress is just very slow.
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| Posted on 2012-05-07 09:35:13 AM |
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Go ahead and make a bonus level if you feel the need.
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| Posted on 2012-08-25 07:25:55 PM |
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Meh, recently started school again, so I won't have as much time to work on level 10; along with the fact that I'm losing creativity. It will eventually come out though, I won't stop building it.
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| Last edited on 2012-08-25 07:27:04 PM by Sixcorby. |
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| Posted on 2012-11-06 04:22:20 PM |
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Level 10 is finally done, now I just need to get around to recording it.
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| Posted on 2012-11-07 12:18:31 PM |
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The use of the footballs at 3:11 is very creative!
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Super Mario World "Just Deal With it" |