| Romi's vwf cutscene tool problem |
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Forum Index - SMW Hacking - General SMW Hacking Help - Romi's vwf cutscene tool problem |
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| Posted on 2011-12-29 03:27:17 PM |
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I have a problem with Romi's cutscene tool:when I execute the bat file he says "the specified number in [end=*] is too high".
I have written [end=26] in my cutscene,so what's wrong?
Edit:Fixed this problem, but now I have another problem:read down.
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| Last edited on 2011-12-30 03:37:57 AM by F_andonlyF. |
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| Posted on 2011-12-29 03:34:43 PM |
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The end command doesn't use the number of the level you want to warp to as its parameter; rather, it uses a screen number. Set up a screen exit to level 26 somewhere in the level with the cutscene, and then use the number of the screen with the exit as the parameter.
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| Posted on 2011-12-30 02:46:24 AM |
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Now I have another problem...

How do I remove the thing on the right?
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| Last edited on 2011-12-30 02:46:51 AM by F_andonlyF. |
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| Posted on 2011-12-30 04:32:38 AM |
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Originally posted by F_andonlyFNow I have another problem...
[image]
How do I remove the thing on the right?
Have you put anything else in the level where the cutscene sprite is?
If so, I would remove it!
Do also try to change Mario's x and y position to zero (worked for me before).
E:
It looks like you used the [sprite=*] tag!
If so, make sure to use it properly.
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| Last edited on 2011-12-30 04:37:13 AM by MaZ. |
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| Posted on 2011-12-30 06:45:45 AM |
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I haven't (for now) used the sprite tag, mario's position is x0y0 and the only thing in the level is a secondary entrance.
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| Posted on 2011-12-30 08:46:40 AM |
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And all the ExGFX and stuffs are inserted?
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| Posted on 2011-12-30 01:48:50 PM |
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Doesn't the tool insert the graphics for the text?
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| Posted on 2011-12-30 02:22:53 PM |
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Yes, but not the set option/skip arrows. This is inserted at SP1 with a BIN file that comes with the VWF.
Also, will be easier if you post your cutscene text in code here, so will be easy to know what's generating that random thing.
EDIT: Is possible than your matter is only the SP1. Maybe...
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| Last edited on 2012-01-05 09:22:41 PM by Koopster. |
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| Posted on 2011-12-31 03:52:16 AM |
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Also, it looks like you've inserted the YI on/off block Exanimation. Maby that's the problem...
Maby the on/off blocks and the cutscene GFX uses the same tiles.
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| Posted on 2011-12-31 05:13:59 AM |
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Fixed! Thanks!
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| Posted on 2011-12-31 11:11:37 AM |
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How?
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