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Views: 240,621,558 Time: 2013-06-19 08:50:01 PM | 18 users online: aj6666, B.T.K, Donaldthescotishtwin, EddyCartoon, Egadd, EvilGuy0613, Fennor, Koopster, LX5, omegazeroINFI, Onomatopoeia, peruviano, Purple Rex, Sokobansolver, Spiderpig2398, tatanga, TomPhanto, Zildjian - Guests: 25 - Bots: 27 | Users: 23,084 (1,324 active) Latest: ITGAlex |
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| Tip: Don't put levels in overworlds that don't match (like a snowy level in a desert). |
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| GradientTool - Latest Version: v0.8.1.7 (May 22, ‘12) |
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Forum Index - SMW Hacking - Resource and Tool Releases - GradientTool - Latest Version: v0.8.1.7 (May 22, ‘12) |
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| Posted on 2012-01-15 06:23:46 PM |
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About the issue with the scrolling gradient code, find:
Codelevelinit105:
LDA #$01
Change #$01 to #$00.
Don't worry, that really got me, too.
As for Roy's method of combining everything into one table, I'll add it to the wish list.
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| Posted on 2012-01-15 06:53:55 PM |
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Ooh, nice work! No more mucking about in the .asm file to figure out what colors look the best. The additions are welcome; I expect this tool to be very useful to just about anyone who wants to make HDMA gradients.
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| Last edited on 2012-01-15 06:59:10 PM by imamelia. |
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| Posted on 2012-01-16 07:13:23 AM |
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Here's another idea, although it might involve modifying the scrolling code: Scrolling brighness HDMA gradients.
Edit: I thought of something else: In case we saw an HDMA gradient in a game and took a picture with it in ZSNES, then it would be nice to be able to load it with GradientTool. It might be hard to make or too hard to make.
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| Last edited on 2012-01-17 05:05:41 PM by Ripperon-X. |
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| Posted on 2012-01-21 01:12:15 PM |
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Sorry for double posting, but you'd migth like to know that if anyoen inserts scrollign HDMA codes with imamelia's sample and if you have layer 3 BG, too, it makes that Layer 3 BG transparent. How can I prevent that from happening?
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| Posted on 2012-01-23 10:11:46 AM |
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Originally posted by Ripperon-XSorry for double posting, but you'd migth like to know that if anyoen inserts scrollign HDMA codes with imamelia's sample and if you have layer 3 BG, too, it makes that Layer 3 BG transparent. How can I prevent that from happening?
That doesn't happen to me, but you might want to try setting CGADSUB to $20.
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| Last edited on 2012-01-23 10:11:58 AM by ShadowFan-X. |
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| Posted on 2012-01-24 11:59:04 AM |
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Which value should that be? Sorry for off-topicness.
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| Posted on 2012-01-25 08:17:43 AM |
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#$20? If you mean RAM Address, $40.
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| Posted on 2012-01-28 10:44:48 PM |
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Could you maybe add an option to change the range of values for the color window? Right now, the hue, saturation, and brightness values have maximums of 360, 100, and 100, but in Lunar Magic, they are 240, 240, and 240, which means that we have to multiply any color values we might get from Lunar Magic by 1.5 or 0.41666....
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| Posted on 2012-01-29 03:32:01 PM |
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Originally posted by imameliaCould you maybe add an option to change the range of values for the color window? Right now, the hue, saturation, and brightness values have maximums of 360, 100, and 100, but in Lunar Magic, they are 240, 240, and 240, which means that we have to multiply any color values we might get from Lunar Magic by 1.5 or 0.41666....
Yeah, I was planning on it.
Also, are you aware that the colour window has a feature that lets you copy the colour of any visible pixel on the screen?
You can even ALT+TAB between windows while using it.
In addition, if you have difficulty finding a colour from the LM palette editor (or anywhere else), you can hold CTRL to make the magnifier transparent.
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Forum Index - SMW Hacking - Resource and Tool Releases - GradientTool - Latest Version: v0.8.1.7 (May 22, ‘12) |
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