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Making ExGFX
Forum Index - SMW Hacking - General SMW Hacking Help - Making ExGFX
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So I can make my own ExGFX, but How do I make the map16 file to insert into the rom? Thanks.
You make the Map16Page in the own LM.

Hm...
Last edited on 2012-01-05 09:02:26 PM by Koopster.
Originally posted by Ownerthugz
So I can make my own ExGFX, but How do I make the map16 file to insert into the rom? Thanks.


Just simply click "export" and you should have a map 16 file. If that doesnt work then i dunno.
Yea, but how do I put the blocks onto the map16?
If i understood your question correctly, you must click the yellow marshroom since is still inserting ExGFX. Then click on the question mark on the top (open "16 x 16 tile editor" window) go to an empty page, depending on if is FG(3-39) or BG(43 n Up) then press F3, open the Map16 files that apply and press F9 to save. Now if your problem is how to make Map16 file then i don't know.
I'm trying to make my own map16 pages that have the tiles on them.
I read one tutorial but not completly but look for Map16 tutorials, there's like three, click here to see.
Ok, after you've inserted your ExGFX, go to the map16 page you want the tiles to appear on (remember, always skip over the first two pages). Open the 8x8 tile editor and go to the page containing your ExGFX (you may need to do ctrl+shift+pg down to access the page). When you hover over an 8x8 tile, you will see a number (usually 3 didgets) appear at the bottom of the 8x8 tile editor. This is the 8x8 tile number. Click a box on your blank map16 page and input the 8x8 tile number into one of the 4 boxes depending on which 8x8 tile number this is. Every 16x16 block in the map16 pages are made up of four 8x8 blocks.

So for example, one of my blocks may have an 8x8 assembly of:

212 | 213
222 | 223

or

345 | 346
355 | 356

(there are many variables here but it's easy to work out)

After you've assembled the block, pick a pallete for the block to use from the dropdown box. After that, right at the bottom of the sidebar, you'll see another box labelled 'act like' with a number in it (default is 130). Input the block number you want the tile to act like (hovering over another block on the map 16 editor will provide you with block numbers along with a description), for example, 130 will make your block act like a cement block while 25 will make it act like nothing, a block that nothing interacts with, and so on.

Do this for every tile until you're satisfied with your map16 page. Press F9 to save it to the rom and you're done!
Or you can simply click with the left mouse button on the 8x8 tile you want and paste with the right mouse button in LM 1.90+, and edit what it acts like after.
For his to work, mmark the '8x8 editing mode' in the Map16 editor.
Originally posted by Mario's Hat
Or you can simply click with the left mouse button on the 8x8 tile you want and paste with the right mouse button in LM 1.90+, and edit what it acts like after.
For his to work, mmark the '8x8 editing mode' in the Map16 editor.

Wow really? Well you learn something new every day, 'ey?
I think what our friend wants is to make a Map16 file, like when you download a file from the graphics section, if is BG and/or FG it should bring a Map16 file or something. Our friend wants to know how to make one of those files.
Originally posted by thenextdoor
I think what our friend wants is to make a Map16 file, like when you download a file from the graphics section, if is BG and/or FG it should bring a Map16 file or something. Our friend wants to know how to make one of those files.

Yes and that's exactly what I just described to him.
Thanks! I just needed to know how to get me ExGFX onto my own map16. MarioVSShadow described it very well. Thanks to all who helped!
No problem XD
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