| Block Remoderation Removal Logs |
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Forum Index - SMW Central - Moderation of Hacks and Files - Blocks - Block Remoderation Removal Logs |
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| Posted on 2012-01-02 04:39:20 PM |
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First I thought we didn't need to remove that many blocks at all, but I suppose it can't hurt to set up a collective removal log anyway. Especially since the amount of blocks that have to be removed appears to be more than I expected.
This thread should only exist during the Block remoderation period - when that is over, this can be destickied (and closed), so that new removal threads can be made again.
I'll start off with the first one then.
Name: [BT] Yoshi and Advance coin blocks
Author: Mariomaster1
Submitted by: System
Description: Will let you pass when the set # of coins are collected.
Reason of removal:
Exists.
Name: [BT] Water ON/OFF Block
Author: WhiteYoshiEgg
Submitted by: Jimmy52905
Description: -Name of Block: Water ON/OFF Block
-Author: WhiteYoshiEgg
-Compatible with BlockTool?: Yes
-Compatible with BlockTool Super Deluxe?: Yes
-Offsets:
- Below: 0
- Above: 0
- Sides: 0
- Sprite UD/Vertical: 0
- Sprite LD/Horizontal: 0
- Fireball: -1
- Cape: -1
- Reloc -1
-Acts like: Tile 0
-Description: This is a block that acts like either air or water depending
on how the ON/OFF switch is pressed. "WaterON.bin" acts like water when the
ON/OFF switch is in the ON position, and "WaterOFF.bin" acts like water when
the ON/OFF switch is in the OFF position.
Reason of removal:
Exists.
Name: [BT] VineCloud
Author & Submitted by: Aika
Description: It acts like a cloud when you`re on top of it, but will act as a vine if you press down.
Reason of removal:
Here's a better version.
Name: [BT] Reset Block
Author: Koyuki
Submitted by: Ramp202
Description: This is Koyuki's Reset Block but in BT Version
Requested by errorgfx
Reason of removal:
No .bin pl0x.
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| Last edited on 2012-01-02 04:52:55 PM by Roy. |
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| Posted on 2012-01-06 11:36:02 AM |
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Name: [BT] Quicksand Block
Author: Magus
Submitted by: System
Description: A quicksand block which pulls you down.
Reason of removal:
Sonikku has made a quicksand block pack too.
...ahem. This one hurts, as it concerns my very first submission on the site, May 3rd 2008.
Name: [BT] No Spin or Star Hurt Block
Author & Submitted by: Roy
Description: If the Blocktool offsets are right, you bounce off from the top - complete with clicking graphic and sound -, and the sides will hurt you. When Mario has star powers, it will act like whatever it's set like.
This block acts pretty much the same as a static Fuzzy would.
Reason of removal:
This is pretty much the same.
Name: [BT] Level Message Blocks
Author & Submitted by: themilkman
Description: These blocks will display level message 1 or 2, good for when you must have a message box in a layer 3 level, or if you don't want to use the sprite message box.
Reason of removal:
Exists, and much better even now.
Name: [BTSD] Brightness Blocks
Author & Submitted by: ssaamm
Description: Changes the brightness of the level.
Name: [BT] Dark Blocks
Author: Matrik
Submitted by: System
Description: This group of 16 blocks will make the level lighter or darker when touched by Mario.
Reason of removal:
I find this to be the best of the three.
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| Last edited on 2012-01-06 11:49:12 AM by Roy. |
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| Posted on 2012-01-13 02:32:28 PM |
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Name: [BTSD] Fixed Spikes
Author & Submitted by: Weeabuu
Description: Super simple custom blocks which only consist of two lines of code, no one bothered to make so far though. So I decided to do so.
You want to make a hack look as professional as it just can be? Always were bothered that the muncher or spike objects hurt you from the side, although it doesn't look dangerous at all? Look no further, these blocks are just what you need!
Reason of removal:
Same as this.
Name: [BTSD] Small Mario
Author & Submitted by: Vector
Description: To be used with BTSD. Make it act like tile 25 if you want Mario to pass through it.
Reason of removal:
This is the same, and more.
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| Last edited on 2012-01-13 03:27:25 PM by Roy. |
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| Posted on 2012-01-17 06:01:36 PM |
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| [BT] Launch Pad | This launches Mario if he hits it while running.Makes him fly forward for about 5 screens. | Pozeal Submitted by: Pozeal | 0.1 KB | Download Downloaded 977 times. |
| [BT] Castle Intro Block | This block will make Mario mimic the castle intro moves. No extra blocks are needed. Yoshi support is included. | Matrik Submitted by: System | 0.8 KB | Download Downloaded 868 times. |
| [BT] Very solid block | A very solid block. Can be broken only if Mario has a star and is at max speed. | SL Submitted by: SL | 1 KB | Download Downloaded 410 times. |
| [BT] Anticoin | The contrary of a coin. Includes an anticoin with sound too. See the readme. | SL Submitted by: SL | 1.4 KB | Download Downloaded 945 times. |
A BTSD version was submitted of all of these.
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| Posted on 2012-01-29 04:02:34 PM |
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Name: [BTSD] Fragile Block - ASM Version
Author & Submitted by: Klazen
Description: A block that breaks when mario walks on it, but only if he is big.
I uploaded this block because the only available one was the BIN version, and it wouldn't work in my game. Plus, the ASM version allows for easy modifications to be made.
Name: [BT] Fragile Block
Author & Submitted by: Pozeal
Description: If Mario is small, he can walk across it. If Mario is big, it shatters under his weight.
Name: [BTSD] Break if Big/Fire/Cape Mario
Author & Submitted by: Teff007
Description: *blank because I accidentally already removed the block before copying the description to put in this log*
Reason of removal:
Redundant, see this.
Name: [BTSD] Reset coin block
Author & Submitted by: Karryu
Description: This block changes ammount of coins to ammount that can be set (originally 0 so it changes coins)
It can be used in bonus rooms where you need to get specified numbers of coins (like 35 and in room there are 35) so you can reset coins at beginning of level so you can place ONLY needed coins
WYE's note: Works, but if you accidentally touch it, say, in the middle of a coin puzzle, the coin counter will be reset as well. People who use this block have to make sure the player can only touch it at the beginning of a level, with a one-way block or something.
Reason of removal:
Exists and has been approved as [BTSD] Reset Coin Count
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| Last edited on 2012-01-29 04:29:01 PM by Roy. |
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| Posted on 2012-02-04 08:45:29 AM |
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Name: [BTSD] Timeset
Author & Submitted by: GN
Description: This block will set your time to 20. However, as long as you touch the block, the time won't decrease.
Acts like: Tile 25
Compatible with BlockTool: No
Compatible with BTSD: Yes
Name: Timeset
Author & Submitted by: GN
Description: This block sets the timer to 20 the moment you touch it, and the timer will stay like this until you're not in contact with it anymore.
Changed it just a little bit.
Name: [BTSD] Death Note block
Author & Submitted by: lolcats439
Description: When Mario touches this block, the timer is set to 40 seconds, as if Mario's name was written in it.
Reason of removal:
Merged the updated versions of these here.
Name: [BT] Break if star
Author & Submitted by: SL
Description: A block that breaks if Mario has a star.
Reason of removal:
See here.
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| Last edited on 2012-02-04 04:40:10 PM by Roy. |
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| Posted on 2012-02-09 07:08:16 AM |
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Name: [BTSD] Break by Cape Block
Author & Submitted by: I8Strudel
Description: A block that breaks when the player hits it with his cape spin attack. Great if you want cape flight disabled but want more than one type of block that breaks with a player powerup. Solid for sprites as well!
Name: [BTSD] Break by Fireball Block
Author & Submitted by: I8Strudel
Description: I'm surprised this simple block, which only breaks if Mario hits it with a fireball, was never posted here despite finding it's way into hacks like TSRP2 and Super Demo World. However, it's here now for all!
Name: [BTSD] Shatter for Mario and Sprites
Author & Submitted by: lolcats439
Description: This block will shatter properly for both Mario and sprites that touch it.
Based on the Shatter/Solid on POW by Iceguy.
And another block by The Blue Yoshi.
I forgot to include a removal log for this one, however.
Reason of removal:
All have been merged into this pack.
Name: [BT] No Item Block
Author & Submitted by: WhiteYoshiEgg
Description: This block removes the item from the item box in the status bar. It's different from the block that comes with Blocktool, as this one doesn't create a brown block, and you don't have to hit it from below.
Reason of removal:
This.
Name: [BTSD] Solid if small
Author & Submitted by: Catobat
Description: This block will be solid only if Mario is small.
Acts like tile 25.
Name: [BTSD] Solid If Fiery
Author & Submitted by: Keypas
Description: (Fixed the glitch where your FireBalls went through the blocks)
Author: Keypas
BlockTool: No
BlockToolSuperDulexe: Yes
Act Like Tile: 25
Description: This tile will act "Solid" only if Mario is "Fire Mario", otherwise it will NOT be solid.
Reason of removal:
Merged.
Name: Solid for Mario
Author & Submitted by: blackace
Description: This is the BTSD version of Solid for Mario block.
Made by Request
Reason of removal:
Exists.
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| Last edited on 2012-02-09 10:23:20 AM by Roy. |
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| Posted on 2012-02-09 05:31:35 PM |
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Name: [BTSD] Cape Remover
Author & Submitted by: Clay_buster
Description: If touched while cape Mario, Mario will be reverted to Super Mario. Best If placed on the top row of LM to prevent level breaking.
Reason of removal:
Better.
Name: [BT] 5 lives to pass through
Author & Submitted by: Ersanio
Description: The player will lose 5 lives when they hit this block. After that, all blocks of this type are passable.
Name: [BT + ASM] Pay 5 coins to pass
Author & Submitted by: SL
Description: It is the same as the "Pay 5 lives to pass" block, but Mario lose his coins instead.
Name: [BT + ASM] Pay 5 lives to pass
Author & Submitted by: SL
Description: This block will let Mario pass if he pay 5 lives. You can also set the amount of lives needed to pass. See the readme.
Note : you shouldn't use this block in level with on/off effects.
Reason of removal:
Merged.
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| Posted on 2012-02-10 06:51:38 PM |
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Name: [BTSD] Small if cape V1.1
Author & Submitted by: UMA
Description: This will make mario small if he has the cape.
This version also includes the item box remover.
Reason of removal:
Exists, see Powerup Removal Pack.
Name: [BTSD] Small Mario Gets Flower
Author & Submitted by: MemoriesOf64
Description: This block will make Mario to Fire Mario if he is small.
Reason of removal:
Exists, see Powerup pack.
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| Posted on 2012-02-11 08:38:07 AM |
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Name: [BTSD] 1-Up Block
Author: wiiqwertyuiop
Description: When you touch this block it will spawn a 1-Up and turn into the next Map16 tile. "Acts like" setting is up to you.
Name: [BTSD] 6-Up Block
Author: Koops
Description: This block gives the player 6 lives, then shatters. Give credit if used! "Acts like" setting is up to you.
And another one by New Hacker that adds 5 lives.
Reason of removal:
Merged.
Name: [BTSD] Exchange Powerup
Author & Submitted by: DiscoMan
Description: This block will exchange the powerup for lives, unless you're small.
You can edit the .asm file and replace lives for coins.
Reason of removal:
I know this one.
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| Last edited on 2012-02-11 04:33:46 PM by Roy. |
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| Posted on 2012-02-11 05:51:45 PM |
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Name: [BTSD] Players
Author & Submitted by: tmercswims
Description: Two blocks: one makes the player into player 1, the other makes the player into player 2.
Affects the character (palette), name in status bar, score, and accepted input.
Made for cder3.
Reason of removal:
Exists. And is more efficient.
Name: [BTSD] Shatter on Coin
Author: thegrumpysnorlax
Description: When the player has at least one coin, this block will shatter and take away one coin from his total. "Acts like" setting is up to you.
Name: [BTSD] Shatter On Coin Count
Author: Koops
Description: A block that breaks when you have 32 coins (can be changed). "Acts like" setting goes best as solid, i.e. 130.
Reason of removal:
Merged.
Name: [BTSD] Inversed Rope
Author & Submitted by: Iceguy
Description: The opposite of the rope block. This block is solid from below but passable from above.
Reason of removal:
Part of an even bigger pack now.
Name: [BT] 3 Yoshi coins2pass
Author & Submitted by: Ersanio
Description: This block lets you pass when you have exactly 3 yoshi coins. See the asm file for the blocktool offsets, and how to change the amount of coins you need to pass! Made on YamiMario's request.
Reason of removal:
We have that one.
Name: [BTSD] Midway Point
Author & Submitted by: wiiqwertyuiop
Description: When hit from below it makes the midway point but it doesn't disappear, allowing for multiple hittings. Made by request.
Name: [BTSD] Invisible Midway Point
Author: HuFlungDu
Description: A midway point that you can't see (unless you really want to, but it won't go away if you do that) and won't cause Mario to get bigger, no sounds, no sparkles. "Acts like" setting should be set to 025.
Reason of removal:
Merged these two.
Name: [BTSD] CapeStand
Author & Submitted by: JeRRy86
Description: This block will only allow you to stand on it when you have a cape.
Reason of removal:
Exists.
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| Last edited on 2012-02-12 09:18:00 AM by Roy. |
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| Posted on 2012-02-12 09:07:50 PM |
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Name: [BTSD] Earthquake Block
Author & Submitted by: Manuz, the OW Hacker (same as Fierce Deity Manuz OW Hacker?)
Description: "Earthquake Block"
Author: Fierce Deity Manuz OW Hacker
Compatible with BlockTool?: No
Compatible with BlockTool Super Deluxe?: Yes
Offsets: N/A
Acts like: Map16 Block 100 or 130
This block will cause an Earthquake that will stun Mario and plays a sound.
OBS: You can modify the labels at JMPs if you want.
Reason of removal:
We got one. And this one is similar too, though not quite the same.
Name: [BTSD] Airwalker
Author: Ultimaximus
Description: Makes the player slowly sink, but can jump up. Useful for updrafts, quicksand, oil, you name it. "Acts like" setting goes best with 025.
Reason of removal:
Look no further.
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| Last edited on 2012-02-12 09:31:49 PM by Roy. |
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| Posted on 2012-02-25 03:12:35 PM |
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Name: [BT/BTSD] Coins Needed
Author & Submitted by: Ramp202
Description: This is basically a block where if you have enough coins, it will take that away and act like tile 25. This needs a FreeRam Address so if something already uses the Address used, change it.
Reason of removal:
This exists.
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| Posted on 2012-04-17 12:45:11 PM |
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Totally forgot about this thread, lol.
Name: [BTSD] New Turnblock
Author & Submitted by: bowser789
Description: This is a new turnblock that can replace original turnblock. You can start it turning only if you are isn't Small. To replace original turnblock, insert it as block 11E.
It must act like block 11E. Give credit, if used!
Mods please delete other one.
Reason of removal:
Effectively this does the same.
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| Posted on 2012-04-18 06:51:38 AM |
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Name: [BTSD] Item Box Item Blocks
Author & Submitted by: mariomaniac444
Description: These blocks are similar to the blocks in DWTLC that put an item into the item box. There are 11 blocks included.
Set them to act like 129.
Reason of removal:
I'm sorry, but even though they are mostly functional, I cannot allow glitchy blocks.
Look at the code for the Blue Koopa block:
CodeJMP Mario : JMP Return : JMP Return : JMP Return : JMP Return : JMP Mario : JMP Return
Mario:
LDA #$93
STA $0DC2
Return:
RTL
You can't store #$93 there. Glitches will be inevitable if you'll do so. This is also visible when the item is still in the item box:

Even IF the graphics weren't screwed up badly, it's still bad practice to store nonsense values to $7E:0DC2 and get results from that.
Please - if you code, code well. I recall there being a patch that allows you to add new items for the item box. Why not use this in conjunction with that?
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| Last edited on 2012-04-20 05:38:31 AM by Roy. |
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| Posted on 2012-04-18 01:39:18 PM |
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Name: [BTSD] No Powerups Block
Author & Submitted by: Red Chameleon
Description: Name of Block: No Powerups Block
Author: Red Chameleon
Compatible with BlockTool?: No
Compatible with BlockTool Super Deluxe?: Yes
Acts like: Tile 25
Description: This is my first block I have made and done on request of NINTENPUG. It removes the item box's current item and makes Mario small, completely sending him down to 1 health. No credit is necessary.
Reason of removal:
Can be found here too.
It's NOPOWER2.asm, FYI.
Name: [BT + ASM] Powerup Blocks with sound
Author & Submitted by: Manuz, the OW Hacker
Description: My Powerup blocks contains sound.
Compatible with Blocktool.
Reason of removal:
Can be found here.
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| Last edited on 2012-04-18 02:03:48 PM by Roy. |
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| Posted on 2012-04-19 09:49:29 AM |
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Name: [BTSD] Customizable powerup block
Author & Submitted by: Delmaru
Description: This is a block that you can customize to your fitting. You can set the number of coins needed to get the powerup, and it does not take coins away. For use with smkdan's Blocktool Super Deluxe
Only .asm included, read comments on how to customize the block.
Reason of removal:
Redundant. There are other blocks that can do this, such as this one.
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| Posted on 2012-07-26 09:14:55 AM |
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Name: Bombchu`s shop blocks
Author & Submitted by: Bombchu
Description: I made some working shop blocks with the graphics.They`re working very well.
Reason of removal:
Definitely no advantage to this one, apart from the ExGFX you supplied.
But those would fit better in the appropiate ExGFX section.
Name: Big Mario Coin
Author & Submitted by: Austin
Description: If Mario is small, this coin will make him big. Otherwise, it'll just act like an ordinary coin.
Made on request of Kurt91.
Reason of removal:
This is better.
Name: Coin Deleter
Author & Submitted by: ErikAlay
Description: This block will quit you ALL your coins!
Acts like can be a non-solid object, i.e: 25
Reason of removal:
Exists.
Also, your block was really poorly coded, if I may say so:
QuoteLDA $0DBF
CMP #00
BCS anti
RTL
anti:
LDA $0DBF
LDA #01
DEC #01
STA $0DBF
This could be easily fixed and improved to:
QuoteSTZ $0DBF ; Because you don't really need to check for $0DBF's value.
Name: Fixed Anticoin
Author & Submitted by: ErikAlay
Description: Appaears to be that the other Anticoin don't work, so I fixed that. No credit needed.
Reason of removal:
As a matter of fact, the other Anti-Coin does work.Your new block breaks instead - it doesn't subtract the coin from the coin counter like it should.
I have no idea what made you think the original block didn't work - I double-tested and it works perfectly fine.
If you still can't get it to work, could you please specify what's wrong?
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| Last edited on 2012-07-26 03:57:34 PM by Roy. |
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| Posted on 2012-07-27 07:57:38 AM |
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Name: Multicolor Pipes
Author & Submitted by: shreerocks1324
Description: Actually, this is a full page of map16 worth of blocks. read the readmefirst for information.
Reason of removal:
This appears to be more like basic Map16 editing. We don't allow that in the blocks section.
Name: [BT + ASM] Teleport if carrying key
Author: smkdan
Submitted by: Ersanio
Description: This block lets you teleport when you carry a key, otherwise, it will do nothing. See the .asm file for blocktool offsets and how to change the sprite that teleports!
Reason of removal:
Outdated.
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| Last edited on 2012-07-27 07:58:03 AM by Roy. |
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| Posted on 2012-07-27 08:22:11 PM |
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Name: [BT + ASM] Spikes block
Author & Submitted by: SL
Description: This block has spikes at his top when the on/off switch is in the on position, and spikes at his bottom when it is off. Also, can be a "reverse spikes block". You should use the on/off animation. See the readme for details.
Reason of removal:
Exists. Quite.
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Forum Index - SMW Central - Moderation of Hacks and Files - Blocks - Block Remoderation Removal Logs |