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Which hex edit do I make?
Forum Index - SMW Hacking - General SMW Hacking Help - Which hex edit do I make?
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Is there a hex edit I can make so that Mario's hand does not move when he is running at full speed?
Last edited on 2012-01-08 03:57:34 PM by lugi-mario2563.
You can use this tool:

www.smwcentral.net/download.php?id=17&type=tools

You can change Mario's pose by using this tool and editing the way you want.
The hand I'm talking about is in GFX00. Can anyone help?
But this toll still works. Is really boring to open the files, but may it works.

I think...
Last edited on 2012-01-12 02:04:03 PM by Koopster.
You should consider using this patch:

www.smwcentral.net/download.php?id=797&type=patches - Mario's 8x8 Tiles DMA-er

This patch will free space in GFX00 by DMA'ing theses tiny 8x8 tiles that you may want to change (like the Mario hand).

Also try using these hex edits:

0654F$00:E34F4 bytesMisc.Change to EA EA EA EA (NOP #4) and all forms of Big Mario will not go into the ground a few pixels.


0655D$00:E35D3 bytesASMChange to $EA,$EA,$EA (NOP #3) to cancel out Mario moving up and down one pixel while walking and running. This is useful if you are using more than three animation frames for walking/running, and thus can be worked into your GFX/tilemap accordingly.


06564$00:E3641 byteASMChange to $80 (BRA) to disable Mario from being offset vertically by one pixel while running on the wall (using the purple triangles). This should be combined with x0654F and x0655D for the complete effect.
Last edited on 2012-01-07 06:46:37 PM by DiscoMan.
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