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| Which hex edit do I make? |
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Forum Index - SMW Hacking - General SMW Hacking Help - Which hex edit do I make? |
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Pages: 1  |
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| Posted on 2012-01-07 03:29:51 PM |
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Is there a hex edit I can make so that Mario's hand does not move when he is running at full speed?
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| Last edited on 2012-01-08 03:57:34 PM by lugi-mario2563. |
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| Posted on 2012-01-07 03:35:24 PM |
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You can use this tool:
www.smwcentral.net/download.php?id=17&type=tools
You can change Mario's pose by using this tool and editing the way you want.
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| Posted on 2012-01-07 03:54:02 PM |
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The hand I'm talking about is in GFX00. Can anyone help?
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| Posted on 2012-01-07 04:26:16 PM |
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But this toll still works. Is really boring to open the files, but may it works.
I think...
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| Last edited on 2012-01-12 02:04:03 PM by Koopster. |
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| Posted on 2012-01-07 06:00:05 PM |
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You should consider using this patch:
www.smwcentral.net/download.php?id=797&type=patches - Mario's 8x8 Tiles DMA-er
This patch will free space in GFX00 by DMA'ing theses tiny 8x8 tiles that you may want to change (like the Mario hand).
Also try using these hex edits:
| 0654F | $00:E34F | 4 bytes | Misc. | Change to EA EA EA EA (NOP #4) and all forms of Big Mario will not go into the ground a few pixels. |
| 0655D | $00:E35D | 3 bytes | ASM | Change to $EA,$EA,$EA (NOP #3) to cancel out Mario moving up and down one pixel while walking and running. This is useful if you are using more than three animation frames for walking/running, and thus can be worked into your GFX/tilemap accordingly. |
| 06564 | $00:E364 | 1 byte | ASM | Change to $80 (BRA) to disable Mario from being offset vertically by one pixel while running on the wall (using the purple triangles). This should be combined with x0654F and x0655D for the complete effect. |
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| Last edited on 2012-01-07 06:46:37 PM by DiscoMan. |
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Pages: 1  |
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Forum Index - SMW Hacking - General SMW Hacking Help - Which hex edit do I make? |
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