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Weather Hack for SMW?
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I came on this hack of SMB3 called "Mario Adventure" that has random weather patterns each time you play a level (snow, sun, rain).
Is it just me, or does that seem like a really cool idea for a hack in SMW? #w{xD}
Nope. It's just you.

There are actually a few hacks that do this, but they have a day/night system as well.
Actually you can create such things by using ExAnimation, you just need to experimentate a bit and see if it's the way you like, you may want to see these tutorials:

http://www.smwcentral.net/?p=viewthread&t=37112 - ExAnimation Tutorial
http://www.smwcentral.net/?p=viewthread&t=52597 - ExGFX Tutorial
http://www.smwcentral.net/?p=viewthread&t=42271 - How to Insert Layer 3 Backgrounds Tutorial
Last edited on 2012-01-15 11:46:29 PM by DiscoMan.
Originally posted by PokefreakofBACON
Nope. It's just you.

There are actually a few hacks that do this, but they have a day/night system as well.


Really? Are they level hacks as well? Because I haven't been able to find just the weather hacks anywhere.
Originally posted by TheOriginalCheezIt
Originally posted by PokefreakofBACON
Nope. It's just you.

There are actually a few hacks that do this, but they have a day/night system as well.


Really? Are they level hacks as well? Because I haven't been able to find just the weather hacks anywhere.


Out of the hacks I've seen do it, none have been released yet that I'm aware of.
I've done something like that before for a side project of mine. Mine took advantage of cluster sprites, although I've never released the system itself. I did show it off on Youtube (here, if you're curious), although it currently is unfinished and I never got around to actually finishing it. It was glitchy as it was, so I never gave much insight into finishing it.

The concept for a weather system is extremely simple on its own. A simple RNG that occasionally give one of 4 effects. My system, however, is purely graphical and does nothing to actual gameplay other than visual appeal.


..Of course, simple ASM would really only be needed to produce an effect for a weather system if you use some existing code and resources lying around by others.
You could achieve this with either ExAnimation or ASM. They both work and some hacks, like PokefreakofBACON said, use a day/night system, which is probably done with ASM.
What about adding some gameplay effects to the level?

- Slippery Level in snowy levels

- Tidy Level in rainy levels

- Deadly water in lightning storm levels

and etc.
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