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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
Layer 3 cutoff
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Layer 3 cutoff
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http://bin.smwcentral.net/u/12240/smw_00000.bmp

on top of the layer 3, it has a cutoff
Okay...?


Just add 1 more row of tiles on top of the clouds. I presume you're using terra stripe or something to that effect, so it shouldn't be difficult.

Or just move layer 3 with level asm or something.
I did, but it was the code that made layer 3 cuts off
Maybe it's layer 3 status bar, if you're using the recent Sprite Status Bar, you must edit this table with the value $00 in the level that you want:

Code
LevelIRQ:	db $00,$24,$24,$24,$24,$24,$24,$24 ;Levels 00-07
http://bin.smwcentral.net/u/12240/smw_00001.bmp

it has a pixel on top of the layer 3, that means it has a cut-off.
Hrm.

Yeah seems a problem with sprite status bar.


Doesn't happen for me so I'm not sure. Maybe the NMI's going on too long?


Is it flickering at the top, or is the cutoff point always on the same scanline? If it's flickering the NMI's definitely going on too long, but if not I'm out of ideas.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Layer 3 cutoff

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