| Layer 3 cutoff |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Layer 3 cutoff |
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| Posted on 2012-01-19 09:08:57 PM |
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http://bin.smwcentral.net/u/12240/smw_00000.bmp
on top of the layer 3, it has a cutoff
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| Posted on 2012-01-19 09:30:26 PM |
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Okay...?
Just add 1 more row of tiles on top of the clouds. I presume you're using terra stripe or something to that effect, so it shouldn't be difficult.
Or just move layer 3 with level asm or something.
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| Posted on 2012-01-19 09:50:08 PM |
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I did, but it was the code that made layer 3 cuts off
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| Posted on 2012-01-19 09:56:41 PM |
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Maybe it's layer 3 status bar, if you're using the recent Sprite Status Bar, you must edit this table with the value $00 in the level that you want:
CodeLevelIRQ: db $00,$24,$24,$24,$24,$24,$24,$24 ;Levels 00-07
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| Posted on 2012-01-27 07:17:57 PM |
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http://bin.smwcentral.net/u/12240/smw_00001.bmp
it has a pixel on top of the layer 3, that means it has a cut-off.
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| Posted on 2012-01-27 11:53:54 PM |
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Hrm.
Yeah seems a problem with sprite status bar.
Doesn't happen for me so I'm not sure. Maybe the NMI's going on too long?
Is it flickering at the top, or is the cutoff point always on the same scanline? If it's flickering the NMI's definitely going on too long, but if not I'm out of ideas.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Layer 3 cutoff |