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How many hacks have used unedited Yellow Switch Palaces?
Forum Index - SMW Hacking - SMW Hack Discussion - How many hacks have used unedited Yellow Switch Palaces?
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Does anyone know the number? I think its over 100.
I don't know, but it's waaaaay to many. Even 1 is too many. Seems to be more common than blatant 105 edits. I don't think I would dare count the number.
Seriously, there is no excuse. Ctrl delete takes about a second.
Don't worry about it. If you do want, you can keep the second part unedited, but the first part no! Well, you aren't limited to make a Switch Palace, some hacks use grassland levels, and before a room with the switch. Anyways, at really I... Can't remember any hack with it.
In my opinion, I think that it's good to edit the Switch Palaces, or even try to extend the level but put gimmicks in it.

The second part don't need to be edited but again, in my opinion I think that the "second" part can be edited instead of leaving unedited, it's more creative even if it's doesn't required.
Originally posted by Austin
Don't worry about it. If you do want, you can keep the second part unedited, but the first part no! Well, you aren't limited to make a Switch Palace, some hacks use grassland levels, and before a room with the switch. Anyways, at really I... Can't remember any hack with it.

SMW: The Lost Levels by LunaStarshine & Cargo of Darkness?
Yeah, there are many hacks that have the first or second part unedited. The second part is not needed to be edited, but it is sometimes necessary if you want to add stuff to it. I'm one of those people that do it.
Wait, we're talking about accepted hacks? I haven't played very many of the hacks from the regular hacks section, but there are an awful lot of hacks with unedited Yellow Switch Palaces in the hack removal log (at least the first part). I do not think the second part needs to be edited simply because it's a mini level with little substance.
Originally posted by miguel21450
SMW: The Lost Levels by LunaStarshine & Cargo of Darkness?

Never played #w{=P}

Okay, talking about accepted hacks, the first part do want to be edited, as the Rule 2 of the Hack Submission Guidelines says. But the second don't, as a lot of other levels, and here they are...

Originally posted by Zeldara109
- The title screen;
- The intro level;
- The bonus game;
- Yoshi's House;
- The last room of each switch palace;
- Ghost house exits;
- Koopaling/Reznor/Bowser battles (not so much the Big Boo boss);
- Possibly the Top Secret Area.

You can also blatant edit the level, but I don't like it.
Originally posted by Austin
Don't worry about it. If you do want, you can keep the second part unedited, but the first part no! Well, you aren't limited to make a Switch Palace, some hacks use grassland levels, and before a room with the switch. Anyways, at really I... Can't remember any hack with it.


I remember seeing a video of a switch palace with a fake ground that leads to a castle with a Yellow switch in it.
Well, there's a hack that I can't remember, instead of just a two-level switch palace, there's a WHOLE level for it, just for activating a switch, I found it fun and challenging.

I think the hack that has this "Super" Switch Palace is the ones who have the SMB3 GFXs, I can't remember the name.
Is the (default, no ExGFX) switch palace tileset harder to work with though? All one can do are basic squared rooms, as SMW used concrete blocks for platforms.
Well, Nintendo ran out of Map16 space. Wait. Tile 131 could've been put to use as a top-right corner...
Yes, it's completely stupid to work with.

I've tried multiple ways, and it's extremely confusing and limited once you go deep enough.
With the higher standards of today the hack gets rejected if the yellow switch palace (or any regular level) is not or hardly edited. I don't know why the YSP is a sanctuary of non-edits, but it's just as important to customize as the next level. However it seems to be a trend that if the YSP isn't edited, the hack usually isn't of high enough quality to pass anyways.
I could care less about an unedited Switch Palace. It's something that is usually short and hardly part of the main gameplay. It's pretty trivial and definitely not something to reject a hack over.
Like the above post, I don't care about switch palaces so much as for normal levels. Switch Palaces are often optional secret levels. They don't need to look completely different. Not sure but probably some of the hacks have blatant edits of 014. 90% hacks have unedited or blatant edits of the second room. It's not needed to make a completely new switch palace but it's better to not be lazy and make something different than the Yellow Switch Palace.
In a way I kind of agree with the above two users, and I don't really mind seeing unedited Switch Palaces in a hack either, but then again, leaving them entirely unedited can easily give the impression of the hack creator having been lazy. I think it'd give a far better impression if it was edited in some fashion, even if just graphically. Plus, I don't think it would be asking too much of anyone to design a small bonus room.
Last edited on 2012-01-24 11:07:30 AM by Octopus.
Originally posted by Iceguy
I could care less about an unedited Switch Palace. It's something that is usually short and hardly part of the main gameplay. It's pretty trivial and definitely not something to reject a hack over.


Originally posted by Rules
Minor edits of existing SMW levels will not be accepted.

Use Ctrl+Del to remove old SMW levels. (104, C5, C7, and 3 are exempt from this.)


It breaks the rules. Breaking rules gets rejected. Maybe you'll let it slide, but I consider myself strict. Also, level 0 and 100 should be added to the levels not needed to edit.
I've probably seen that same Yellow Switch Palace at least 100 times now. I always see it in removal logs and in hack LPs. Why do so many people leave it in?
I've only seen an unedited level 14 in 1-world hacks with unedited overworlds. My theory is that some people only edit levels 101-106, not realizing that level 14 is also part of world 1. (And the fact they didn't realize that in the first place means they probably didn't pay much attention to anywhere else in the hack.)

Either that or it's a demo where someone is planning to change the overworld (moving the yellow switch to later in the hack, not world 1) but hasn't gotten around to it yet. This is probably not the case for most hacks with unedited level 14s, though. (If you are going to do this, I suggest making the Yellow Switch Palace contain a message block and a side exit instead of leaving it unedited.)

As for switch palaces that are full levels, TSRP2 is one example. If you count unfinished hacks, SMWCP2 is another. I'm pretty sure there are more, but they seem pretty rare. (Even the TSRPR approach of hiding switch palaces mid-level seems more common.)

Originally posted by cyphermur9t
Also, level 0 and 100 should be added to the levels not needed to edit.

I think the boss battles should also be added-- I don't think I've ever seen a hack rejected for using unedited vanilla boss battles (nor do I think they should be a removal reason, as boring as they are to most players).

Also, it's probably better to list what the levels are (like I did in this post) instead of using level numbers.
Last edited on 2012-01-25 05:11:10 PM by Zeldara109.
The unedited Yellow Switch Palace is one of my biggest pet peeves in moderating hacks.

Not only does it violate the "leave no original levels unedited" policy, but it's also just extremely lazy and usually a pretty good indicator of just how much effort the hacker put into their demo.

It's just disappointing to see that room completely untouched. I realize that the switch palaces are just means to an end (turning on the Yellow ! Blocks) but if we're going to have that attitude, why not just have a link to Bowser's Back Door in your first world, too? Why should someone have to go through playing a whole game if you can just accomplish beating the game more quickly by cutting out all that middle crap?

See? It's a suck-ass attitude to have.
Last edited on 2012-01-24 08:54:04 PM by andy_k_250.
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